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118 ExcellentAbout [A] Salbei
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Corporal
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Male
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Germany
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[A] Salbei started following LAMBS Improved Danger.fsm
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v.1.6.8.9 - Stringtable: Add missing Russian translations by @interruptinuse - Fix sound position by @Panisher - Trench decay fix, code cleanup & more by @johnb432
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v.1.6.8.8 - Increased digging sound - fixed string (thanks to @interruptinuse )
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v.1.6.8.7 - Fixed Trench map markers placed at [0,0,0] instead of correct pos - Added Option to disable effects
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v.1.6.8.6 - Changed icons to make the grad marketing department happy - fixed a bug with the ZEN Mod
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v.1.6.8.5 - Added map markers for trenches (thanks to @Seb105 ) - Added Sound to digging (thanks to @nomisum ) - Changed from a position based building system to a animation based (thanks to @nomisum for helping with this) - Fixed an issue with 3den and Camouflage
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v.1.6.8.0 - fixed assisted digging stamina issue
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v.1.6.7.0 - fixed texture placement issue ( thanks to @arend for the report )
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v.1.6.6.0 - fixed an issue with the trenches showing while beeing placed ( thanks to @MonocledBadger ) - fixed HEMTT Path ( thanks to @krieghof )
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It kind of depends how it is implemented, but it should not interfere. What mod do you use? Which version of grad_trenches are you using?
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v.1.6.5.0 - Fixed giant trench catapult glitch (thanks to @nomisum ) - Changed Stamina handling to streamline it and fixed digging helper stamina drain (thanks to @PhiJaSko )
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Yeah, that's a known issue. It's fixed in the next version. Thanks for the report.
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v.1.6.4.0 - added optional decay for trenches (suggested by @jones140) - Improved trench placement on roads (suggested by @-ben-)
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Hey -ben-, that's a great idea. To be honest, I have never thought about it, but I will definetly implement it in the next version. P.S. Love your terrains.
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v.1.6.3.0 - fixed removing & continuing Trenches - changed stamina drain
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v.1.6.2.0 - fixed 3den issue