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Darkhound7

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  1. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Theres a preset for Cups... Head to the wiki and it will explain how to change presets
  2. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Is this a liberation edit you are trying to open?
  3. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Usually when this happens to us its after the server has been up for awhile. A server restart fixes it
  4. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Do you have CBA loaded?
  5. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    MOre info needed. Head to KP discord. Faster help you will get.
  6. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Yes the DRone would have activated those sectors. Sometimes players will use drones to keep an area activated.
  7. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    you could always use the debug Civ rep [10] call F_cr_changeCR; // To increase civilian reputation by 10 [10, true] call F_cr_changeCR; // To decrease by civilian rep 10
  8. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_ConfigFiles Read the wiki. There are presets you can chose and explained very well. Cups is oneof the many presets
  9. Those ports should be good. UDP not tcpip on those right? TCP/UDP 2344 (BattlEye 1) TCP 2345 (BattlEye 2) I have those forwarded as well
  10. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Yeah just add it into your init_server.sqf [] spawn compileFinal preprocessFileLineNumbers "scripts\server\game\fucking_set_fog.sqf";
  11. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    I believe 0.963a removed the always no fog.. In earlier versions in the server script folder you had a fucking_set_fog.sqf.. Could always add it in yourself while { true } do { 5 setFog [0, 0, 0]; sleep 30; };
  12. Put a medic in the editor and see if it works with the placed medic.. If so then its initialize problem with the medics built at the fob after mission starts. I use this on all my ports and works great. If it works with the medic you place in editor but not on the built units then look at docs included with Psycho's download. Specifically [_unit] call AIS_System_fnc_loadAIS maybe
  13. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    2 posts up. Wyqer posted https://github.com/KillahPotatoes/KP-Liberation/issues/183
  14. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Have a look in your preset folder. Whichever preset your using look for Respawn_truck_typename =
  15. Darkhound7

    [MP][CTI-COOP] Liberation (continued)

    Im asssuming you have restarted the server? Gonna need to check out your rpt server logs
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