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VedKay

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  1. Hey there ozdeadmeat, Great little script mate. I just have one question. I'm having a bit of trouble with pylon ownership control. When the Heli re-spawns it reverts back to the Gunner owning/controlling the weapons. In the editor's Heli attributes, I've set pylon control to Pilot. Is there a way the script could also carry over the Pilot's pylon ownership? I did a bit of digging and the only thing I could find was the below quote, not sure if that means anything to you : Anyway this is a fantastic little script mate, cheers.
  2. Hi GOM, Looong time user of this little gem. Was hoping for some help. I'm currently making a MP mission where our Helis can re-spawn. I'm having trouble getting the Loadout manager to recognize respawned vehicles. Is there a way I could re-init the script on each vehicle re-spawn? Cheers mate any help would be appreciated. Ved.
  3. Hey there kylania. Apologies for dredging up an old post but I have a few questions regarding this cool little script. Would appreciate your input. So I've got this in a trigger's onAct, all is good. Is it possible to add in the "In" and "out" parts of the animations while keeping them in the loop as is here? And then secondly. By ticking the 'server only' checkbox in the trigger's options, is that enough to make it global and synced on a Dedi server? Or does something like (isMultiplayer && isDedicated) need to be slipped into the switchMove? Appreciate any help, Cheers, Ved
  4. Thank you very much sir! It works perfectly.
  5. Hi mate thanks for the reply. In my case it's not a device, rather an unit called triggerMan. And he is killed via sniper. Everything in above code works, just not sure how to complete the task that is created in the first bit of the code.
  6. My apologies on dredging up an old post. How would one go about making this task complete within this code structure, once HOOKDEVICE was destroyed? Cheers.
  7. G'day fellas. 2019 and STILL loving this mod! Never run without it 🤩. Hey quick question, did anyone extract the classnames? More specifically the vehicle classnames? I see @aussie battler added a link to an extractor, but I figured I ask if maybe there was a list before I go an extract... Cheers in advance.
  8. **EDIT** Figured it out, I'll leave this here in case anyone else comes across the error. So the way T-800a wrote the script it calls for x3 laptops to be placed and named, otherwise one of the "-x" variables will not be present, thus it will throw up the error. So just make sure you place down x3 laptops (laptop01, laptop02, laptop03). Otherwise you will need to edit the script to only include the number of laptops you have in your mission. Talk about reviving a topic! Was anyone able to find a solution to the "Undefined variable: _x" issue? @T-800a , anybody? Please any advice would be very much appreciated. In the demo mission no errors pop up. But as soon as I copy the script to another WIP mission this error pops up on start : if !( |#|_x getVariable [ "T8L_pvar_dataDownloade..." Error Undefined variable in expression: _x The action still functions, so it isn't action breaking but still doesn't look good to post a mission with an error at the start.
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