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Flare from Supply Drop
DutchPriide replied to DMRocks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
check this post for random color and stuff -
Flare from Supply Drop
DutchPriide replied to DMRocks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is Config>>>> itsDutch_DropCrateHaveSmoke = true; itsDutch_DropCrateHaveFlare = true; itsDutch_DropSmokesVector = [ // Classname of the smoke you want to spawn, the color spawn random. "SmokeShellRed", "SmokeShellGreen", "SmokeShellPurple", "SmokeShellBlue", "SmokeShellOrange" ]; itsDutch_DropFlaresVector = [ // Classname of the smoke you want to spawn, the color spawn random. "FlareWhite_F", "FlareGreen_F", "FlareRed_F", "FlareYellow_F" ]; put this on crate >>>> if !(_isVehicle) then { if (itsDutch_DropCrateHaveSmoke) then { private _Smoke = (_dropObj getVariable ["itsDutch_DropCrateSmoke", selectRandom itsDutch_DropSmokesVector]) createVehicle getPosATL _dropObj; _Smoke attachTo [_dropObj,[0,0,0]]; }; if (itsDutch_DropCrateHaveFlare) then { private _Flare = (_dropObj getVariable ["itsDutch_DropCrateFlare", selectRandom itsDutch_DropFlaresVector]) createVehicle getPosATL _dropObj; _Flare attachTo [_dropObj,[0,0,0]]; }; }; -
*New |PORN REBORN| Chernarus + EXILE | PVP | Full Military | Perks and much more
DutchPriide replied to DutchPriide's topic in Exilemod (Unofficial)'s Promotion
- 1 reply
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- exile
- full military
- (and 16 more)
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PortableGenerator outside of a territory? (CLOSED)
DutchPriide replied to Whitey01's topic in Exilemod (Unofficial)'s General Discussion
Little late reply xD if you want to make them placeble you need to create a config file (clientside mod) and copy the basecode from exile items.. you copy them from exile files ( like elrabito shows is part of base code) class Construction_PortableGenerator: AbstractConstruction { staticObject = "Construction_PortableGenerator_Static"; previewObject = "Construction_PortableGenerator_Preview"; kitMagazine = "Construction_PortableGenerator_Kit"; refundObjects[] = {"Construction_PortableGenerator_Kit"}; materialType = 10; requiresTerritory = 0; }; here preview from helipad i got on my server ################################################################################################### ############## START ############################################################################## ################################################################################################### class CfgPatches { class PORN_Items { requiredVersion=0.1; requiredAddons[]= { "A3_Structures_F_Heli_Ind_Cargo", "A3_Weapons_F", "exile_client", "exile_assets", "A3_Structures_F_Exp_Walls", "A3_Data_F", "A3_Weapons_F", "a3_structures_f_mil", "A3_Structures_F_Bootcamp", "A3_Weapons_F_Ammoboxes" }; units[]={}; weapons[]={}; magazines[]={}; ammo[]={}; }; }; class CfgMagazines { class Exile_AbstractItem; class Exile_AbstractItem_Interaction_Eating; class Exile_AbstractItem_Interaction_Constructing; class porn_Helipad_Kit: Exile_AbstractItem { scope=2; displayName="Spawn vehicle Area"; descriptionShort="Position for spawn your vehicles from VG.<br/>Can be placed on the roof.<br/>Scroll on your flag for remove it."; mass=50; model="\exile_assets\model\Exile_Construction_Crate.p3d"; picture="\PORN_Items\Data\landpad.paa"; class Interactions { class Constructing: Exile_AbstractItem_Interaction_Constructing { }; }; }; }; class AbstractConstruction; class CfgConstruction { class HeliPad_Construction: AbstractConstruction { staticObject="porn_Helipad"; previewObject="porn_Helipad_Preview"; kitMagazine="porn_Helipad_Kit"; refundObjects[]= { "porn_Helipad_Kit" }; requiresTerritory=1; canBePlacedOnRoad=0; }; }; class CfgVehicles { class Exile_Construction_Abstract_Physics; class Exile_Construction_Abstract_Static; class porn_Helipad_Preview: Exile_Construction_Abstract_Physics { scope=1; model="\A3\Structures_F_Bootcamp\VR\Helpers\VR_Area_01_square_4x4_F.p3d"; displayName="Spawn Vehicles Area"; hiddenSelections[]= { "Camo_1" }; hiddenSelectionsTextures[]= { "#(argb,8,8,3)color(0.581,0.441,0.293,1,co)" }; }; class porn_Helipad: Exile_Construction_Abstract_Static { scope=2; model="\A3\Structures_F_Bootcamp\VR\Helpers\VR_Area_01_square_4x4_F.p3d"; displayName="Spawn Vehicles Area"; armor=1500; destrType="DestructNo"; exileRequiresSimulation=1; hiddenSelections[]= { "Camo_1" }; hiddenSelectionsTextures[]= { "#(argb,8,8,3)color(0.581,0.441,0.293,1,co)" }; class Attributes { class ObjectTextureCustom0 { displayName="$STR_3den_object_attribute_objecttexturecustom0_displayname"; tooltip="$STR_3den_object_attribute_objecttexturecustom_tooltip"; property="ObjectTextureCustom0"; control="Edit"; expression="_this setObjectTextureGlobal [0,_value]"; defaultValue="getObjectTextures _this select 0"; }; }; class DestructionEffects { }; }; }; class CfgExileDelayedActions { class Abstract { duration=10; abortInCombatMode=1; durationFunction=""; animation=""; animationType="switchMove"; failChance=0; conditionFunction=""; completedFunction=""; abortedFunction=""; failedFunction=""; repeatingCheckFunction=""; }; }; class cfgMods { author="its Dutch [THC]"; timepacked="1693147056"; }; -
release CH View Distance (Exile-Updated)
DutchPriide replied to El' Rabito's topic in Exilemod (Unofficial)'s Scripts
Not using it but nice job bro ^^ -
Exile Scavenge Framework
DutchPriide replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
@ Desperta Ferro This stuff is working... but i test it like 2 weeks ago... but ea time you scavenge fps drops after a hole town your fps become terrible and unplayble so better not use this script. and if it doesnt show anything.. you prob not have the item in your server -
Exile Bounty System: Bounty King & Bounty Missions
DutchPriide replied to Andrew_S90's topic in Exilemod (Unofficial)'s Addons
bugged.... -
Custom uniform Icons
DutchPriide replied to TacticalBacon - DayZ/Arma3's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
i know your mssg is 1 year ago.. but maybe somebody else need it xD -
Custom uniform Icons
DutchPriide replied to TacticalBacon - DayZ/Arma3's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
go in your mod it self.. mod.cpp name = "PORN_REBORN_FM"; picture="PORN.paa"; hidePicture=0; hideName=0; logoSmall = "PORN.paa"; logo = "PORN.paa"; logoOver = ""; // THIS SHOULD REPLACE LOGO author = "[PORN] ModTeam"; actionName = "Discord"; action = "https://discord.gg/cUFWFQy"; overview ="This is a modpack created for ........"; -
*New |PORN REBORN| Chernarus + EXILE | PVP | Full Military | Perks and much more
DutchPriide posted a topic in Exilemod (Unofficial)'s Promotion
BEST FULL MILITARY EXILE SERVER WITH MANY CUSTOM STUFF Discord: https://discord.gg/cUFWFQy ServerLink: https://www.battlemetrics.com/servers/arma3/17895683- 1 reply
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- exile
- full military
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Server only starts correctly with mission .pbo deleted
DutchPriide replied to Dr_zoidberg01's topic in Exilemod (Unofficial)'s Problems & Bugs
To disable SAFEMODE.. / Strict mode 1. Disable Strict Mode via my.cnf/my.ini This method disables it by changing the value of SQL_MODE in my.cnf file (for Linux) OR my.ini file (for windows server) and restarting the MySQL server. my.cnf file can be found in one of a few locations (depending on which distribution you’re using). The most common locations are /etc/my.cnf and /etc/mysql/my.cnf . NOTE: Make the following changes in the my.ini (for Windows Operating System) or my.cnf (for Linux Operating System). Inside that file, look for a heading like [mysqld] and then look for the value of sql_mode. It might look like this (the actual value of sql_mode may vary): Look for the following line: sql-mode = "STRICT_TRANS_TABLES,NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION" You can change the value of sql_mode to NO_ENGINE_SUBSTITUTION to completely disable strict mode, but you may want to look up each mode that is configured before disabling it or you can simply change it to: sql-mode="" (i.e. Blank) If sql_mode isn’t set, you can add it under the [mysqld] heading, then save the file, and restart MySQL. Restart the MySQL Service. OR 2. To Disable Strict Mode via SQL This method allows you to disable the strict mode on your MySQL server by running the following command. 1 $ mysql -u root -p -e "SET GLOBAL sql_mode = ’NO_ENGINE_SUBSTITUTION’;" Now, you can verify that the mode is set by running the following: 1 $ mysql -u root -p -e "SELECT @@GLOBAL.sql_mode;" RUN THIS SQL: SET GLOBAL sql_mode = ’NO_ENGINE_SUBSTITUTION’; And also make sure you remove all 32 bit dll -
changing to 64bit
DutchPriide replied to rgscriven's topic in Exilemod (Unofficial)'s General Discussion
This post can be closed we sorted it ^^ -
[Done] ExtDb3 Compatibility with Exile
DutchPriide replied to Thomas TKO's topic in Exilemod (Unofficial)'s Exilemod Tweaks
To disable SAFEMODE.. / Strict mode 1. Disable Strict Mode via my.cnf/my.ini This method disables it by changing the value of SQL_MODE in my.cnf file (for Linux) OR my.ini file (for windows server) and restarting the MySQL server. my.cnf file can be found in one of a few locations (depending on which distribution you’re using). The most common locations are /etc/my.cnf and /etc/mysql/my.cnf . NOTE: Make the following changes in the my.ini (for Windows Operating System) or my.cnf (for Linux Operating System). Inside that file, look for a heading like [mysqld] and then look for the value of sql_mode. It might look like this (the actual value of sql_mode may vary): Look for the following line: sql-mode = "STRICT_TRANS_TABLES,NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION" You can change the value of sql_mode to NO_ENGINE_SUBSTITUTION to completely disable strict mode, but you may want to look up each mode that is configured before disabling it or you can simply change it to: sql-mode="" (i.e. Blank) If sql_mode isn’t set, you can add it under the [mysqld] heading, then save the file, and restart MySQL. Restart the MySQL Service. OR 2. To Disable Strict Mode via SQL This method allows you to disable the strict mode on your MySQL server by running the following command. 1 $ mysql -u root -p -e "SET GLOBAL sql_mode = ’NO_ENGINE_SUBSTITUTION’;" Now, you can verify that the mode is set by running the following: 1 $ mysql -u root -p -e "SELECT @@GLOBAL.sql_mode;" RUN THIS SQL: SET GLOBAL sql_mode = ’NO_ENGINE_SUBSTITUTION’; -
Exile Anomaly Pack by Alias
DutchPriide replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
you could maybe replace his smoke with normal smoke.. DropCrateHaveSmoke = true; DropSmokesVector = [ // Classname of the smoke you want to spawn, the color spawn random. "SmokeShellRed", "SmokeShellGreen", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellBlue", "SmokeShellOrange" ]; if (DropCrateHaveSmoke) then { private _Smoke = (_dropObj getVariable ["DropCrateSmoke", selectRandom DropSmokesVector]) createVehicle getPosATL _dropObj; _Smoke attachTo [_dropObj,[0,0,0]]; }; }; -
[Done] ExtDb3 Compatibility with Exile
DutchPriide replied to Thomas TKO's topic in Exilemod (Unofficial)'s Exilemod Tweaks
100% xD worth it indeed i know this is an old post... You can bassicly update from 2 too 3 and there is not many scripts or stuff you need to change... its mostly juse exile.ini you need to remove all numbers of input.. and in some scripts u need to changed ExtDB2 to ExtDB3 ( no needed for ExtDB2 messages leave it as it is .. 64 bit Will stop memory crashes on your server... so it will be 100% worth it Just merging files from custom stuff u added might be some work.. Also if you upgraded to ExtDB3 make sure your database is not running in strict mod or safemode