-
Content Count
49 -
Joined
-
Last visited
-
Medals
Everything posted by TomMack
-
Having recently been able to get inside that showcase, it has all the hallmarks of a BIS mission.
-
I'm blind.... you know, I just assumed that thread wasnt updated anymore. Thank you so much!
-
Hi all, I was wondering if there was, or maybe their should be, a place where all the updates pushed to all the branches are given a thread showing what has changed. I understand the we have OPREPs, SITREPs etc. But on DEV-BRANCH we get so many updates, and often big (>1GB) updates that I cant find any info on. Is there an existing thread that I've been blind to or maybe one should be started, just a simple changelog or quick description would be great to see. Thanks, Tom
-
[Snippet] profileNamespace vehicleSaving
TomMack replied to xBowBii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As I mentioned in a different thread - here is a modified version of the script to handle ammo boxes. This modified version saves specific ammoboxes, in an area which can be defined with a radius, to the profile namespace. This makes it very useful for persistent missions. This version remove compatibility with multiplayer and Dedicated servers however. saveAmmobox.sqf : https://pastebin.com/7Z5M37hp loadAmmobox.sqf : https://pastebin.com/UBDjKLGq As mentioned in the comments of the scripts; do add different types of ammobox, you cant go to this link (https://community.bistudio.com/wiki/Arma_3_CfgVehicles_Equipment) and "find" (ctrl+f "Ammo") the different ammobox classnames, alternatively, you can right click the ammobox in 3DEN editor and Log > Classnames. Thanks so much to XBWB for the basis of the script and helping me to produce this version. P.s. My additions to the script have been commented. -
Save Object to Profile Namesapce
TomMack replied to TomMack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alrighty. Thanks so so much! I've made some additions so it handles ammobox's. It may be very useful for you to see too. I'll make a reply to your scripts thread instead tho. Once again, thanks both of you. Tom -
Hi all, I need to save certain objects, like vehicles, weapon crates (and their contents) as well as units. Also, for destroyed vehicles and killed units to not be saved to the namespace. How would I do this? Currently I have been able to load and save a units loadout to the namespace (using get/setUnitLoadout), but have not been able to get further. Thanks, Tom
-
[Snippet] profileNamespace vehicleSaving
TomMack replied to xBowBii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This worked perfectly, thank you. -
Save Object to Profile Namesapce
TomMack replied to TomMack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I created an array called "_ammoBoxClass" which contained the classes of the ammo boxes I wanted saved and changed the ForEach to the array I'd made. However i get this error... In the saveVehicle.sqf I added... _ammoBoxClass = ["Box_IND_AmmoOrd_F","Box_IND_Wps_F"]; ...line after the "SURV_VehiclesLoaded" = false; line then changed the ForEach line to say.. } forEach _ammoBoxClass; Any ideas? Having an array of the classes I want saved would be very useful indeed. Thanks. -
[Snippet] profileNamespace vehicleSaving
TomMack replied to xBowBii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Getting this error... -
Save Object to Profile Namesapce
TomMack replied to TomMack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can this be modified to only save ammo crates within a certain area? -
Save Object to Profile Namesapce
TomMack replied to TomMack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Never mind, seemed to work having tried it a second time, many thanks. I suppose for ammo crates and/or units, i can create an array of object classes and stick that array name into the nearEntities function? or even better the ID names of the objects. -
Save Object to Profile Namesapce
TomMack replied to TomMack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
any further ideas? -
Save Object to Profile Namesapce
TomMack replied to TomMack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks, While it didnt return any errors, the code didnt work. -
Save Object to Profile Namesapce
TomMack replied to TomMack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the response, I'm not using this on a server and while I understand that the base code will still work... filtering through the server side stuff on the GitHib link is really difficult. For example; I dont understand how it can get the variable for the position or the direction (it just gets a variable, which isnt defined in that script). Obviously you can use "position" and "direction", but it isn't explained. I want a way to check if the unit is alive too and most importantly, be able to carry the cargo from inside a container across. Something like this :: "all vehicles in this area/trigger" get pos, direction, health and save to namespace save to namespace "content of all ammo crates in this area/trigger" //buddy if (alive buddy) then {buddy-alive = true} <--- save this variable to namespace (this can be checked in the next mission and if true, then he will be visible.) -
Cancelled Tasks assign themselves?
TomMack replied to TomMack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the response. I have sorted now... I was calling the already assigned task as succeeded before cancelling the other task. The reason it showed as assigned was because the notification was queued from that task being the next in line to be assigned. -
Hey guys, When I cancel a task that has not been assigned, the cancel notification shows as expected but the next notification is that the task has been "assigned". Despite the notification saying the task was assigned, it remains cancelled when you check it in the Diary. Is there a reason for this? Thanks. p.s. I'll upload a video if that makes it any easier to understand.
-
Cancelled Tasks assign themselves?
TomMack replied to TomMack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The task is created with this code: The task is cancelled with this code: Any Ideas? -
[SP / APEX] Something More - An Arma 3 Campaign based on the official Story
TomMack posted a topic in ARMA 3 - USER MISSIONS
Something More - an Arma 3 Campaign. [Project DEAD - sorry, explanation below.] Something More* is an in-development Arma 3 campaign based upon the official story-line and set after the events of the Apex Protocol. It is a Single-Player campaign that takes advantage of the latest expansion, Apex, in an effort to combine the realistic, sandbox experience of the ARMA series and an engaging story. Features Prologue of Story based missions Playable cut-scenes Multiple playable characters Piloting aircraft and drones Civilian interaction Decisions matter Playable testing phase Diving/underwater gameplay Downloads Download in a Campaign format here (preferred)... http://steamcommunity.com/sharedfiles/filedetails/?id=750543820 (steam Workshop) Download individual missions via the Steam Workshop here. Created by Tom Mack. - I plan on posting about the development process on my "Tom Has Thoughts" site, if you wish to see how all this was made, then give it a visit. Thanks to Kydoimos, Lexx, IndeedPete and Wiki and everyone who submitted their thoughts to the "What Makes a Good Arma Campaign" Thread. And thanks of course to Bohemia Interactive. -
[SP / APEX] Something More - An Arma 3 Campaign based on the official Story
TomMack replied to TomMack's topic in ARMA 3 - USER MISSIONS
I think I hit "mid-development hell". This project is dead. I stop playing Arma all together. I recently returned due to the Jets DLC, and have begun working on a new campaign project with my sight sets at something much more in line with a mission I would want to play. If I release, it will be a mission a time. While I have been editing in Arma 3 since the Alpha, I was still a real novice. I have recently taken time to deconstruct the BIS missions and learnt new techniques, such as the powerful FSM editor. As with everything, especially in Arma editing, you come across "revolutionary" lines of codes or scripts that just change the way you visualize missions. I think the first mind-blowing moment for any new editor is realising that you can script outside of the Arma editor by just using Notepad, then its learning of UnitPlay and animations and user-made scripts to implement into your mission. After that, for me, it was reducing the amount of scripts and taking advantage of conditions, especially the WaitUntil condition and the amount of parameters you can add. I think the latest revolution for is the FSM editor, it eliminates nearly all need for SQF and HPP scripts and puts everything in one convenient place with a visual guide. I am working on a mission very similar to the Jet showcase at the moment but its not finished. I do have a full story in my mind but its a long way a way. I like creating story missions, rather than combat. Combat is a daunting feet for me, it feels like its too fluid and out of my hand, everything could just break because an AI goes haywire. This is something I need to overcome. -
[ended] Arma 3 Advanced Mission Editing Tutorial/Livestream
TomMack posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
[ended] plz delete -
[SP / APEX] Something More - An Arma 3 Campaign based on the official Story
TomMack replied to TomMack's topic in ARMA 3 - USER MISSIONS
The campaign is now available to download via the Steam Workshop. Mission updates will only occur on the individual mission workshop pages. Larger game breaking bug fixes will get pushed to the slow track "full campaign update". Download here... http://steamcommunity.com/sharedfiles/filedetails/?id=750543820 -
[SP / APEX] Something More - An Arma 3 Campaign based on the official Story
TomMack replied to TomMack's topic in ARMA 3 - USER MISSIONS
I'm reviewing this mission. Changes are incoming. -
[SP / APEX] Something More - An Arma 3 Campaign based on the official Story
TomMack replied to TomMack's topic in ARMA 3 - USER MISSIONS
So I downloaded the dev build and found exactly the same issue. I now get what you meant by no task marker... it was totally non existent on the dev build for some reason, but was implemented from the start. I recommend sticking to the stable build when testing these missions, unfortunately. -
[SP / APEX] Something More - An Arma 3 Campaign based on the official Story
TomMack replied to TomMack's topic in ARMA 3 - USER MISSIONS
That would brilliant if you could... I attempted to do so, but whenever it came to inserting the file into the publisher and putting on the workshop, the launcher always returned "corrupted". I've multiple tests in different file structures but to no avail. I just need to know what folder im putting into the publisher and how the structure should be. Any help is appreciated. -
[SP / APEX] Something More - An Arma 3 Campaign based on the official Story
TomMack replied to TomMack's topic in ARMA 3 - USER MISSIONS
I could... I've always struggled with packaging it to what the arma publisher likes? I would have to create a pbo like firstfolder\campaign\SMDEV\(mission folder and description here) ?