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About [VW]Wrath

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  1. [VW]Wrath


    Alt - Map Click in the editor preview mode teleports the player around for eaae of use when editing missions. You can fix this by either rebinding your rotate map tools key or by previewing the mission in MP mode.
  2. [VW]Wrath

    Tier 1 Weapons

    Damnit man, you just hit it out of the park every single time! Stellar work as always, I can't wait to try them out!
  3. [VW]Wrath

    Tier 1 Weapons

    Little bug report, though nothing major. When leaning using the Vortex Razor's in marksman mode the horizontal crosshair lines extend outside the image of the scope ring. Nothing major and it's only today I've noticed, so I'm not sure if it's something that's happened since the fix the other day or if I just haven't noticed it until now. Either way, it's barely noticeable but I thought I'd let you know! Sorry to be the bearer of bad news!
  4. [VW]Wrath

    Tier 1 Weapons

    I get you! Here's me trying to use it like an ACOG. In that case, the fault is all mine.
  5. [VW]Wrath

    Tier 1 Weapons

    As usual, every update looks amazing. I can't wait to play with all the new toys. On another note, I've been playing around with the Nightforce scope today and I've noticed that the range markings on the marksman version seem to be out by 100m (using it on a HK416 14.5', no ACE3, vanilla zero to 100m) and at 500m I have to use the 400m marking to hit the target. However on the CQB version the markings are perfect. I'm not sure if it's a bug or intentional, as I don't really make too much use of ACE3 ballistics but I thought I'd report it either way, just to be safe. Stellar work as always, though, looking forward to pimping SR25's to the max!
  6. [VW]Wrath

    Tier 1 Weapons

    I tried it last night and think it worked great. I'm not sure how much use I'll get out of the cqb mode but better to have a tool than not. I just changed my binding to another mouse button. Also, loving the new spectres!!!
  7. [VW]Wrath

    Tier 1 Weapons

    I'm pretty sure I have my binds set up in a similar way but I can't test until I get home. Either way I'm keen to play around!
  8. [VW]Wrath

    Tier 1 Weapons

    You sir, are a complete and utter legend!
  9. [VW]Wrath

    Tier 1 Weapons

    Would it be a chore to add a mixed tracer load to the 7.62 m80 ball belts? They look absolutely awesome in the mk48 and the M240, I just find I'm missing the one-in-four tracer when I'm trying to spot the fall of my rounds at range. It's not an issue of course, if I really need tracer I can carry an all tracer belt, but I'd thought I'd ask. In other news, I reported an issue with PiP scopes on Steam the other day but it's since resolved itself. I think having the two options is still probably the best idea but the latest update seems to have fixed everything for me.
  10. [VW]Wrath

    Tier 1 Weapons

    I think that sounds like a good plan. I've been playing the the new scopes and find them fine in both PiP and non-PiP for the most part. But there is no harm in having both styles set up.
  11. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    Awesome shots though! 🙂
  12. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    If I'm completely honest, I didn't even stop to see that the posted pictures are from another person, I just saw a release, followed by images and my brain put the two together. My bad. Not enough coffee.
  13. [VW]Wrath

    RHS Escalation (AFRF and USAF)

    Very excited to give these a go, I especially like the idea of some missions in apartment block estates with lots of snipers and slow stair climbing. Also I aspy a SVD with wooden furniture and I believe an RPK-74?
  14. [VW]Wrath

    LAMBS Improved Danger.fsm

    There is an option in the units attributes to disable lambs I believe. I don't think it's there in a vehicles atteibutes but it should be under lambs settings in an infantry units.
  15. A question regarding RHS optics when using NVG's. I notice that unlike others, RHS scopes don't force you out of NVG's such as CUP's do and likewise that the reticule isn't blurred when looking through them with NVG's on. Is this by design and if not, is it an issue with ACE3, RHS or the compatibility mods? I ask as if I'm going to write a bug report I want to do it in the right place and my figuring was that it is a compatibility issue? Many thanks in advance.