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BikerJoe

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About BikerJoe

  • Rank
    Private First Class

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  • Gender
    Male
  • Location
    Ireland
  • Interests
    Motorbikes, football, gaming

Contact Methods

  • Youtube
    https://www.youtube.com/channel/UCWF7PU9brGfgkV6TzayIqHw
  • Steam url id
    https://steamcommunity.com/profiles/76561198065342392/
  • Twitch.Tv
    https://www.twitch.tv/bikerjoe85

Recent Profile Visitors

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  1. BikerJoe

    ARMA 3 Addon Request Thread

    Hello everyone! I'm Hoping someone on here might be able to help me, I've looked on armaholic, steam workshop and here but I cannot find anything that make the AL-6 a surrport drone. I know that using ACE it has an inventory and by interacting with it you can add/remove items, but what I am thinking is that box underneath if you could detach it and maybe put a strobe or IR light on it when this happens it can be found and interacted with? Here's the scenario, a squad on the ground requests supplies, the drone operator (back at base with his AL-6) puts the item(s) in a box and flies his drone over to the box and picks it up. Then he flies to the squads marker and drops the box, radios the squad and infoms them of the drop and flies the donr back to base. I know this can be done with helicopters slingloading supply boxes but helis prove a large target and can be shot down and modern armies are already testing/using this method. Is there a mod out there that does this, is it even possible to make this? TIA everyone for your help!
  2. Hey all, Quick question is there a mod or something out there with Limpet/Underwater mines, Feint was creating an Underwater Demo mod which had them but I can't find it anywhere, think the mod was broken up. If anyone can help me that'd be most appreciated! TIA Joe
  3. REVIVAL!!! What happened to this mod? I can't find it on the workshop
  4. Hey guys and gals, I'm hoping someone on here may be able to help me. So i'm trying to do a beach landing type scenario and have some marines in an LAV, I want them LAV to drive up to the shore and spit out the excess troops, thinking "TRANSPORT UNLOAD" waypoint, problem is when the ENY starts firing on them the LAV starts driving around in circles. it starts firing back too, which I don't mind cos. Is there a script or something I can put into the init field to make the driver more obedient to the waypoints I've given him?
  5. that worked the last time I did it but now when you put him down he gets up and starts walking around? I know it can be done by Zeus but is there a script to make him stay down?
  6. that works perfect, thanks!
  7. Hello everyone, I'm trying to write an op for a multiplayer group. Part of the scenario is that you have to find/rescue a friendly AI soldier who is unconcious, either pick him up or drag him to a friendly heli and load him into it, I've tried a few different things but no joy, I know it can be done via Zeus but I was wondering if there was a script or something out there to save the server settings being messed with.
  8. Hello everyone, I don't know if its possible but is there a script of anything to allow a player become a spectator? As in a script that allows a player to switch back and forth from spectator mode without being zeus? thanks Joe
  9. https://ibb.co/TBLzsMK
  10. thanks, I'll edit the images
  11. Thanks to both of you and sorry for not replying for so long, I was otherwise engaged, So I've set up the waypoints like ye said and now the boat stops at the waypoint but the HVIs just stand their at the waypoint and do nothing, is there some sort of script I can put in the waypoint to make them get into the boat?
  12. I'm struggling trying to figure out a script for the following scenario and hoping someone can help... AI with variable names "VIP", "BG1" and BG2" get rescued (I just have a trigger set up so when a player gets close enough the boat gets underway, I have the boat linked to a "show/hide" module too so its hidden untilo the trigger is activated and it starts to move) local forces dispatch a boat to come get them and take them to safety I have a number of waypoints to get the boat to the HVIs then the boat has a "LOAD" waaypoint linked to a "GET IN" waypoint for the HVIs but nothing happens!) boat stops and rescued hostages get in I was thinking setting the script to a trigger thaty doesn't activate til the HVIs are in the boat? boat leaves AO I give the boat a waypoint away from the AO and a script to delete everyone in the boat along with the boat itself?
  13. I'm struggling trying to figure out a script for the following scenario and hoping someone can help... AI with variable names "VIP", "BG1" and BG2" get rescued (I just have a trigger set up so when a player gets close enough the boat gets underway, I have the boat linked to a "show/hide" module too so its hidden untilo the trigger is activated and it starts to move) local forces dispatch a boat to come get them and take them to safety I have a number of waypoints to get the boat to the HVIs then the boat has a "LOAD" waaypoint linked to a "GET IN" waypoint for the HVIs but nothing happens!) boat stops and rescued hostages get in I was thinking setting the script to a trigger thaty doesn't activate til the HVIs are in the boat? boat leaves AO I give the boat a waypoint away from the AO and a script to delete everyone in the boat along with the boat itself?
  14. BikerJoe

    Arma3 Videos

    some videos I made of the group I'm in doing various ops, the editing may not be great (sorry) but the gameplay is!
  15. BikerJoe

    Arma3 Videos

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