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Everything posted by ACoolDuck
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I do like your way xD
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dropping a bomb where your cursor is at?
ACoolDuck replied to hard5c0p3k1ng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice job! -
dropping a bomb where your cursor is at?
ACoolDuck replied to hard5c0p3k1ng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I corrected it to GrenadeHand.... -
dropping a bomb where your cursor is at?
ACoolDuck replied to hard5c0p3k1ng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes sorry about that. Tested. cursorTarget sometimes allows me to create an object there and sometimes doesn't. Probably not a good idea to use this method although at the moment it's the only one i can think of. Although the cursortarget one is not reliable this is the fixed version of the map method: openMap true; onMapSingleClick "'GrenadeHand' createVehicle _pos; openMap false; true"; -
dropping a bomb where your cursor is at?
ACoolDuck replied to hard5c0p3k1ng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
use cursortarget for position if you want to use where you are looking at. So 'HandGrenade' createVehicle cursorTarget; -
Making a Drone! Multiple rotors? How do?
ACoolDuck replied to ACoolDuck's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Nevermind fixed now! needed to use source "rotorH" and have the right selections!- 1 reply
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- 1
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- helicopter
- drone
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(and 10 more)
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Making a Drone! Multiple rotors? How do?
ACoolDuck posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello my name is Duck and i have a problem. I have made a cool drone that inherits from the Darter drone which works fine but i need to animate the rotors and i have tried everything... i need help getting these rotors animated on engine start!- 1 reply
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- helicopter
- drone
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(and 10 more)
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Remove addAction after fading out
ACoolDuck replied to BomosBoy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can remove actions as long as you define them for example: myfirstaction = player addAction ["myfirstaction", {}]; removeaction myfirstaction; -
[] spawn {(FIRST SOUND PLAYS) UISLEEP 1; (SECOND SOUND PLAYS)}; - you can use UIsleep to wait but make sure to spawn it.
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How to delay New Respawn Screen
ACoolDuck replied to beako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A way you could go about it is to either disable the built in respawn menu or you can create your own so you can decide when it comes up. Another way is to use an eventhandler to 'down' the player which will be where they see the deathcam then they die after a certain time of being down. -
dropping a bomb where your cursor is at?
ACoolDuck replied to hard5c0p3k1ng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can use the command onMapSingleClick command to use your cursor position example : openMap true; onMapSingleClick "'HandGrenade' createVehicle _pos; openMap false; true"; this should open your map then wait for you to click then closes the map and spawns a grenade on the position.