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About [VW]Wrath

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  1. I'm a big fan of limping as well! I actually wish there was an equivilent animation for arm damage with the gun dropping from time to time in spasms of pain. Likewise I'm fine with having to deal with crippled legs, the problem simply being that a PAK is a heavy priceto pay to fix a leg with an already seen to wound. I will try enabling "Bandaging heals trauma tonight" and see if the effect persists.
  2. Has anybody else noticed that sometimes players take leg wounds and lose the ability to run or do anything other than limp despite not having a fracture? I'm unsure if this is simply a feature or a bug. Though I wouldn't be opposed to it as is, the issue is that the patient requires a PAK to be able to run again, as the option to splint the limb doesn't appear. I've been assuming at this point that it either a bug, or perhaps to do with the total trauma the limb has sustained, however this has happened to me on a couple of occasions after taking only light damage and on another where I wasn't hit at all.
  3. [VW]Wrath

    3den Enhanced

    Or does BI know somwthing we don't? *X Files music plays.*
  4. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    That indeed may be the case, I'll fire up ArmA and look into it a bit more! Thanks for the reply!
  5. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    Has anybody else noticed an issue with the AH-64D's IHADSS feature not being able to switch to night mode after weather settings have been changed in the editor? I'm not certain that this is the cause of it yet but from a couple of tests it seems to be weather/environment related to me, but this needs further experimentation before it goes to the feedback tracker. Just curious as to whether anybody else had issues from time to time with not being able to enable NV mode?
  6. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    It should do it automatically when you hit try in arsenal. A script runs that selects the right model to fit the weapon.
  7. [VW]Wrath

    DHI Battle Dress Uniforms

    Can you please add Wikus to the mod. All things are better when Wikus is with us. Lost but never forgotten, always in our hearts.
  8. [VW]Wrath

    USP Gear & Uniforms

    With the sheer amount of gear you guys are adding to this project, we're gonna' need BIS to rework the Aresenal in order to find it all! Stellar work as always guys.
  9. You are my friggin' hero man! This looks stunning! Very well done to you!
  10. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    A question on the M3 MAAWS if I may. Using HE or HEDP requires one to use the iron sights on the weapon rather than the zero in the top right hand corner, however I can't quite figure out what I am supposed to be matching against the elevation markers running up the side. At the moment I'm going off of the top edge of the square bracket that connects the sight leaf to the tube but am having mixed results and have just started using some rough calculations from tests written down on a piece of paper. Am I using the weapon wrong for HE/HEDP shells or is it just not a complete feature yet? Many thanks in advance to anybody who can help.
  11. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    I thought as much. Thanks for the answer, I have a repro one with a visible light and was curious. Mich obliged!
  12. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    A little question on the new PEQ-15's if I may. I noticed that a while back when the new model was shown off that there was a version with the cover removed from the light (presumably a flashlight version). Will there be a light version in future or does the 15 lack a visible light? I am aware of the version with the flashlight on the side, I was just curious.
  13. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    I was thinking thr same thing! it reminds me of Gollum clambering down the rocks to get the ring.
  14. [VW]Wrath

    AI Driving - Feedback topic

    I am dying with laughter! XD
  15. [VW]Wrath

    AI Driving - Feedback topic

    Is anybody else noticing that vehicles in AI convoys seem to just stop at random times? I am playing Vanilla at present and am testing out simple convoys of three AI controlled vehicles, with myself in the rearmost as a gunner or passenger to observe things, but I am noticing that now, one vehicle in the convoy, usually the second will just suddenly stop at random (or at least without a discernible reason to me), causing every other vehicle behind it to stop as well. I'm running the convoy in a fairly simple way, three vehicles and their crews in one large group (six to nine units), set to COLUMN or FILE formation and on the SAFE behaviour setting and I've tried variations on route, road type and the amount of waypoints used. Sometimes they seem to stop when a waypoint completes (as they have on my most recent test) but sometimes, two vehicles will pass a given point and then the third will suddenly hit the breaks. Is anybody else seeing the same thing?