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Whirlybirds

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Everything posted by Whirlybirds

  1. It won't be necessary to list those buildings in the editor. I just discovered a quick and easy way to spawn objects directly into the editor using a code with 'create3DENEntity' put into the debug console. Thanks anyways.
  2. Just a question about some of the building models that are within the CWA terrains (Nogova) but are not accessible in the eden editor. I uploaded links to screenshots of the buildings. https://imgur.com/t0Lbcsk https://imgur.com/YyEG9Os The classnames are: "Land_cwa_dum_patrovy02", "Land_cwa_dum_patrovy03", "Land_cwa_dum_patrovy04", "Land_cwa_dum_patrovy05", "Land_cwa_dum_patrovy06", "Land_cwa_olezlina" I used these models a lot in the editor in ARMA 2 and I personally think they are some of the best models I have come across in ARMA that resemble UK houses, there aren't so many UK styled buildings in ARMA. I'd just like to know if it were possible to make these accessible in the eden editor along with the other CWA buildings, obviously if it were a time consuming, complicated task with the potential risk of creating errors like it often is with these things, especially in a very large mod, then 'no', but if it happened to be something quick, easy and without risk of errors, then it would be great to access these buildings in eden. It is quite simple to spawn theses buildings via script onto a flat area of ground on a map using a game logic or any object. Unfortunately, from my experience if I'm trying to spawn a building onto a specific plot which previously had a building I wish to replace, then it becomes a very time consuming and frustrating task as they won't spawn where I need them to. The other way, which is much easier I've found to access these buildings in the editor is to install the needed pbos from the ARMA2 CWR2 mod, which works but returns error messages and creates a dependency on this mod which is certainly not wanted, and it's a shame to do this because the buildings are already there in CWA. Thanks for any consideration.
  3.  Whirlybirds

    JSRS SOUNDMOD - CE.20.0419

    Thank you for these amazing new sounds and the continuing work on this mod. Makes the overall feel of the game very different in a very good way.
  4.  Whirlybirds

    3CB BAF Vehicles

    Greatly appreciate the time and work put in to do the Land Rover. Having the right vehicles certainly does make a huge difference, especially for something so specific like this. Best of luck with the mod guys. https://imgur.com/AAfnS8e https://imgur.com/BlNWkRH https://imgur.com/If3ZMuA
  5.  Whirlybirds

    3CB BAF Vehicles

    Tip of the hat! That's awesome work. That's the vehicle all right. So much looking forward to having this vehicle in missions like many mission makers will. With this and the army Snatch , it now creates the opportunity to make good missions with much more immersion, very specific to the NI conflict. Again, many thanks to you guys for this and for this great mod. Much appreciated.
  6.  Whirlybirds

    3CB BAF Vehicles

    Thanks a lot da12thMonkey for that valuable input. Yeah, from reading and searching images on the net, there seem to be so many variations over different time periods, some with notably more top armor than others, extra grilles etc but the one seen in the photo evrik put up would be ideal, and if it can be used as a reference, then that certainly would be the best choice. Many thanks again for considering this.
  7.  Whirlybirds

    3CB BAF Vehicles

    The picture evrik has uploaded seems to be the best actual picture reference to the Defender 110 model I could find too, with the text on the sides just visible. The picture below doesn't have any text on the sides and it's not clear which model it is. Do you think evrik's picture is adequate to reference from? or should I try to continue searching? It would be awesome if it were possible to do this.
  8.  Whirlybirds

    3CB BAF Vehicles

    Thanks for the reply and possibly considering this. Although the first two pictures are an earlier Land Rover series, the body is still basically the same as the later Defender 110 models which came in during the early 80s I believe. The battleship/medium grey color seems to be the standard color for the RUC police Land Rovers all during the conflict.
  9.  Whirlybirds

    3CB BAF Vehicles

    After the addition of the new hard top Land Rovers and in particular the Snatch Land Rover(NI), it's possible to now actually create more immersive missions set during The Troubles conflict in N I. The new 'Jaslo' terrain makes for great urban missions. Just a suggestion, if it were possible to consider a variant of the existing police Land Rover in unmarked plain 'battleship grey' skins, this would have been the vehicle the police used during the conflict, along with the Snatch (NI) these would have been the two most common vehicles used. I think it would make an excellent addition to the mod.
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