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Everything posted by Devastator_cm
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how to convert old missions which has JRS4apex dependency to this mod? -
BIS_fnc_setUnitInsignia in dedicated
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I already have the insignias inside MODs. So that is not the issue here Are you sure setObjectTextureGlobal is fixed? I am still using the setObjectTexture with remoteexec as workaround of that old issue :) I will check that one as well then- 17 replies
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Mod to execute scripts
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - QUESTIONS & ANSWERS
It was CBA A3 https://github.com/CBATeam/CBA_A3/wiki/Registering-Custom-Chat-Commands -
Hi Guys, once I saw a mod which was used to execute scripts via global chat by passing # at the beginning. Can someone remind me the mod name as I cannot find it at the moment? :/
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BIS_fnc_setUnitInsignia in dedicated
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here is the story behind https://community.bistudio.com/wiki/BIS_fnc_setUnitInsignia states argument and effect are global. So I tried simply [ object , className ] call BIS_fnc_setUnitInsignia; inside initPlayerLocal.sqf but didn't work out. Then I looked again to wiki page and saw a comment from someone who states there is a locality issue with this command in dedicated and instead of calling the function as above it should be used [[ player, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP; so I did and again no result. The comment from that user is deleted ( KK did). Question is now, is this command not global argument and global effect? If not, then wiki is still showing wrong. I will try tonight the remoteexec version and report bacl. I suppose it will work as it looks like effect is actually local and not global like stated in wiki...- 17 replies
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Firewill's PilotCrewPack / ACE3 Visor Compatibility
Devastator_cm replied to jaaxxxxon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
where can I find the bikey for it? -
United States Air Force( 2015)
Devastator_cm replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did anybody speak about voice acting and provide multi language mod? I asked if possible to replace the sounds via config didn't I?! -
TMT Turkish Forces v.0.5 Beta
Devastator_cm replied to onlygokhan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this mod dead or there is still development going on?- 28 replies
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Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 1.5 released. UH-60 has now Turkish Camo texture. I have a question to all of you. Except Ah-1 all other models has single side in texture files and it is replicated to both sides with model. If I use texts like "Turkish Army", one side looks fine but the other side gets the text on mirrored format. In real Camo there are such texts, should I ignore the mirror issue and use such texts or better not to put them at all? -
United States Air Force( 2015)
Devastator_cm replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't think that in non english speaking countries they will say "30 feet". -
United States Air Force( 2015)
Devastator_cm replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really nice work! Question, is it possible to change the radio messages (to another language) via config? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes they need to remove them too or you can use basic medical with setup -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
One of my friend is having a weird error when he tries to connect to my server. Ace3 particles is throwing up wrong signature message. He reload the ace from steam, from armaholic but still the same. In the end I gave him my ace3 folder from dropbox but still getting the same message. Did anybody face something similar before? -
assistance Devas Autopilot Mod
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not yet at Wiki -
Convoy help Just 2 vehicles
Devastator_cm replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
check the convoy script in my signature -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Actually I want to keep separate features like you suggested but I do not want to dominate the action menu on the left side :) To prevent it, I need to develop a GUI and I never did it till now. Need to study a bit. That is actually one blocker for me to implement the circle flight pattern (i.e. for AC-130) as it will be also another feature. I will keep script and mod versions as much as possible synced with feautures -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have CBA already for Mod version. So I can study the keybinds and include it in next mod release :) -
assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is doing the following. I need feedback if it is something usefull or not -
RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for info!- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a question regarding UH-60s. Is there any trick to close the doors next to pilots by UH-60M or it needs adjustments in modeal? I see that UH-60M MEV (ESSS) has closed doors- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
whaaaaat you can use scope with that??- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does anybody has a trick to aim with RPG successfully? I always undershoot.. Tank is just 100 meter away and minimum zeroing by the weapon is 200 meter. Even when I point the tank it lands short :/- 16572 replies
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assistance Devas Autopilot [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anybody interested to test the new version? I add the fix altitude which brings the airplane to initial altitude when autopilot turned on. I need some pair of eyes before I officially release it. In case anybody can make a quick test PM me please :) -
BIS_fnc_setPitchBank not working
Devastator_cm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Guys, I am facing a weird situation when I use BIS_fnc_setPitchBank. While I am flying with 0 pitch and 0 roll with Cessna TTx, I issue following command [vehicle player, 0, 0] call BIS_fnc_setPitchBank; which causes an immediate stall although without a reason which I can think of.. Anybody knows why it is working weird like below?