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Everything posted by Mark XIII (DayZ)
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~ ArmA 3 Sound Modding 101 ~
Mark XIII (DayZ) replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haha, ok back on topic! Is there a way to stop the tails overlapping each other slightly when firing long bursts on full auto? I've noticed this quite a bit and once it's noticed it is very hard to un-notice it :) -
The all new: Ask a moderator about the forum & rules
Mark XIII (DayZ) replied to Placebo's topic in OFFTOPIC
Please can I have my old profile merged? I'm not 100% sure but I believe my old username is: Mark_XIII Minus the (DayZ) thingy. I'm not sure what my rank would have been. EDIT: I just looked at a super old thread I started and my name is listed as: mark xiii no caps, dunno if that helps but thanks for the help, mucho appreciated! -
~ ArmA 3 Sound Modding 101 ~
Mark XIII (DayZ) replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes please! Thank you very much :D -
soundmod DynaSound 2.0 by LAxemann and Jokoho482
Mark XIII (DayZ) replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think Arma 3 along with the eden update has the best audio production so far in any mil sim game so far. If I were to mod this game I'd leave a large number of sound vanila because of how good they are... I'd maybe tweak the volumes and distances a little.. Bullethits anyone lol... However. This mod right here. This IS essential for all the sounds that do need improving/replacing. You've found a great balance between audio design and realism! On a side note and slightly off topic. Did you make the vehicle sounds for the littlebirds in RHS US mod? If so, absolutely outstanding work. I love how the pitch changes when I alter the collective.. Sounds so good.. Great work! -
~ ArmA 3 Sound Modding 101 ~
Mark XIII (DayZ) replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haha apparently so :) Wanna get the band back together? Or am I flying solo? -
RHS Escalation (AFRF and USAF)
Mark XIII (DayZ) replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you RHS team for this fantastic set of mods. Truly great work. I've just found some time to get back into Arma and this was one of the first things I downloaded. I wasn't disappointed to say the least. Once again, thanks!- 16577 replies
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~ ArmA 3 Sound Modding 101 ~
Mark XIII (DayZ) replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for that mate. I've been away dealing with real life for a long time but when you sent me the link to this page it cheered me up. Keep up the good work dude. This is great to see! -
Arma 2 Sound Modding 101.
Mark XIII (DayZ) posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've started this thread because we as a community need somewhere to discuss sound creation for Armed Assault 2. Ok, just afew things. This is just a starting point for hopefully busting myths and helping each other with the holy grail that is creating sound addons. Of course if people wish to post guides example videos etc they are more than welcome. This is NOT Hardware Troubleshooting for sound problems thread ;) This is NOT here to bash/flame BIS. ADDED: OH58 Template (10 sounds in WAV format and 1 template config) http://www.filefront.com/14088933/OH58_sound_%26_config_template.7z A2 Soundtrack Template 1.0 http://www.filefront.com/14289229/Replacement_Soundtrack.7z This IS for people interested in sound creation, modders, and newcomers alike are welcome here to ask any questions, as well as other addon makers (Modellers etc) to request sound for their future addons. It seems to me this sort of thing has been needed for along time coming, I got bored of waiting for someone to start a thread, so here I am. I'm not a unique snowflake so I'm not gonna be able to answer/fix eveything but the point being is...the ball is now rolling. Its up to you guys to add to it too.. Ok men, attach your mics, load up your software and put on your cans...We're going in :p -
HiFi - Single Sound Modules (Weapons BETA released!!)
Mark XIII (DayZ) posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
HiFi SFX First a statement. HiFi SFX modules Beta by Mark XIII Package contents HiFi_Air - Some choppers and jets I consider beta ready HiFi_Weapons_long - All the weapons redone with extended trailoffs HiFi_Crew served/mounted weapons + hits/explosions HiFi_Environment - Ambient FX HiFi_Bullethits - for all smallarms calibers from 9mm up to 12.7mm HiFi_Sonic Cracks + Secondary Explosions Disclaimer I would like to state that I take no responsibilty for any damage that may occure to equipement or persons whilst using latest HiFi modules, in particular the weapons & explosions, which are extremely loud in first person compared to other releases. YOMA Addonsync Link @HiFi SFX (Beta) http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z @HiFi Air (Beta) http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z @HiFi Vehicle Weapons (Beta) http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z @HiFi Weapons Long (Beta) http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z Complete Package Temp mirror (please mirror this) http://www.kellys-heroes.eu:9000/Arma2/downloads/addons/ Please direct comments to: http://www.kellys-heroes.eu/forum/viewtopic.php?f=50&t=3310&p=28537#p28537 NEW HiFi Video Channel - if you like HiFi subscribe http://www.youtube.com/user/TheHiFiTeam Note, HiFi A10 is included in the air package. -
This is what Arma 3 needs, someone with some actual experience making a sound mod. You sir have my respect. Thank you for putting time and effort into such a great project !
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Great to see you back at it buddy, I'm really looking forward to seeing this in action :)
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NATO SF and Russian Spetsnaz WEAPONS for A3
Mark XIII (DayZ) replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm totally in love with these weapons, seriously I doubt I'd be playing that much as BLUFOR without this pack. I really dislike the MX series of weapons tbh. So thanks again for making this happen ! I do however have a request.. If you find the time could you please add some subsonic ammo types for weapons that allow the silencer/suppressor attachment ? I love going in sneaky but the current ammo produces supersonic bullet cracks which obviously tells the whole island I'm on my way :) Cheers :) -
STALKERGB's British Infantry
Mark XIII (DayZ) replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work and perfect timing ! Great to see you working on Arma 3 :) -
Arma 2 Sound Modding 101.
Mark XIII (DayZ) replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It might be because your source volume is so low and your volume range is quite high, try this and see if it helps: sound[] = {"\cmSound_s_A10\A10_Forsage_out",50,1,5000}; If things still appear quiet I don't know whats going on but you are welcome to download the HiFi A10 I did and have a poke about inside to compare volumes. I don't think you can add more sound entries for the vehicle's, I'm sure I tried this at some point as well as trying it on the sonic cracks and shellbase. Personally, I'd try and get in touch with Tango Romeo. He made the best vehicle sounds/configs I've heard/seen. Maybe he could help. From a first person point of view the only way to increase the volume would be to increase the gain at soundwave level, nothing can be done to increase the volume in first person via the config. The only volume you control in the config is the volume in relation to other sounds within the game. This is beyond me but maybe Andersson could help you, I strongly suggest you PM him, after all he did some clever environmental stuff with the configs for HiFi Novus Aevum. Just a heads up for you guys new to modding. I'm back working on a new mod myself, I'll be releasing it in stages and once each stage is done I'll be releasing the configs too. Of course these will be free to use by ALL. -
HiFi - Single Sound Modules (Weapons BETA released!!)
Mark XIII (DayZ) replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi guys, I have some questions to ask you. I hope you're all feeling helpful, although I promise nothing too stressful ;) but first let me try and explain... Basically I'm looking at producing a PvP sound mod first while slowly working away at some of the previous modules released in the last HiFi beta. So what does this mean for you, well it means I'll be focusing on a smaller mod which will consist of the following: All handheld weapons will be remade completely with specific focus put on tactical PvP gameplay & immersion. (BAF Weapons to be included) Sonic cracks will be updated and set to realistic distances. Because of 'r/l' I'll be working on this when I can fit it in, I wanted to do something usable but also something I could see myself finishing...Also since Jarhead has had the chance to work on the modular system over the past months I'll be following his format for the weapons, which means you guys will be able to swap and change between mods if you like. Later down the line once the weapons are finished I'll look at releasing an entire package. Ok so questions.. Since the first work I want to do is aimed at PvP I need to hear from you guys about which weapons you use, what PvP gamemodes you play and most important of all right now, the distances you guys tend to engage at ? -
HiFi - Single Sound Modules (Weapons BETA released!!)
Mark XIII (DayZ) replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Jarhead did you ask your buddy if I could use a version of the distance script or would you rather I PM'd him myself ? -
HiFi - Single Sound Modules (Weapons BETA released!!)
Mark XIII (DayZ) replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm back. More information will follow soon. -
Arma 2 Sound Modding 101.
Mark XIII (DayZ) replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks PVP Scene, most useful post I've seen in awhile :) -
Need Help to make New sounds
Mark XIII (DayZ) replied to bravo409's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi, You need software that converts the file from .WSS to .WAV or .OGG. I use an old program called 'OFP SoundLab' and I'm sure more are available. May I suggest you go here and read the first few pages :) http://forums.bistudio.com/showthread.php?t=79935 Hope that helps. -
Sound Mods: A combination
Mark XIII (DayZ) replied to Kommiekat's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice to see guys still using HiFi :) You never know, I might just have to make another mod ;) -
Sound Of Anders (soundmod)
Mark XIII (DayZ) replied to -=anders=-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well dude, if you have stereo wss files working ingame, that is pretty cool :cool: However since its my understanding that the game takes mono from the sources around you to create a stereo picture for the player (and yes that means all the sounds except music). So my question is, do your stereo sounds play in 'stereo' or 'mono' when ingame ? To answer your question, I have yet to find a way to make 1 weapon fire 2 sounds at the same time. I guess this could be scripted though, so not impossible but a pain in the arse. Who knows maybe the sound engine will get an update :) Anyways mate, good luck & well done, nice mod ! -
Sound Of Anders (soundmod)
Mark XIII (DayZ) replied to -=anders=-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mono sounds only matey, sadly stereo doesn't work... Personally I think the sound engine needs a serious boot up the arse, but thats down to BIS.. The game makes the stereo field out of mono sounds, if chammy added stereo sounds to his mod, I'd be amazed if they even sounded ingame. -
Arma 2 Sound Modding 101.
Mark XIII (DayZ) replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Your a Top bloke mate. nice to hear ! Looking forward to seeing & hearing what you've done :) Nice to have someone like yourself in this community, your a dying breed mate, also.. nothing wrong with us old farts, we could teach these young ones a thing or too I'm sure ;) -
Arma 2 Sound Modding 101.
Mark XIII (DayZ) replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@OS So are we all going to be able to reap the benefits of your new system or do you intend to copyright the system in question ? I only ask because I'm interested in what you have done in terms of advancing the sound engine. I would understand if you chose to keep it to yourself since you've spent months making it :) Either way your call, I can't wait to hear what you've done :D -
A2WarMod Release
Mark XIII (DayZ) replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Günter, I just read afew pages back that your GAU was farting, this was partially my fault and that of someone at Armaholic. I did the GAU 8F (F is for FARTS) for april 1st (a joke), uploaded it to Armaholic, but sadly they overwrote my Original GAU8 and replaced it with the 'F' version... If you require the orginal just shout me mate, I'll upload it for you no probs. Sorry for the confusion mate ;)