-
Content Count
1379 -
Joined
-
Last visited
-
Medals
Everything posted by Devastator_cm
-
artificial intelligence Devas Aircraft Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry but I didn't understand what you mean..- 47 replies
-
- helicopter
- airplane
-
(and 3 more)
Tagged with:
-
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you send me your mission? The issue which you described was happening in 1.0 but should not happen in 1.1. I will keep script version even if I release a mod version. I will use myself the script mission in my missions :) -
hafm Hellenic Armed Forces Mod (HAFM)
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any template to re-texture f-4 and apply it via script? -
12 Shades of Grey (aircraft retextures)
Devastator_cm replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For day missions they have eagle and for night they have bat. I didn't notice the Bat one in your mod!!! :)))) I feel happy now Is there still possibility to get Panther fleet if you consider any update? -
12 Shades of Grey (aircraft retextures)
Devastator_cm replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can I make a small request In NATO F-16 Pack there is Turkish F-16. That fleet stopped flying as fighters as far as I know (due to coup attempt) but became reconnaissance. Can you maybe add block 52 181.Pars Fleet or 161. Yarasa Fleet (LANTIRN) fleet?? -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
which version you tried? 1.1. or 1.0? -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmmm this sounds like a valid reason :) -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Guyssss please tell me why you want it as mod :) I thought everybody would be glad if I do my stuff as scripts because they can simply use them in their servers without asking people to install them :) But now because both of you asks MOD version I would like to know the reason. Maybe I am missing a point :( @GamerOnkel Circle flight path is also what I was thinking to do. I see the necessity by USAF Mod's AC-130. Basically for that I might need a small GUI to let user enter a radius or pitch angle. As usual I do my software releases in iterative cycles instead of big bangs, so I might release an initial version with hardcoded radius and meanwhile I can study how to implement GUIs in Arma 3 to improve the functionality :) -
Mikoyan-Gurevich MiG-29S Fullcrum-C AWS
Devastator_cm replied to pinaz93's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tornado or Jaguar? :-) I don't remember any conflicts in Europe during 80s to be honest.. -
Mikoyan-Gurevich MiG-29S Fullcrum-C AWS
Devastator_cm replied to pinaz93's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Russian one? Mig-23 maybe? -
Mikoyan-Gurevich MiG-29S Fullcrum-C AWS
Devastator_cm replied to pinaz93's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't wait to test it! :) -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Shrike also want to use it with helicopters. I will wait his feedback with modified version of script and based on that I can release official version which includes helicopters. And I am open to any nice requests as usual :) -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
v.1.1 uploaded Fixed: Autopilot not showing in some airplanes Tweaked: Minimum speed of automatic turn off set based on landing speed of airplane I don't see how it will benefit the helicopters actually. Normally I use hover there if I want to look around. Do you really beleive it will have benefits? iskindof returns the classname of a given unit. Entities is returning all objects which are airplane (based on the filter which I passed). p.s. I add sample mission -
F-16 Fighting Falcon Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's really pitty :(( No idea they will release that DLC and to be honest I hope they will not do it before they find the reason of 3FPS Bug... -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Firewill, I created a script for pitch hold mod of autopilot. I think you might want to add it to your mods. If you are interested PM me :-) -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
a small feedback for gbu-24 Damage is given a bit interesting :) The buildings just near the impact area were intact but the ones on the other side of the street collapsed. Is this normal? -
Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Firewill there is a small not critical error -
artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how was the condition of the vehicle? If badly damaged they ignore it -
artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good one I will add to my to do list -
artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you give an idea how you define position of advantegeous for convoy in Arma? Then I might think to implement it :) -
F-16 Fighting Falcon Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@firewill something weird is happening in dedicated server with loadout module. I am getting extra missiles and bombs if I play in dedicated server and start the game inside the airplane. So instead of 6 gbu-38 I get 7, instead of 2 AIM-120 I get 3, instead of 1 laser I get 2 :/. It happens if loadout is set with module and if I start inside the plane. In editor all works fine. -
Will there be any improvement about tanks? In current stable branch they are not aware that they have a turret at all! In cities they are hitting their turrets to buildings, power lines etc. and getting either stuck or rolled over..
-
The lase will not cause AI flying around to send hellfires right? At the moment if a laser is created on an object AI is firing rockets or dropping JDAMS which can be unwanted behavior here.
-
F-16 Fighting Falcon Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nope nobody crashed yesterday due to that. As far as I see the crashes yesterday were due to 3fps bug -
F-16 Fighting Falcon Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok until then I will unload the vulcan magazine via script :) Yesterday ground troops were just looking while I was destroying whole city. Mission accomplished in 10 minutes without any casualties :P