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Everything posted by Rhyder_Morra
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idk worth it asking but can we get argo stuff(since its dead) be ported to arma 3? i found these gamemodes and assets pretty fun. or at least unbinarize all that stuff from non pbo\ebo format so we ll be able to do it ourself?
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is there any way to filter out oldman's content in editor? (just like during beta - >searchbar -> mod oldman )
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[1RA] Ramadi City Terrain (Iraq)
Rhyder_Morra replied to atunero's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
^ better this -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Rhyder_Morra replied to Placebo's topic in ARMA 3 - GENERAL
Mods: blastcore, polpox cam helper. -
can you add a special attribute to be able to make our own news releases? like you made for leaflets Also what about the rest of the content from eden objects mod? https://forums.bohemia.net/forums/topic/188723-eden-objects/ I'd really like to see all of that as vanilla content(especially cupboard,uav terminal and bunk beds) plz 😄
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-\+ stands for zoom\cam mod
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Q\E and page UP\DOWN
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Added: HEMTT (Cargo / Flatbed as Standard / Tropic) I thought we will also see tempest flatbed version... Sad it isn't ;c
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It wasn't enough to cry about gorka on the russian arma community, so you come here to cry about how bad another dlc is?
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Contact Expansion Livonia Feedback
Rhyder_Morra replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
And them... but there is only wishes... -
_vehicleObject animate ["hideturret",1];
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Read description before purchase, it ain't so hard It was mention in faq, so it's ur problem, boi howerer, there a "bit" more content than just cosmetic stuff
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by then https://steamcommunity.com/sharedfiles/filedetails/?id=944344838&searchtext=contamination
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You can always script it yourself, or use ready solution 4 example or, as it was mention in faq, there will be special scripts and functions especialy for campaign purporses that u can try to use
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0_о why this building has modeled but locked corridor?
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Uhhh May i ask to make faction neutrual variant of rahim? The rifle is too limited by CSAT faction, while it can be nicely authentic with ru sf
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You'll never stop crying about arma3 "fUtUrIsm"?
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RHS Escalation (AFRF and USAF)
Rhyder_Morra replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
he trying*- 16577 replies
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- Weapons
- Accessories
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(and 1 more)
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RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
Rhyder_Morra replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
just a liitle offtop what maps you mean? -
Arma 3 Photography : Questions and Comments
Rhyder_Morra replied to Placebo's topic in ARMA 3 - GENERAL
@KikoMazar realy outstanding work! Amazing screenshots as usual. But, can i ask you to share us your scenes?) -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Rhyder_Morra replied to Placebo's topic in ARMA 3 - GENERAL
a joint operation of the gendarmerie and the ctrg for liquidation of the branches of the syndicate. Aan news reporters on the spot to interview the Lieutenant of police and CTRG operatives. (ye, bad story) \* mods: adr97, eden objects, POLPOX cam helpers *\ bad color corrections, but anyway -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Rhyder_Morra replied to Placebo's topic in ARMA 3 - GENERAL
no story mods: RHS, CUP terrains, rso objects, POLPOX cam helper- 6859 replies
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uhhhhh why not to add possibility to choose between gun and artillery for mk45 and between mrls and cruise missles for vls to make everyone happy? ^.^
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I'm not sure is it acknowledged or works as intended, but seems there's some problem with reverb in corridors(if i properly understand word) from the hangar and till the bridge ALSO explosive damage goes through the walls
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ZEI - Zeus and Eden Interiors
Rhyder_Morra replied to lsd's topic in ARMA 3 - ADDONS & MODS: COMPLETE
uhhhhh Does zei works with achiles in zeus? Because i cannot find modules with that mod