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WeaponSights (Half-Zoom) Overhaul
AirShark replied to AirShark's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ofcourse, this has nothing to do with the key, it has to do with the parameters of the classes in the config. Vehicles have separated enteries, ViewPilot, ViewOptics and ViewCargo each has its own fov zoom values and for each vehicle class. As i said this would require another config for vehicles. -
WeaponSights (Half-Zoom) Overhaul
AirShark replied to AirShark's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh no, the zoom inside vehicles is not removed nor changed, that requires another config for vehicles. You can still zoom in fully with this version why flying a helo or driving any other vehicle really, as vehicle zoom is separated class from weapon zoom. -
WeaponSights (Half-Zoom) Overhaul
AirShark replied to AirShark's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You mean been able to zoom in without weapon aim? Yeah it is configed to be removed and in the other versions of this mod as well, You know how to decompile right? Just remove this section in the main config to restore it class CfgVehicles { class Land; class Man: Land { class ViewPilot; }; class CAManBase: Man { class ViewPilot: ViewPilot { minFov=0.75; maxFov=0.75; initFov=0.75; }; }; class Civilian: CAManBase { }; class Civilian_F: Civilian { }; class VirtualMan_F: Civilian_F { class ViewPilot { initFov=0.75; maxFov=0.75; minFov=0.75; }; }; }; I personally dont like it. It makes other tools such as binoculars completely useless, and its quite cheating tbh. if you mean however not been able to zoom in with the weapon aimed, aka (auto-zoom). I added a version in the optional folder to restore the vanilla zoom while just limiting it to half. For the NIArms compatibility, unfortunately i didnt. The NIArms config that i have added still doesnt work, i contacted Axle in the forum but he didnt read my PM. There are just few exceptions in that weapon pack anyways, (M16s, ACRs, Brens and the minigun). The others do work, i assume because they inherit the classes directly from vanilla weapons. As for the steam workshop, i do have severe issues with steam itself, but you can add it yourself ofcourse. -
WeaponSights (Half-Zoom) Overhaul This version of the mod limits the zoom of iron sights and Non magnified scopes to half when aiming. This compensate between realism and having better LOD textures in the distance with the addition of quick and ready CQB action. No Scarecrow was harmed in the making of this video. Download: https://drive.google.com/file/d/1wOumpJiJ_CZDWylQjUbuMXIbp1QheDTm/view?usp=sharing Another version without auto-zoom is in the optional folder. Original Versions: WeaponSights_Zoom Overhaul WeaponSights No Zoom Overhaul Credits: -Gunter Severloh -WheelAxle
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WeaponSights_Zoom Overhaul
AirShark replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent mod! can you give permission to create and share my own version of it? -
Thanks for reporting, unfortunately i had to cancel the project. iirc i faced modding limitations concerning 3d sounds
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thanks totally forgot about that, i have added the link to the front post
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thanks for let in me know, in that case i think there are 9 sounds that i suspect will work in MP without troubles. -Trunk sounds -reverse parking sounds. -truck horn -seeker homing -door lock -collision sounds -tire blowout sound -windshield scatterer sound -cold engine startup the others uses player instead of foreach player so they are SP compatible only for now, so you can technically remove their pbos within the exception of DVS_core.pbo of course
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does the mod work in multiplayer environment !? the mod is supposed to be sp compatible only...
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AirShark started following D.V.S Sound Pack
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Version 2.0 -added tireless Driving sound. -added Dammaged Engine Sounds. -added Cold engine StartUp sound. -added Eject voiceOver when ejecting from Aircrafts. -added blowup Tires sound when wheels are destroyed. -added burnout engine sound when Engine is destroyed. -added burnout fuel Tank sound when fuel tank is destroyed. -added Broken Glass sound when vehicle windows are destroyed. -added Air Blow and Air Flow Sounds when falling from the sky. -added Braking sound when using HandBrake. (keybind "X" by default) -added Open/Close Trunk sound when accessing cars inventory from outside. -added empty car unlock sound when mounting in driver position. (in Action Menu hover your selection box over of GetinDriver) -added more compatibility with vehicle mods and CDLCs thanks to (Tally). -Replaced Truck Horns with others from American Truck Simulator. -Replaced IR missiles LockOn sounds with a more realistic ones. -fixed Master Caution sounds continues to play after vehicle is destruction. -fixed screetch sound transition, Length, and delay. -fixed some sounds wont reinitialize when switching vehicles. -Tweaked screetch sound and removed its echo at the end. -disabled screetch sound when player is offroad. -More volume tweaks to the collision sounds. Optional: -added compatibility, IR missiles LockOn sounds to RHS Aim9X and Aim9M. Edit: dont forget to remove any older versions the pbo names has been renamed
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play sounds on object position?????
AirShark replied to dragonsyr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the problem is that the volume in say3d is capped in first person view when you are inside the vehicle, as soon as you exit the vehicle or switch the view, your ears will explode lol i think say3d is more for scripted conversation rather than effects. and playsound3D uses ASL position and cannot be attached to moveable objects. though i didnt try createSoundSource, i wonder if it can make the job done. -
play sounds on object position?????
AirShark replied to dragonsyr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
9 years old thread and im facing the same issue lol say3d works but cant pump the volume up -
Version 2.1.1 -improved code and increased responsivness. -fixed Typos in the init file. -fixed NFPC not working after the hotfix. -Tweaked STF, Now is disabled on VR map.
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Version 1.1 -tweaked volume for all sounds to better suit headphones. -optimized by merge Warnning and Catuion sounds into one sound file. -tweaked Warnning/Catuion with better delay and transmition.
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that requires to patch the cfgSounds file via configs, i think..., im still learning didnt get to the replacement part yet, all what i can do for now is adding new ones ;)