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[A] Salbei

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Everything posted by [A] Salbei

  1. [A]  Salbei

    GRAD Trenches

    v.1.6.8.9 - Stringtable: Add missing Russian translations by @interruptinuse - Fix sound position by @Panisher - Trench decay fix, code cleanup & more by @johnb432
  2. [A]  Salbei

    GRAD Trenches

    Dear Community, we are very proud to present you a retexturing mod for ACE trenches. This mod takes the current ground texture and applies it on trenches. A preview of this texture can be seen already when placing the trench. Releases, Bugs and Contributions: Latest version is available on Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1224892496 The complete project is hosted on GitHub: https://github.com/gruppe-adler/grad_trenches Bugreports and Contributions are well appreciated. Feel free to fork this project or create issues. Releases can be found on GitHub aswell: https://github.com/gruppe-adler/grad_trenches/releases Dependency: Arma 3 1.76 or later ACE3 3.11.0 or later CBA_A3 3.4.1 or later
  3. [A]  Salbei

    GRAD Trenches

    v.1.6.8.8 - Increased digging sound - fixed string (thanks to @interruptinuse )
  4. [A]  Salbei

    GRAD Trenches

    v.1.6.8.7 - Fixed Trench map markers placed at [0,0,0] instead of correct pos - Added Option to disable effects
  5. [A]  Salbei

    GRAD Trenches

    v.1.6.8.6 - Changed icons to make the grad marketing department happy - fixed a bug with the ZEN Mod
  6. [A]  Salbei

    GRAD Trenches

    v.1.6.8.5 - Added map markers for trenches (thanks to @Seb105 ) - Added Sound to digging (thanks to @nomisum ) - Changed from a position based building system to a animation based (thanks to @nomisum for helping with this) - Fixed an issue with 3den and Camouflage
  7. [A]  Salbei

    GRAD Trenches

    v.1.6.8.0 - fixed assisted digging stamina issue
  8. [A]  Salbei

    GRAD Trenches

    v.1.6.7.0 - fixed texture placement issue ( thanks to @arend for the report )
  9. [A]  Salbei

    GRAD Trenches

    v.1.6.6.0 - fixed an issue with the trenches showing while beeing placed ( thanks to @MonocledBadger ) - fixed HEMTT Path ( thanks to @krieghof )
  10. [A]  Salbei

    GRAD Trenches

    It kind of depends how it is implemented, but it should not interfere. What mod do you use? Which version of grad_trenches are you using?
  11. [A]  Salbei

    GRAD Trenches

    v.1.6.5.0 - Fixed giant trench catapult glitch (thanks to @nomisum ) - Changed Stamina handling to streamline it and fixed digging helper stamina drain (thanks to @PhiJaSko )
  12. [A]  Salbei

    GRAD Trenches

    Yeah, that's a known issue. It's fixed in the next version. Thanks for the report.
  13. [A]  Salbei

    GRAD Trenches

    v.1.6.4.0 - added optional decay for trenches (suggested by @jones140) - Improved trench placement on roads (suggested by @-ben-)
  14. [A]  Salbei

    GRAD Trenches

    Hey -ben-, that's a great idea. To be honest, I have never thought about it, but I will definetly implement it in the next version. P.S. Love your terrains.
  15. [A]  Salbei

    GRAD Trenches

    v.1.6.3.0 - fixed removing & continuing Trenches - changed stamina drain
  16. [A]  Salbei

    GRAD Trenches

    v.1.6.2.0 - fixed 3den issue
  17. [A]  Salbei

    GRAD Captive Walking

    v1.0.2.0 - fixed Zeus - fixed Settings (thanks to @Freddo3000)
  18. Gruppe Adler Captive Walking (short: GRAD Captive Walking) adds a walking animation to the ACE captive state. Only works on Players. Features: - Animation for ACE Captive state - Breaking ties by rubbing them on trees Big thanks to Bnae for his Animations: https://forums.bohemia.net/forums/topic/211279-animation-dump/ License: https://github.com/gruppe-adler/grad_captiveWalking/blob/master/LICENSE Github: https://github.com/gruppe-adler/grad_captiveWalking Releases: https://github.com/gruppe-adler/grad_captiveWalking/releases Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2134489854 Feel free to report issues and submit pull requests there.There will be no non ACE version.
  19. [A]  Salbei

    GRAD Trenches

    v.1.6.1.0 - added support for ALL terrains (thanks @dedmen) - added trenches to Zeus https://github.com/gruppe-adler/grad_trenches/releases/tag/v.1.6.1.0
  20. Gruppe Adler Pace Count Beads (short: GRAD Pace Count Beads) adds the means to range distances by walking. Features: - Utilizing the Pace Count Beads you can range distances up to 4.9 km. Usage: - When having the Pace Count Beads in your inventory, you can start the range counting via ACE Selfinteraction. - After starting the range count, your character will automatically count his paces and slide the beads. - Using the ACE Selfinteraction you can check the Beads state or stop the counting. This project is also hosted on GitHub: https://github.com/gruppe-adler/grad_paceCountBeads Feel free to report issues and submit pull requests there. There will be no non ACE version. Graphics by DerZade, idea by Ainer. License: https://github.com/gruppe-adler/grad_paceCountBeads/blob/master/LICENSE Github: https://github.com/gruppe-adler/grad_paceCountBeads/releases/latest Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2246143221
  21. [A]  Salbei

    GRAD Captive Walking

    v.1.0.1.0 - removed Debugging
  22. [A]  Salbei

    GRAD Trenches

    v.1.6.0.0 - Fixed: Simplified Chinese Translation (thanks to @GoldJohnKing)
  23. [A]  Salbei

    GRAD Trenches

    v.1.5.9.9 - Fixed ACE changes - Add: Simplified Chinese Translation (thanks to @GoldJohnKing)
  24. [A]  Salbei

    GRAD Trenches

    2 of the ground textures had different file endings. _detail_co.paa instead of _co.paa
  25. [A]  Salbei

    GRAD Trenches

    v.1.5..9.8 - fixed Chernarus 2020 - fixed trenche needing to long to appear (thanks @Elgin675) - fixed height difference between Eden and build trenches (thanks @Elgin675) - fixed various bugs - fixed multi dig - added french translation (thanks @Mysteryjuju)
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