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bl4dekk

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About bl4dekk

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  1. bl4dekk

    Jets DLC Official Feedback

    Not sure, but even without a burner they can climb with a reasonable angle of attack
  2. bl4dekk

    Jets DLC Official Feedback

    In fact the new jets can get out of a stall with an afterburner like a spaceX rocket. Developers can "just" pick up the angle of attack (AoA) from each jet and replicate it in the game. But at the moment their stall is quite unreal, wipeout / neophron is more supermaneuverability than a dlc jet, and I think Wing Load was not calculated / implemented.
  3. bl4dekk

    Jets DLC Official Feedback

    Today's update was very important for aerial combat, thanks developers. :D Tweaked: Target lead pipper has been removed from CAS jets Tweaked: Pilots are now warned about being targeted by cannons with target lead prediction
  4. bl4dekk

    Jets DLC Official Feedback

    Yes, but the black wasp II is based on F18 and F22 and these two use a M61A2 Vulcan 20mm cannon at 6000 rpm.
  5. bl4dekk

    Jets DLC Official Feedback

    Yes he does many maneuvers, but the tail rudder is heavy. Did you notice that his tail rudder is heavy?
  6. bl4dekk

    Jets DLC Official Feedback

    Yes, I agree with what you say, what's bad is that it takes a very big effort to knock something down with the cannons.
  7. bl4dekk

    Jets DLC Official Feedback

    The jets of superiority have no superiority at all if we use their cannons, if they run out of missile and depend on the cannon, 1 mistake against a CAS and you die. And the last update generated a bug in the cannon sights of shikra, buzzard and gryphon errrrr,Could not make a f18 gif so it goes in the video :/
  8. bl4dekk

    Jets DLC Official Feedback

    I really forgot. Thanks
  9. bl4dekk

    Jets DLC Official Feedback

    Can you do that with AA infantry or MAA (Mobile Anti Air) missiles?
  10. bl4dekk

    Jets DLC Official Feedback

    Dlc jets are anti-aircraft jets, so they should be better at CAS jets. But this does not occur if we compare their cannons, their cadence and their damage are relatively low, especially shikra. The wipeout uses a 30mm cannon with a rate of 24 shots per second, the F/A-181 Black Wasp II uses a 20mm vulcan cannon with a rate of 29 shots per second. The Gau 8 avenger (A10 Thunderbolt) has a cadence of approximately 3900rpm or 65 rounds per second. Already a Vulcan M61A1 has a cadence of 6000rpm or 100 rounds per second. 35 rounds per second is not an absurd difference ok. But in the game, the cadences are very similar approximately only 4 bullets per second for the two jets mentioned above, but the damage caused by the 30mm is much higher (logically) but causes an imbalance. And there is another factor the new dlc jets are more fragile than the CAS jets. Comparing cannons rpm : A-164 Wipeout = 1440rpm To-199 Neophron = 1140rpm A-143 Buzzard = 1,140rpm (yes the same at Neo Lol) F/A-181 Black Wasp II = 1740rpm To-201 Shikra = 540rpm (What?) It is 30mm APF or APDS but even if it hits, it causes less damage per bullet than the wipeout 30mm HE. A-149 Gryphon = 1.560rpm *The above values may vary, but I tried to be very careful. :P One more thing the new jets use APF or APDS ammunition and the CAS uses HE, but in the practice of the game they do not differentiate much. The video below shows this : https://youtu.be/3Fs2uO0oxg4 *Different helicopters and different angles can vary the amount of ammunition used. 20mm vs. 30mm Feedback report page : https://feedback.bistudio.com/T124390 (To-201 Shikra 30mm GSh cannon Very low cadence.) https://feedback.bistudio.com/T124426 (Ejector seat killing player)
  11. bl4dekk

    Jets DLC Official Feedback

    Make sure that the players are inside the vehicles. And not outside them.
  12. This topic was opened to discuss a facility that is landing with neophron. What I want to know: 1) Did you know that the (Yak 130) neophron should have smaller stall than the Wipeout (A10) ? 2) If so, why are you asking for more difficulty ? (Since it is much more difficult than it should be) 3) Does anyone know that an unarmed jet without ammunition on the A3 has the same stall as a fully armed jet? Bohemia should ask a real-life pilot, to make it realistic. Questions for developers { Is it possible to implement a dynamic stall ? Just using the weight would already be great. Vs new = Vs old weight x √(new weight / old weight) Why did they leave this error until today ? I do not know if the person who opened the topic knows the information I'm going for below, but leaving it wrong causes people to believe in an error that ends up generating these discussions. Better to keep what has changed, since I'm going to have to render the videos where the automatic landing crashes. xD } The wipeout stall and the neophron stall are incorrect since they have launched. According to the yakovlev manufacturer of the yak-130, the recommended landing speed is 195km/h. And in game they stall WITH flaps with more than that speed. you can see here : http://www.yak.ru/ENG/PROD/new_130.php Yak 130 is designed to land in places with fragments that can damage your engines (BI implemented this animation) it means that it can land on smaller tracks. I will check the yak 130 stall since on several sites it says to be 165km/h so I wanted to check it out (my calculations are not 100% correct) I will show the calculation for the a10 in real life to prove the yak 130 since the a10 has more documents; let's go math Specifications of A-10 (Just what is needed for the stall calculation). Vstall = sqrt 2/1,22500 * 4800 * 1/2,1 = 61,088283865697 = 61 m/s = 219,6 km/h = 118,57 knots. Seems to be correct 220km/h full load WITHOUT flaps. Ok, Let's go to the neophron (Yak-130). Vstall = 54 m/s = 194km/h = 104 knots. I do not know if they are flaps or not because I do not have the cl max but the account hit with the information of the manufacturer. Conclusion : But anyway it has less stall than the a10, so it is easier to land, not much but it is. Please READ: A10 makes curves more closed than yak-130 ? NO! Why is yak 130 like this ? It is a middle ground between CAS jet and jet of superiority. Who is harder to land in real life? what do you think ? A jet that is used for training or a jet of attack? Why do their stall look alike even the a10 carrying much more weight ? The a10 has a larger wing, the larger the wing the less lane the airplane will require to land (the wing is not the only factor, the wing type also influences). Example : The construction project of the MiG 23 requested that it be able to reach sonic speed and be able to land in small tracks, so the engineers made that its wing was movable. If you have seen any errors in the calculations please advise, if you have more information of yak-130 please let me know, if you have any questions let me know. Thank you. :p
  13. The air vehicles with radar will have a locking warning ? I saw the blackfoot and the mq-12 falcon with this feature, but basically all missile-sensing vehicles have this, And this may open something to the next question! Are they going to implement a more realistic system of countermeasures ? The flare is not only effective after the locking, effective during the locking, and it is perhaps interesting to use the threat with the launcher is nearby (I am talking about infantry, since the vehicles have the ability to lock By radar and these are to be confused with the chaff). /*off But of course this is not simple to implement, there are some issues to be raised, taking into account that in 2035, infantry launchers are not active radar missiles and can be deceived by flares, so the locking system can also be deceived in this way. And other technical issues that can be encountered by developers in implementing this, bugs and tons of code, making it too hard to develop */off Are we going to have different countermeasure modes ? Like the chaff ? The ctrl + c to change the mode of countermeasure is only used by community modders, developers think of something else in the vanilla ?
  14. bl4dekk

    Tanks DLC Feedback

    Yes, anti aircraft in arma 3 cannot defeat the Jets (because Them not have active protection on them), an anti-aircraft static vehicle like Us patriot or Ru s400 in an independent truck. and he not have a long range anti aircraft in the game.
  15. bl4dekk

    Tanks DLC Feedback

    Hello, I made a short video to show the two types of active protection, show some concepts of Soft kill system and Hard Kill system. basically an armored which has hard kill also has soft kill, the two systems work together depending on the type of threat. Please Developers add this important feature to the game!. xD It has many tanks, APCs and MAA (Mobile anti air) you can add the dlc, I suggest 1 to the OPFOR team. T-14 Armata : Tank The rectangle in red is the fixed compartment soft kill system it contains infrared smoke, and multi-spectral smoke screens. This is the Soft kill system in red and purple. And these low are hard kill system.
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