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Devastator_cm

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Everything posted by Devastator_cm

  1. Devastator_cm

    JSRS SOUNDMOD - CE.20.0419

    how to convert old missions which has JRS4apex dependency to this mod?
  2. Devastator_cm

    BIS_fnc_setUnitInsignia in dedicated

    I already have the insignias inside MODs. So that is not the issue here Are you sure setObjectTextureGlobal is fixed? I am still using the setObjectTexture with remoteexec as workaround of that old issue :) I will check that one as well then
  3. Devastator_cm

    Mod to execute scripts

    It was CBA A3 https://github.com/CBATeam/CBA_A3/wiki/Registering-Custom-Chat-Commands
  4. Devastator_cm

    Mod to execute scripts

    Hi Guys, once I saw a mod which was used to execute scripts via global chat by passing # at the beginning. Can someone remind me the mod name as I cannot find it at the moment? :/
  5. Devastator_cm

    BIS_fnc_setUnitInsignia in dedicated

    Here is the story behind https://community.bistudio.com/wiki/BIS_fnc_setUnitInsignia states argument and effect are global. So I tried simply [ object , className ] call BIS_fnc_setUnitInsignia; inside initPlayerLocal.sqf but didn't work out. Then I looked again to wiki page and saw a comment from someone who states there is a locality issue with this command in dedicated and instead of calling the function as above it should be used [[ player, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP; so I did and again no result. The comment from that user is deleted ( KK did). Question is now, is this command not global argument and global effect? If not, then wiki is still showing wrong. I will try tonight the remoteexec version and report bacl. I suppose it will work as it looks like effect is actually local and not global like stated in wiki...
  6. where can I find the bikey for it?
  7. Devastator_cm

    United States Air Force( 2015)

    Did anybody speak about voice acting and provide multi language mod? I asked if possible to replace the sounds via config didn't I?!
  8. Devastator_cm

    TMT Turkish Forces v.0.5 Beta

    Is this mod dead or there is still development going on?
  9. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    Version 1.5 released. UH-60 has now Turkish Camo texture. I have a question to all of you. Except Ah-1 all other models has single side in texture files and it is replicated to both sides with model. If I use texts like "Turkish Army", one side looks fine but the other side gets the text on mirrored format. In real Camo there are such texts, should I ignore the mirror issue and use such texts or better not to put them at all?
  10. Devastator_cm

    United States Air Force( 2015)

    I don't think that in non english speaking countries they will say "30 feet".
  11. Devastator_cm

    United States Air Force( 2015)

    Really nice work! Question, is it possible to change the radio messages (to another language) via config?
  12. yes they need to remove them too or you can use basic medical with setup
  13. One of my friend is having a weird error when he tries to connect to my server. Ace3 particles is throwing up wrong signature message. He reload the ace from steam, from armaholic but still the same. In the end I gave him my ace3 folder from dropbox but still getting the same message. Did anybody face something similar before?
  14. Devastator_cm

    Devas Autopilot Mod

    Not yet at Wiki
  15. Devastator_cm

    Convoy help Just 2 vehicles

    check the convoy script in my signature
  16. Devastator_cm

    Devas Autopilot [RELEASE]

    Actually I want to keep separate features like you suggested but I do not want to dominate the action menu on the left side :) To prevent it, I need to develop a GUI and I never did it till now. Need to study a bit. That is actually one blocker for me to implement the circle flight pattern (i.e. for AC-130) as it will be also another feature. I will keep script and mod versions as much as possible synced with feautures
  17. Devastator_cm

    Devas Autopilot [RELEASE]

    I have CBA already for Mod version. So I can study the keybinds and include it in next mod release :)
  18. Devastator_cm

    Devas Autopilot [RELEASE]

    It is doing the following. I need feedback if it is something usefull or not
  19. Devastator_cm

    RHS Escalation (AFRF and USAF)

    Thanks for info!
  20. Devastator_cm

    RHS Escalation (AFRF and USAF)

    I have a question regarding UH-60s. Is there any trick to close the doors next to pilots by UH-60M or it needs adjustments in modeal? I see that UH-60M MEV (ESSS) has closed doors
  21. Devastator_cm

    RHS Escalation (AFRF and USAF)

    whaaaaat you can use scope with that??
  22. Devastator_cm

    RHS Escalation (AFRF and USAF)

    does anybody has a trick to aim with RPG successfully? I always undershoot.. Tank is just 100 meter away and minimum zeroing by the weapon is 200 meter. Even when I point the tank it lands short :/
  23. Devastator_cm

    Devas Autopilot [RELEASE]

    Anybody interested to test the new version? I add the fix altitude which brings the airplane to initial altitude when autopilot turned on. I need some pair of eyes before I officially release it. In case anybody can make a quick test PM me please :)
  24. Hi Guys, I am facing a weird situation when I use BIS_fnc_setPitchBank. While I am flying with 0 pitch and 0 roll with Cessna TTx, I issue following command [vehicle player, 0, 0] call BIS_fnc_setPitchBank; which causes an immediate stall although without a reason which I can think of.. Anybody knows why it is working weird like below?
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