-
Content Count
343 -
Joined
-
Last visited
-
Medals
Everything posted by Donnie_Plays
-
I decided to refund the Contact DLC after playing around on the new map for the last two weeks. I like the map and all... but I've concluded that it's not worth the asking price and I'm just not interested in the weapons or things we're getting in this new DLC. Since we're getting all the buildings for the editor for free, I just have no reason to get the new DLC. However... as a side note I wanted to tell everyone here that I spoke to RonHillUltra today for a minute. He informed me that he's considering updating Esseker in the future. He told me that he has an entire new town finished for the northern part of the map. I was telling him about this new DLC and how he could potentially replace all those Arma 2 ported assets from CUP Terrains with these new buildings that look better and are all enterable! If we get an updated Esseker it's going to be the single best thing to happen to apocalyptic maps in Arma in three years, in my opinion. No word on when yet. I told him to officially announce this somewhere so people might start sending him donations to help fund the project.
-
Agreed fully. It's great that we can add this stuff to the loot systems now.
-
I bought the Contact DLC. Have been looking around on Livonia. CUP Terrains Core very well may be the next mod that I uninstall. All the DayZ standalone buildings are in this! I wonder if I can talk RonHillUltra into letting someone either fix Esseker or remake it for Arma using these models. As for my thoughts on the map... it's a good map. I like what I've seen so far. Very Esseker meets Chernarus, in my opinion. No doubt will work well with Ravage. With the GM and Contact DLC's... I am basically demanding someone out there make a new awesome post apocalyptic map with these assets! We haven't had a good new post apocalyptic map in a long time. Any map makers out there? There is legit variety in building types now and in particular... enterable buildings!
-
Any thoughts on the new map coming with the Contact DLC? It's looking more and more like I"m going to shell out the $28 for this map. I've been considering pre-ordering it so I can play around in the editor with the map and look around.
-
I'm just happy to get the BP zombie faces in the mix. I'm alright with the occasional zombie looking different. Thank you for your help!
-
I just tested it. It's not working for me. I'm not sure what I'm doing wrong. I copied the exact code and replaced the face name I want to use. I tried both versions of the code. Revised to add: The code does work, but I'm still seeing Ravage zombie faces on some of the zeds. Let me test the arrays and see if that changes anything
-
What if there is an array of three or four different faces?, can I simply just add them to the list?
-
I haven't asked this in a long time. It may have been answered or added somewhere in this thread already. Just wondering. Is it possible to change the zombie's faces and skins? I would like to attach Breaking Point faces to the zombies in my Last Nomad mission.
-
I'm getting mixed information on this new Contact DLC. Will we be able to use terrains assets from the DLC without owning it? I'm talking about mission makers or server owners who want to use buildings from the DLC.
-
Both systems work in different ways for people depending on what they want to do. Loot is not really a problem for me. I basically never get complaints from people about it, with regards to comments on sandbox workshop stuff. I did at first, but once I figured out the right balance for what I wanted to do, it was not a problem anymore. I think the current system for Ravage is excellent for mission making and singleplayer. It's very immersion based and it works. I believe the old loot system is a much better system for people who want to try Ravage on a server. I didn't discover this until I tried to run a couple of Ravage servers. There is a clear difference in performance with the new loot system. Also... the behavior of people on servers is just different than the way people act in a mission. On servers... people tend to want to grab loot and fight as soon as possible if they can. This is why it is advantageous for people to run inside a building, see if objects have spawned and if they have not, they know they can move to the next building. One system operates faster for gamers. Unfortunately... gamers today have lost patience. I tend to point my fingers at PUBG directly. I've thought a lot about loot in Arma. Breaking Point did a great job with loot, when it comes to performance. In Breaking Point, loot spawns based upon player position first. If you get close to a town, loot will spawn. It will stay there based upon a specific amount of time (not sure exact parameters) and the loot will despawn. It also will despawn if no players are present in the area. One thing that works really well with this loot system, loot does not get thrown to the ground when you open a container. It stays inside the container. This means if I search a box and find a shotgun... it will still be there for the next player who searches it, as long as loot had not despawned yet. Anyone here familiar with the use of headless clients? This is a comment from Dyslexci on performance that I wanted to mention just to get it out there. I'm not very well versed on headless client systems for Arma, but I know BP mod uses it for server related stuff to help improve performance.
-
Global Mobilization - To higher price to pay
Donnie_Plays replied to JosephArcher2's topic in ARMA 3 - CREATOR DLC
The platform updates aren't included with the DLC's anyway. I wanted to point out the distinction between the two. If you review a DLC, the free platform update you got with it shouldn't be part of the opinion on the content. You already got that content whether you owned the DLC or not. I think people should consider that it's not the GM DLC creator's fault that Arma chose to not offer a platform update for free with this release. -
Global Mobilization - To higher price to pay
Donnie_Plays replied to JosephArcher2's topic in ARMA 3 - CREATOR DLC
I completely agree. A significant amount of content in APEX is just reskins. Also... APEX launched at $27.99, so they asked for more money for what is less content in my opinion. I brought up the "Laws of War" DLC in another conversation. 93% approval on steam. That DLC didn't offer us very much. Some uniforms, vests and hats that are usable. Some mission content that I didn't play or even want to play. I do not understand how the community can almost unanimously think content like this is great but can gripe about this new DLC. I just bought Jets and Tanks DLC's this weekend. It was $6.99 each on sale. I reviewed the content that came with both of those DLC's. I'm not impressed with either. -
Global Mobilization - To higher price to pay
Donnie_Plays replied to JosephArcher2's topic in ARMA 3 - CREATOR DLC
Server owners or mission makers can remove the border fence with little to no problems. My only complaint about the fence... it's not big and strong enough. I would have liked to see a better border wall that did not look like a fence. Maybe it looked that way back then. I have no idea. I think the new map is outstanding. I love the way the towns looks. I love the isolated farms and houses. The rivers look beautiful. The terrain is something new and a different type of experience for Arma gamers. You can literally travel 10km on the map and you haven't gone anywhere yet. As for the air fields... not every place in the world has a convenient airfield or military base close by. This feels like a more normal map to me. The kind of small town area map you get in Weferlingen is one I enjoy and works for a change of pace. The towns are gorgeous at night if the lights are up. The huge variety of new enterable, destructable buildings gives every town a look that Arma really does not have. You do not often see more of one of the same building in towns. All pluses. Something a lot of people are not considering... this new map has entirely new objects for Arma. I can't wait to see what the community makes with all these new objects and buildings. We're about to start getting some of the best maps Arma has ever seen on workshop. We're going to start getting legit variety in towns and cities for maps. -
Running an AI mod may or may not cause problems itself (Ravage has it's own AI) and a known incompatible mod like ACE will almost certainly cause issues. Also... OPTRE is not on the supported mods list either. I'm not saying it will not work. Just saying that Haleks has not listed it as a supported or compatible mod.
-
What do you want to do in game? Do you want a more on the rails experience where you have direct objectives and get told what to do and go in a specific direction? Or do you prefer a more random sandbox experience where the situations you deal with may be different each time to play? There a ton of workshop missions to check out. My scenarios are just sandbox survival scenarios, intended to be played with friends with the goal of being replayable or continued action with friends. There is a link in my signature to my workshop content if you want any of them out. I also make it a point to keep required mods to a bare minimum if possible.
-
It's my understanding that AI in Arma changes their behavior based upon the game options that you set (Skill and precision). For example... if you turn up "Skill"... AI will go into buildings and follow you. I've even see them go so far as to climb up on a rock and try to shoot you from a distance. The AI can be very aim-bot like, so I tend to not jack the settings too much. Nothing worse than getting one shot headshot from 300 meters with a 9 mil pistol.
-
Global Mobilization - To higher price to pay
Donnie_Plays replied to JosephArcher2's topic in ARMA 3 - CREATOR DLC
It should be noted, that APEX came with a free platform update for all Arma users. The free content given to everyone during the update is not actually part of the APEX DLC. If you just look at the actual content that you get for buying (Weapons, uniforms, headgear, vests, in game items, vehicles, objects for maps)... GM stacks up quite nicely to APEX. Of course... opinions are subjective on quality of the content. There was definitely a minute where people were trying to suggest that GM didn't offer the same amount of content as APEX. Not sure how that comparison holds up. It makes no sense. I do not think these people went through all the objects and items to see for themselves. I keep seeing comparisons that make no sense. One person griped that they can't even play on servers with GM content unless they own it. So what? You can't play on Tanoa without owning the map. You can't play on servers if you do not find and download all the required mods. I find this particular complaint frustrating. As a mission maker/server runner... I've often dealt with the complaint "Why do I have to look at DLC items in game that I do not own and can't really use". It seems to be an issue that the community can't be happy on, one way or another. The complaint seems to revolve around one person not having something and them being mad that others do have it. As a member of this community... I've bought every DLC until Jets and Tanks. I plan to still get both of those DLC's if the price is ever right. (not enough content for the price). I haven't actually spoken favorably about any of the expansions, minus APEX and GM. I love Arma. I buy the DLC's to support the developers, but I didn't just throw money at them for nothing. I buy the DLC's because I'm under the impression that they are offering content that I enjoy. I came to this forum to tell people that I think the new GM DLC is great. Apparently, having such an opinion makes people mad. I don't get it. -
Global Mobilization - To higher price to pay
Donnie_Plays replied to JosephArcher2's topic in ARMA 3 - CREATOR DLC
Didn't BI say that they have offered support and have worked with the GM developers? It's my understanding that the GM developers asked for engine updates and BI refused, but why would they update the engine for this? BI already announced that they were not doing any more engine updates for Arma 3, due to new bugs that are caused. We can only expect minor bug fixes. The GM developers should have worked within the limitations they had. I'm happy with what I've gotten in this DLC. -
Can't wait to survive on Weferlingen! I have almost everything ready for a sandbox with friends!
-
I think the new audio system is exceptional. Very much reminds me of the Walking Dead. If a single gun gets fired, any zombies within a certain radius will start working their way to the person who fired. It's perfect for so many situations. Want to sabotage your enemy? Do it walking dead style. Stand outside their base and fire a bunch of shots then take off. The zombies go right into town after your enemies. This brings a new gameplay element to Ravage that I really enjoy!
-
I know for a fact, that there are several mods on steam that will cause zombies to magically appear out of thin air. Haleks and Evil Organ know what they are doing. Consider sending them your mission file. They will most likely run Ravage and CBA_A3 and try to reproduce the problem you are claiming to have. If you assume to know the answer, refuse to offer your mission file for troubleshooting and continue to complain, good luck getting a solution. I also want to point out, if you use a specific number of mods and settings...a new Ravage update might not react the same way to other mods you are using. Even if everything else is the same... Ravage is not. It's something to consider.
-
Global Mobilization - To higher price to pay
Donnie_Plays replied to JosephArcher2's topic in ARMA 3 - CREATOR DLC
Keep seeing comments that GM does not offer the same amount of content compared to APEX. I'm convinced that 9 out of 10 of the people who are saying this, just watched some lame youtube video and didn't take the time to actually look at what was in the new DLC. Here's a basic run down of three major components of this new DLC compared to APEX. APEX - 13 new vehicles GM - 21 new vehicles APEX - 12 new weapons GM - 42 new weapons APEX - Tanoa map (partially new objects) GM - 419 square kilometers (biggest map in Arma) - all new objects- 24 replies
-
- 12
-
-
-
I know this is slightly off topic but we have been discussing the excellence of the new DLC here and I wanted to express some thoughts and see what everyone thinks. I keep seeing gripes in the Arma community about the new DLC. People are saying that this new DLC does not offer enough content and that the price shouldn't be comparable to APEX. What planet do these people live on? I saw a popular YouTuber talk smack about the new DLC in a video that was nothing but mockery. It wasn't an actual review. It's amazing how one influential kid on YouTube can have such a nasty effect on a game. I saw one review where the guy said he would praise the new DLC if it were a mod, but because he had to pay for it he's giving it a thumbs down. Bohemia finally decides to share profits with an outside studio and this is how people are treating them. This is not encouraging for content creators. At least that's how I feel. Just doing a general run down of the main features of both... APEX - 13 new vehicles GM - 21 new vehicles APEX - 12 new weapons GM - 42 new weapons APEX - Tanoa map (partially new objects) GM - 419 square kilometers (biggest map in Arma) - all new object I saw one review where the reviewer hated the campaign. Do people buy DLC for campaigns? I almost never play the official campaigns unless I'm just looking to test things and see how they are. I would never rate a DLC based upon the campaigns.
-
I tested Ravage tonight with all the same settings I tend to use. There were a lot more zombies than usual. I didn't really have performance issues or anything. I drove along one of the main roads on the new DLC map. Just kept seeing a constant flow of zombies. This is not a gripe. Just a comment. I wonder if it has something to do with this new map and the way zombies are spawning in relation to the objects around them? I'm also curious what kind of impact it will have on a server.
-
Just an FYI to everyone. I have troubleshooted this issue and wanted to pass it along to anyone who may want to know. ACE is not compatible with my RAVAGE UI MOD. ACE edits the default inventory UI for Arma 3. Because of this, it conflicts with the custom inventory UI that I placed into the mod. It does not mean one mod is better than the other... it just means that both mods are trying to do the same thing and causing a bad effect in game. Per the Ravage WIKI... Just a side note for everyone and somewhat of a public service announcement. ACE is not compatible with Ravage. It's been said multiple times on this very forum and thread.You can use ACE for certain things, but it will break saves for SP missions and I'm pretty sure the entire medical side of ACE will not work properly. You will also likely have unpredictable issues with zombies and AI as well. How do we get the Arma community to accept this?