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BikerJoe

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About BikerJoe

  • Rank
    Lance Corporal

Profile Information

  • Gender
    Male
  • Location
    Ireland
  • Interests
    Motorbikes, football, gaming

Contact Methods

  • Youtube
    https://www.youtube.com/channel/UCWF7PU9brGfgkV6TzayIqHw
  • Steam url id
    https://steamcommunity.com/profiles/76561198065342392/
  • Twitch.Tv
    https://www.twitch.tv/bikerjoe85

Recent Profile Visitors

935 profile views
  1. Hey guys and gals, Hoping someone on here can help me. Currently doing up a multiplayer mission for some friends and everything was working out fine until I added some custom sounds, just a s9oldier greeting an officer and pointing him the way... Trigger Details are Condition: call{PL in thislist;} On Activation: soldier1 DisableAI "ANIM"; soldier1 playmovenow "Acts_Pointing_Right"; playsound "soldier1"; It was working until I added the " playsound "soldier1"; " line to the code. Basically did as this vid suggested
  2. Hello everyone and sorry if this has been covered, a did a search but couldn't see anything, Its probably a simple answer I just couldn't think of it! So I have an object with the variable name "CHINOOK". What I want to do is when the "CHINOOK" (to be flown by a player) enters the area covered by a trigger it activates. I don't want to do a simple BLUFOR present on the trigger as its for an extraction and I don't want it to trigger when the ground units enter the area but when the extraction heli enters the trigger area.
  3. Hey everyone, I'm hoping someone can help me, I want to create a task that succeeds based on a trigger. Basically what I'm looking to do if the trigger to activate a Task State Module giving a success when a specific person enters a heli. I was thinking of a script like "iscargo" or something like that but when I looked up the various scripting commands I didn't see it?
  4. BikerJoe

    Timer

    Is this any good?
  5. Hey Guys and Gals, I know theres prob a really simple answer to this but I've a keyframe animation setup and I want it to start on a trigger, how do I do this? I tried looking up stuff but it always says from the start, what am I missing?
  6. BikerJoe

    AI ignore airfield

    The Helis start on the ground with a move waypoint linked to a trigger set to a radio command, the next waypoint is a move waypoint to a position close to the airfield, the final waypoint is a seek & destroy. I'm just thinking could LAMBS be interfering somehow and stopping the helis from firing?
  7. BikerJoe

    AI ignore airfield

    So I switched the heli to a UH-1 with door gunners, the door gunners fired ok but the pilot and co-pilot did not fire for some reason and the heli was blown up by an ENY HMG.
  8. BikerJoe

    AI ignore airfield

    Not sure whats happening so, basically I have 4 x heli's fly into an AO before a ground assault to take an airfield but its like that heli's won't target the ENY vics or EI.
  9. Hey guys and gals, I'm working on a mission that involves an assault on an airfield by AI units and I want to have some helis in the air to provide CAS and stuff but cos its an airfield its like they won't fire and just fly around until they get shot down? I'm wondering is there a script or something I can put in a trigger to make them "ignore" the fact its an aifield? TIA
  10. Hey Folks, I'm trying to make a HVI protection mission and part of it is to oversee a meeting, thing is I want them to arrive by heli. Getting the AI into the heli is no problem but I want it to to take off at a specific time to add asn element of realism, question is how do I get the heli to takeoff at a specific time, say 5mins before the meeting is due to take place? I have the meeting set to take place at 1300hrs. Mission starts at 0915hrs. TIA
  11. Does this work for Multiplayer? Basically what I'm thinking is having a drone or vehicles turret camera feed displayed on a screen in some kind of TOC (Tactical Operation Centre) where it can be viewed by a command element, It'd be controlled by an operator but the feed would essentially be 'mirrored' to a screen based far away. Would it be similar to a helmet cam script? I'm not massively skilled when it comes to writing script, I usually just copy scripts off YT and then modify them slightly to do what I need.
  12. BikerJoe

    Local Variable in Global Space

    I ended up doing this and instead of 1 artillery unit I had 3, because why not! Thank you all for your help and patience. The issue is now resolved (for now - I hope!)
  13. BikerJoe

    Local Variable in Global Space

    So would I be correct in thinking that by "wrapping" you literally just put { before the start and } at the end?
  14. BikerJoe

    Local Variable in Global Space

    Apologies in advance but I'm not very good at writing my own scripts, can you explain to me what you mean by "wrapping" the text? I'm wondering if I created a .sqf and in the trigger use the ExecVM command to activate the script would that work or is there an easier/simplier solution. Again apologies if I'm saying somerthing stupid, I'm not very good with scripts, I usually just get ideas for missions and look for scripts pre-written and get them to work for me.
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