Jump to content

BikerJoe

Member
  • Content Count

    18
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About BikerJoe

  • Rank
    Private First Class

Profile Information

  • Gender
    Male
  • Location
    Ireland
  • Interests
    Motorbikes, football, gaming

Contact Methods

  • Steam url id
    bikerjoe85

Recent Profile Visitors

206 profile views
  1. REVIVAL!!! What happened to this mod? I can't find it on the workshop
  2. Hey guys and gals, I'm hoping someone on here may be able to help me. So i'm trying to do a beach landing type scenario and have some marines in an LAV, I want them LAV to drive up to the shore and spit out the excess troops, thinking "TRANSPORT UNLOAD" waypoint, problem is when the ENY starts firing on them the LAV starts driving around in circles. it starts firing back too, which I don't mind cos. Is there a script or something I can put into the init field to make the driver more obedient to the waypoints I've given him?
  3. that worked the last time I did it but now when you put him down he gets up and starts walking around? I know it can be done by Zeus but is there a script to make him stay down?
  4. that works perfect, thanks!
  5. Hello everyone, I'm trying to write an op for a multiplayer group. Part of the scenario is that you have to find/rescue a friendly AI soldier who is unconcious, either pick him up or drag him to a friendly heli and load him into it, I've tried a few different things but no joy, I know it can be done via Zeus but I was wondering if there was a script or something out there to save the server settings being messed with.
  6. Hello everyone, I don't know if its possible but is there a script of anything to allow a player become a spectator? As in a script that allows a player to switch back and forth from spectator mode without being zeus? thanks Joe
  7. https://ibb.co/TBLzsMK
  8. thanks, I'll edit the images
  9. Thanks to both of you and sorry for not replying for so long, I was otherwise engaged, So I've set up the waypoints like ye said and now the boat stops at the waypoint but the HVIs just stand their at the waypoint and do nothing, is there some sort of script I can put in the waypoint to make them get into the boat?
  10. I'm struggling trying to figure out a script for the following scenario and hoping someone can help... AI with variable names "VIP", "BG1" and BG2" get rescued (I just have a trigger set up so when a player gets close enough the boat gets underway, I have the boat linked to a "show/hide" module too so its hidden untilo the trigger is activated and it starts to move) local forces dispatch a boat to come get them and take them to safety I have a number of waypoints to get the boat to the HVIs then the boat has a "LOAD" waaypoint linked to a "GET IN" waypoint for the HVIs but nothing happens!) boat stops and rescued hostages get in I was thinking setting the script to a trigger thaty doesn't activate til the HVIs are in the boat? boat leaves AO I give the boat a waypoint away from the AO and a script to delete everyone in the boat along with the boat itself?
  11. I'm struggling trying to figure out a script for the following scenario and hoping someone can help... AI with variable names "VIP", "BG1" and BG2" get rescued (I just have a trigger set up so when a player gets close enough the boat gets underway, I have the boat linked to a "show/hide" module too so its hidden untilo the trigger is activated and it starts to move) local forces dispatch a boat to come get them and take them to safety I have a number of waypoints to get the boat to the HVIs then the boat has a "LOAD" waaypoint linked to a "GET IN" waypoint for the HVIs but nothing happens!) boat stops and rescued hostages get in I was thinking setting the script to a trigger thaty doesn't activate til the HVIs are in the boat? boat leaves AO I give the boat a waypoint away from the AO and a script to delete everyone in the boat along with the boat itself?
  12. BikerJoe

    Arma3 Videos

    some videos I made of the group I'm in doing various ops, the editing may not be great (sorry) but the gameplay is!
  13. BikerJoe

    Arma3 Videos

  14. BikerJoe

    Arma3 Videos

  15. BikerJoe

    VLS artillery computer

    You need to either be in the VLS yourself or have an AI in it to access it via UAV terminal, it worked for me by having someone lase a target onto which the VLS locked on, when you get the tone fire! thats it
×