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Everything posted by CPT Dubois
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Project Taketombo Hi, I'm P. Dubois aka "Feenx" I have a work-in-progress to share. This project is being developed under Feenx Studios and won't have an official name until closer to it's release. Note this project is in the development phase so everything listed here and below is subject to addition, change or cancellation. Some features will make it to the release version and some won't. There is no release date as of now or any further information to give outside of this thread. However, if interested I'd recommend following this thread for future updates. This project includes some but not limited to the following below: VISUAL ANIMATIONS (in SFM) Collective. Pedals. Cyclic *already animated*. Switches (essentials only). Main and tail rotor pitch linkage. Doors open / close. Trim strings (with wind). Night flying; landing light, position, anti-collision (strobe) and instrument lighting. plus more... VISUAL SIMULATIONS Caution panel warning lights appropriate to arma SFM damage hitpoints. Blade coning appropriate to rpm and lift. Airframe vibrations. Some aerodynamic occurrences during hovering and forward flight. Aircraft behavior (enhanced wind simulation). plus more... MECHANICAL SIMULATION (basic start-up and shut-down procedures) Battery. APU (generator). Starter. Throttle; independent of collective; keybind/rotation axis; configurable control for manipulating rpm (idle to fly). Rotor brake. plus more... AUDIO SIMULATION Various levels in engine noise for appropriate rpm. Aerodynamic sounds during hovering and forward flight. When interacting with switches and other parts of the helicopter. plus more... This will all be built and tested on a helicopter model. This helicopter will be built from the ground up and serve as a template for these upgrades to the standard flight model. Initial thought was to use a base BIS helicopter but that turned out to not be the best option for our vision. Not sure yet, deciding between AS350, Bell 206, or R66 for now which will serve that purpose. To elaborate, this project is to enhance the SFM with immersive and interactive features for helicopters. Creating a brand new working helicopter model is just an added bonus. That more so helps us to lay down the ground work for this project and move forward to upgrading pre-existing helicopters in the future. Thank you for reading
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wip Project Taketombo
CPT Dubois replied to CPT Dubois's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
10/2/18 Dev Update: Early model image below. There is good progress on model so far. Stay tuned for more. END -
Enhanced Helicopter Tailrotor Effect Mod
CPT Dubois replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, I have used the mod alone to test it. But that sounds like a plan and keep up the good work! -
Enhanced Helicopter Tailrotor Effect Mod
CPT Dubois replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would love to see a video from your perspective. This made my pro flight trainer pedal controls a bit too sensitive when just barely applying gentle pressure on one foot. What flight controls are you using or is it keyboard and mouse? I would love to test this out properly but it's literally unstable for me with my set up I assume. -
helicoper [CLOSED] Helicopter Flight Model - Upgrade Project
CPT Dubois posted a topic in ARMA 3 - FIND OR OFFER EDITING
Helicopter Flight Model - Upgrade Project I'm looking for someone who is well knowledgeable in scripting / coding, animations and air vehicle assets (helicopters to be exact). Now when it comes down to the helicopter part I don't necessarily need someone with real world knowledge or experience but it does help. However, I am looking for someone with intermediate to advanced knowledge of both the standard flight model and advanced flight model of Arma 3. The purpose of this project is to enhance immersion and realism in the flight model for those helicopter enthusiasts alike. If interested please contact me by email below so we can discuss the project and compensation in further detail. feenx.sama@gmail.com Thanks, - P. Dubois --- edit: looking for a programmer, 3d model animator and a sound engineer or someone with a mix of some or all skills. update: Dev team found, work has commenced. No longer actively seeking devs.-
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assistance Devas Autopilot Mod
CPT Dubois replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Turning on autopilot while sling loading an object in a helicopter will cause the object being sling loaded to drop unintentionally by sling-shooting it forward or straight dropping to the ground (un-attaching it). -
official 101st Airborne Division - Realism Unit (Modern)
CPT Dubois posted a topic in ARMA 3 - SQUADS AND FANPAGES
ABOUT The 101st Airborne Division - Realism Unit is an ArmA 3 focused milsim community. The unit is based off of the real life 101st Airborne Division. We provide and maintain the best quality of milsim within the limitations of ArmA 3. COMMUNITY This is a community driven volunteer organization of gamers, military enthusiast, and veterans alike. We provide a professional, interactive and fun environment for milsim, roleplay and content creators. This unit is currently in the active stage of stand up and seeks both leaders and regular members to fill its ranks. Visit our website for sign up details. MISSION Our mission is to continuously build and sustain a milsim community for the players by the players united under one name. Providing a platform under which to achieve multiple goals for both community and personal relations. We strive for and are proud to maintain the highest quality of milsim taken from the core values of our definition of realism within the ArmA universe. WHY JOIN? Do you enjoy military simulation and the realism aspects in video gaming? Being apart of a team or leading a team of like minded individuals while enjoying the idea of an organization that values strong bonds and unit cohesion? If so then you should consider joining the 101st Airborne Division - Realism Unit. You will not only be a member that's apart of an organization but you will also be a member who shapes the future of the organization. Features Army units Air Force units 25+ Ranks 40+ Awards Custom Award Display 14+ Skill Courses Dedicated Server Teamspeak Server Custom mod pack Annual unit events Plus more! Positions 11B - Infantryman 68W - Healthcare Specialist 153A - Rotary Wing Aviator 11FX - Fighter Pilot 1C4X1 - TACP More coming soon! CONTACT Email: fsec.official@gmail.com Teamspeak: 167.114.35.209:10881 (pass: screamingeagle) Website: http://www.101stabdrealismunit.net/ Units: https://units.arma3.com/unit/101stabd Thanks for your time and consideration, P. Dubois [101st] https://steamcommunity.com/id/Feenx-sama Our motto: "Together, we stand as one!" -
dezkit's Bell 206 helicopter
CPT Dubois replied to dezkit's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, this is an awesome mod! -
United States Air Force( 2015)
CPT Dubois replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
USAF Mod Team I want to thank you guys for the hard work and dedication put into such a great mod! -
Squad/Clan List - Please read the rules in first post!
CPT Dubois replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: 101st ABD Timezone/location : CST/International Gamemode preference : Coop (milsim) Contact email: fsec.official@gmail.com Website address: http://www.101stabdrealismunit.net/ Short description: The 101st ABD is an ArmA 3 focused milsim community. The unit is based off of the real life 101st Airborne Division. Language: English -
Squad/Clan List - Please read the rules in first post!
CPT Dubois replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: 101st ABD Realism Unit Timezone/location : CST (GMT -6) Gamemode preference: Coop / PVE Contact email: support@101stabdrealismunit.net Website address: www.101stabdrealismunit.net Short description: Air assault realism unit based off of the actual 101st. See units page for more detail. Language: English