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B3OP

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About B3OP

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  1. And if you play offline, then the next time you enter the game, is this considered a new session? Google translator
  2. These changes promise to be just great. Is it worth considering an option where the resources necessary for life would be spaced apart from each other on the map. This is necessary so that the search for livelihoods is not too simple, for example, clean water is only in some places, and other sources need to be cleaned with tablets. And the food would not be near clean water. Then there will be no beloved area where you can always eat and drink. I return to the idea that the player needs to be encouraged to travel on the map so that this journey makes sense. To ensure that the game does not turn into endless searches in the trash, add random quests so that the player needs to move long distances. And it is better to make the player from time to time send on long journeys. Some idea is needed so that it could be, for example, help to a resident who cannot get out of his shelter. From time to time he needs to bring medicine, etc. Google translator
  3. Is it possible to make bots avoid contact with zombies? They must be afraid of them so as not to get infected )
  4. Separating things into civilian and military is a good idea. And also the idea of making logical places for different types of things, food in shops, weapons at a military base, etc. I also strongly support new ideas for survival, such as the effects of cold and heat, dehydration, fatigue, hunger, and more. And it is important to think about a balance with all this cold and wet so that it is not too arcade. And I'm waiting for the mod to develop to a level where the game will set the player the tasks that need to be completed. For example, traders will crush tasks for a player to find and bring goods and then get the opportunity to trade with this trader. Or change the money’s earnings so that they would be obtained not just by searching corpses, but this would be in the form of some typical missions appearing randomly. And yes, I still come back to ARMA precisely because of this mod, I come back quite often. Thank you.✌️
  5. And, then there is still an injector, this adds drama) I also wanted to ask, can I increase the length of the day if I play the default mission?
  6. I think I found what I need) The fact is that I always go with weapons in my hands, so I have not seen that it is possible to use antivirus. For me, all this was not obvious, I apologize for this) I got infected and used 4 antivirus packages but it didn’t help. How to understand that I was cured?
  7. I play a single player game. The bleeding did not work, but my character contracted the disease, probably in this case the actions are similar. Keyboard Default Settings. When I press Shift + F, it jumps from position to position, scrolling with the mouse wheel just moves the inventory. https://mega.nz/#!X8cAiIQZ!mycUHP6-Un5PU4U3XEBaR9AJ2U3UIy77b87EM7Qn4yg
  8. I don’t know what I'm doing wrong, but I still can’t use a bandage or pills. Shift + F does not work, I reset the keyboard settings and this also did not produce a result. If I press Shift + F then the inventory simply scrolls from the selected object to the most recent one. Why doesn't double-click the mouse?
  9. Greetings, I experimented yesterday with the settings, turned off a lot of things and FPS became better. But not only the FPS has changed, I don’t know how to write, but it has become easier to search containers. When I first put this mod, I thought that the increased time to search the boxes is such an idea. Those. The search indicator lasts 5 times slower, but yesterday after I turned off something, the search time returned to normal for Ravage. Yes, the manual is needed, and it is better that the text can be copied into Google translator :) Pro smoke do not worry, I'll try to find a suitable mod. But the idea with smoke was for better detection of gangster camps if they become compact, i.e. less noticeable.
  10. How can I optimize settings for my computer? I am willing to give up traders, aircraft and boats. I like random patrols, random camps too. How to make the bandits' camps not so large, so that they are compact, a couple of tents and a fire? What mod can you recommend to me that the smoke from the fire could be seen far away?
  11. Sorry, but again the idea :) Now when there are gangster camps, I see no reason to go into the cities. I attacked the camp and immediately find a lot of everything needed for survival. 1) It is necessary to exclude water from trophies, water should be only in cities. In the rest of the places and on the corpses you can find only empty bottles. 2) Long quest, in one of the town house you can find a note. If you read it then the area will show on the map with another note, this note is in another random city. When you find the second note, you will find out where the next one lies. And so on, in the end you will find a note which indicates the place where the treasure is hidden. This place may be completely random, for example a small box in an open field. No matter what is in the box, the whole point is to move to the specified addresses. By the way, in the house next to the note there may be a radio with music, so the note is easier to detect :) How it works: For example, let's take the game GTA. There are a lot of cool cars, you can sit down and ride. But where to go? I am on a steep Ferrari do not know what to do with it, a cool car is meaningless! )) But there is a taxi, the player is given an address and there is a sense, an interest. And I am glad that I can drive a car, though it’s not a Ferrari, but it’s interesting, and so it’s possible to drive for a very long time. With such a quest, the player in the apocalypse will have a meaning once again to enter the city, and receive many kilometers of travel. It is natural to survive along the way, and in the city itself is also not safe :) When the quest is completed, the next one starts, all addresses are random, and so on forever.
  12. I checked, without RHS, the problems with the downloads of the saves disappeared. Read about the problem here https://github.com/Vdauphin/HeartsAndMinds/issues/638 I do not quite understand it through Google translator, but they wrote that it was somehow connected with the factions, i.e. RHS mod does not necessarily delete, you can get rid of the problem if you change something. Thank you, I did not know about this mod. Is it for the player? And I wanted my companions around the fire themselves to play the guitar :)
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