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Everything posted by [VW]Wrath
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Hi all, I've been playing a test session with my crew tonight and those of us using TrackIR5 and one member with another piece of similar equipment have all noticed that our head tracking in game has gone somewhat haywire. I've always used a general profile for vehicles, aircraft and infantry with no issues whatsoever but as of tonight and the 2.06 update I've noticed that my head tracking is now so sensitive that I can twist my head around more than 360 if I look to one side. My initial thought was to try turning down the curves and adjusting the sensitivity but this causes head tracking to become incredibly slow and heavy when flying helicopters. At the moment I'm fiddling with curves to try and find a new balance but it's proving very difficult as in game it wants to behave in two different ways. Is anybody else seeing the same thing?
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2.06 Update messing with TrackIR5.
[VW]Wrath replied to [VW]Wrath's topic in ARMA 3 - TROUBLESHOOTING
Thank you for confirming. I've made a different profile to play around with so hopefully at sone point things will return to normal. -
Community Upgrade Project - CUP
[VW]Wrath replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry to be the bearer of a bug! The BAF Mastiff HMG has a little bug where the gunner floats a few feet above the turret in first person mode. The ACOG on top still works so the .50 cal is still usable and from third person it still looks fine, just a perspective thing. -
ai command dlc C2 -Command And Control
[VW]Wrath replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Though I can't speak as to the way that AI will employ these launchers on their own, or whether or not RHS runs scripts to allow the AI to use them, with C2 the AI don't recognize they have a loaded launcher. To them they kind of read it as an empty tube. Vanilla launchere and most of RHS's other launchers work fine with the remote AT function but if it's LAWs you're looking to use then I reccomend CUP weapons which has a version that should work perfectly with the remote AT function. -
Alt - Map Click in the editor preview mode teleports the player around for eaae of use when editing missions. You can fix this by either rebinding your rotate map tools key or by previewing the mission in MP mode.
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Damnit man, you just hit it out of the park every single time! Stellar work as always, I can't wait to try them out!
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Little bug report, though nothing major. When leaning using the Vortex Razor's in marksman mode the horizontal crosshair lines extend outside the image of the scope ring. Nothing major and it's only today I've noticed, so I'm not sure if it's something that's happened since the fix the other day or if I just haven't noticed it until now. Either way, it's barely noticeable but I thought I'd let you know! Sorry to be the bearer of bad news!
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I get you! Here's me trying to use it like an ACOG. In that case, the fault is all mine.
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As usual, every update looks amazing. I can't wait to play with all the new toys. On another note, I've been playing around with the Nightforce scope today and I've noticed that the range markings on the marksman version seem to be out by 100m (using it on a HK416 14.5', no ACE3, vanilla zero to 100m) and at 500m I have to use the 400m marking to hit the target. However on the CQB version the markings are perfect. I'm not sure if it's a bug or intentional, as I don't really make too much use of ACE3 ballistics but I thought I'd report it either way, just to be safe. Stellar work as always, though, looking forward to pimping SR25's to the max!
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I tried it last night and think it worked great. I'm not sure how much use I'll get out of the cqb mode but better to have a tool than not. I just changed my binding to another mouse button. Also, loving the new spectres!!!
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I'm pretty sure I have my binds set up in a similar way but I can't test until I get home. Either way I'm keen to play around!
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You sir, are a complete and utter legend!
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Would it be a chore to add a mixed tracer load to the 7.62 m80 ball belts? They look absolutely awesome in the mk48 and the M240, I just find I'm missing the one-in-four tracer when I'm trying to spot the fall of my rounds at range. It's not an issue of course, if I really need tracer I can carry an all tracer belt, but I'd thought I'd ask. In other news, I reported an issue with PiP scopes on Steam the other day but it's since resolved itself. I think having the two options is still probably the best idea but the latest update seems to have fixed everything for me.
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I think that sounds like a good plan. I've been playing the the new scopes and find them fine in both PiP and non-PiP for the most part. But there is no harm in having both styles set up.
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RHS Escalation (AFRF and USAF)
[VW]Wrath replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome shots though! 🙂- 16577 replies
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RHS Escalation (AFRF and USAF)
[VW]Wrath replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I'm completely honest, I didn't even stop to see that the posted pictures are from another person, I just saw a release, followed by images and my brain put the two together. My bad. Not enough coffee.- 16577 replies
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RHS Escalation (AFRF and USAF)
[VW]Wrath replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very excited to give these a go, I especially like the idea of some missions in apartment block estates with lots of snipers and slow stair climbing. Also I aspy a SVD with wooden furniture and I believe an RPK-74?- 16577 replies
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There is an option in the units attributes to disable lambs I believe. I don't think it's there in a vehicles atteibutes but it should be under lambs settings in an infantry units.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
[VW]Wrath replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A question regarding RHS optics when using NVG's. I notice that unlike others, RHS scopes don't force you out of NVG's such as CUP's do and likewise that the reticule isn't blurred when looking through them with NVG's on. Is this by design and if not, is it an issue with ACE3, RHS or the compatibility mods? I ask as if I'm going to write a bug report I want to do it in the right place and my figuring was that it is a compatibility issue? Many thanks in advance. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
[VW]Wrath replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was playing dress-up last night as I tend to dp and I noticed that the CBRN Gas Mask for NATO that came with Contact DLC (I forget it's exact name) has it's visor overlay upsode down by the looks of it. I could be wrong and it may be intentional but to me it looked like the area that is supposed to cover the nose was at the top of my screen. Nothing major at all though, still perfectly visible. -
BettIR - NVG improvements and IR Illuminators
[VW]Wrath replied to theVestarr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just had a little play around with this. seriously awesome work!- 6 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
[VW]Wrath replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm a big fan of limping as well! I actually wish there was an equivilent animation for arm damage with the gun dropping from time to time in spasms of pain. Likewise I'm fine with having to deal with crippled legs, the problem simply being that a PAK is a heavy priceto pay to fix a leg with an already seen to wound. I will try enabling "Bandaging heals trauma tonight" and see if the effect persists. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
[VW]Wrath replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anybody else noticed that sometimes players take leg wounds and lose the ability to run or do anything other than limp despite not having a fracture? I'm unsure if this is simply a feature or a bug. Though I wouldn't be opposed to it as is, the issue is that the patient requires a PAK to be able to run again, as the option to splint the limb doesn't appear. I've been assuming at this point that it either a bug, or perhaps to do with the total trauma the limb has sustained, however this has happened to me on a couple of occasions after taking only light damage and on another where I wasn't hit at all. -
Or does BI know somwthing we don't? *X Files music plays.*
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RHS Escalation (AFRF and USAF)
[VW]Wrath replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That indeed may be the case, I'll fire up ArmA and look into it a bit more! Thanks for the reply!- 16577 replies
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