

guy960915
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Everything posted by guy960915
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MGI Tactical Pack v3 updated
guy960915 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haven't got to test that part by the way, MOD works on CONTACT using "PLAY MODS&DLC ON" , "PLAY CONTACT" is standalone no MODS allowed. sometimes there's script errors, but did not notice any break/error on the game play. -
MGI Tactical Pack v3 updated
guy960915 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
using 3.3.17 it occurs on some unit in missions, showcase, GM. and when recruiting AI inside vehicles -
MGI Tactical Pack v3 updated
guy960915 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
when recruiting AI to join my team, sometimes they drop down and crawl. How do i make them normal? -
DualArms - Two Primary Weapons
guy960915 replied to Andrew_S90's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ERROR when putting riffle with different type of magazine ex. MX rifle black --> standard MX magazine (desert color) MX rifle --> khaki MX magazine MX rifle --> black MX magazine MX rifle khaki --> black MX magazine MX rifle khaki --> standard MX magazine (desert color) after the ERROR, Inventory will not open anymore ALSO, magazine for Black/Khaki MX rifle is lost when you cycle the rifle back to primary slot. -
DualArms - Two Primary Weapons
guy960915 replied to Andrew_S90's topic in ARMA 3 - ADDONS & MODS: COMPLETE
weapons from Global Mobilization not supported, -
Support Call V2 (Universal mission customizer)
guy960915 replied to kronzky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Arma 3 v1.94.145.977 , some lines are having error -- fix.sqf line 16, and others any chance for an update? -
how to make Backpack load launcher, sniper weapons?
guy960915 replied to guy960915's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
thank you very much, -
how to make Backpack load launcher, sniper weapons?
guy960915 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
been searching, all i can find is maximumLoad= i need is backpack to load any mass weapons. -
thanks very much Happy New Year!!!
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great script, it interferes with the sprint key, can someone fix, or point me to other similar MOD ?
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Vehicle force headlights off
guy960915 replied to anfo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
update for Arma 3 v1.82.144710 hit index moved bike , 2 lights at index 21 "#light_l", "#light_r"], MRAP , 4 lights at index 25-28 "#light_l","#light_l","#light_r","#light_r"] Marshall has 6 lights at index = 25 -30 "#light_l","#light_l_flare","#light_l2_flare","#light_r","#light_r_flare","#light_r2_flare" B_MBT_01_TUSK_F , has 4 lights at index 22 "#light_l", "#light_r", "#light_l_flare", "#light_r_flare", is there a script command to find just the word "light" in the array, then from there, you will get the index location? i was trying this but could not get it to work , i'm not good at this. hint str ""; _x = cursortarget; 'target veh _array = getAllHitPointsDamage _x; _g = (_array select 0); get the first array only { _st = _x joinstring " "; merge the index , just in case _st = _st splitString "#_,"; remove the # and _ from #light_l_flare = result will be "light" "l" "flare" _st = {_x == "light"} find _st; check if there is a word light if (_st > 0) then check if true { _hitme = (_array select 0) find _x; get the index number _x setHitIndex [_hitme, 1]; }; } forEach _g; -
bugs in sp mission - cant transfer intory item item while inside vehicle
guy960915 posted a topic in ARMA 3 - TROUBLESHOOTING
Arma 3 v1.82.144710 i encounter this in sp mission while inside vehicle , open your inventory and transfer your item around, inventory hangs, then cant move anything anymore, temp solution is close and re-open inventory or get put and get in the vehicle again. -
grenade launcher as secondary weapon (r_launcher slot)
guy960915 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
40mm grenade launchers as secondary weapon (r_launcher slot) is there a MOD for a 40mm grenade launcher that can be equipped on the secondary slot? -
How to force ARMA 3 to use external/PCIe card on dual card use
guy960915 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
How do i force ARMA 3 to use my external/PCIe card on dual card setup? I have this dual setup: 1: external/PCI-e - Geforce Card 2: Internal/On-board GPU - Intel HD GPU ARMA 3 is detecting Physx -> CPU How do i force ARMA 3 to use Geforce Physx? -
Where do i find radioNames for commandRadio?
guy960915 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Where do i find radioNames for commandRadio? ex. player commandRadio "SentCmdHide"; where can i find the list of radionames SentCmdHide -
Vehicle force headlights off
guy960915 replied to anfo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just want to add my conclusion for this topic, because there is no clear conclusion to this topic. I'm new with this Arma scripting and it took me a very long time figuring this out. setpilotlight, lightOn, lightOff will not work due to AI behavior. then i read this this made me chuckle, been searching all over on how to force AI to turn the head lights off then this, just destroy the headlights , it never occurred in my mind you can do this. setHitIndex getting all the damage points (used a Debug Console) _x = "I_MRAP_03_gmg_F" createVehicle position player; _hitme = getAllHitPointsDamage _x; hint (format["hit: %1 \n", _hitme]); copyToClipboard str _hitme; Result is a very long line [["HitLFWheel","HitLF2Wheel","HitRFWheel","HitRF2Wheel","HitFuel","HitEngine","HitBody","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitRGlass","HitLGlass","HitGlass6","HitLBWheel","HitLMWheel","HitRBWheel","HitRMWheel","","","","","HitTurret","HitGun","HitTurret","HitGun"],["wheel_1_1_steering","wheel_1_2_steering","wheel_2_1_steering","wheel_2_2_steering","palivo","motor","karoserie","glass1","glass2","glass3","glass4","glass5","","","","","","","","light_l","light_l","light_r","light_r","vez","zbran","commander_turret_hit","commander_gun_hit"],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.934845,0.934845,0.93773,0.93773,0,0,0,0]] at the end of the line, there is this "light_l" ,"light_l" ,"light_r" ,"light_r", from KKs comment is case of duplicate hit selection use HitIndex i did this for testing and confirmation of the HitIndex [ ["HitLFWheel" ,"HitLF2Wheel" ,"HitRFWheel" ,"HitRF2Wheel" ,"HitFuel" ,"HitEngine","HitBody" ,"HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitRGlass","HitLGlass","HitGlass6","HitLBWheel" ,"HitLMWheel" ,"HitRBWheel" ,"HitRMWheel" ,"" ,"" ,"" ,"" ,"HitTurret","HitGun" ,"HitTurret" ,"HitGun"], ["wheel_1_1_steering" ,"wheel_1_2_steering" ,"wheel_2_1_steering" ,"wheel_2_2_steering" ,"palivo" ,"motor" ,"karoserie","glass1" ,"glass2" ,"glass3" ,"glass4" ,"glass5" ,"" ,"" ,"" ,"" ,"" ,"" ,"" ,"light_l" ,"light_l" ,"light_r" ,"light_r" ,"vez" ,"zbran" ,"commander_turret_hit" ,"commander_gun_hit"], [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0]] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 edit: NOTE: text indent are not align, the 4th line, i numbered it to get the hitIndex, so "light_l" ,"light_l" ,"light_r" ,"light_r" is at index 20, 21, 22, 23. _x setHitIndex [20, 1]; _x setHitIndex [21, 1]; _x setHitIndex [22, 1]; _x setHitIndex [23, 1]; but there is still light can't understand why, so further testing i added this line _x setHit ["light_l", 1]; _x setHit ["light_r", 1]; note: this lines alone will turn headlight off for bikes hahahaha, all head light are off/gone. -
40mm grenade launchers as secondary weapon (r_launcher slot)
guy960915 replied to guy960915's topic in ARMA 3 - QUESTIONS & ANSWERS
thanks for the reply, will try this,- 2 replies
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- 40mm grenade launchers
- secondary
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(and 1 more)
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40mm grenade launchers as secondary weapon (r_launcher slot)
guy960915 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
40mm grenade launchers as secondary weapon (r_launcher slot) is there a MOD for a 40mm grenade launcher that can be equipped on the secondary slot?- 2 replies
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- 40mm grenade launchers
- secondary
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(and 1 more)
Tagged with:
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is there a Show Name Tag (player name and AI name) on Main Map
guy960915 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
is there a Show Name Tag (player name and AI name) on Main Map like this mod from nisio77 https://www.youtube.com/watch?v=7OD0elgt4p4 his mod is very amazing, lots of interesting and fun stuff, but i only need the name tag on main map, if i have two rifleman, not easy to identify who's who on main map, -
Soldier Tracker ( Map and GPS Icons )
guy960915 replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hello, im interested with this, how do i change the range? cuz it scan the whole map. i only want units name tag that is visible by me actually, i only want the display name tag on MAP, is there a way to disable all other functions? and, how to change the zoom to display the names, name tag will only display when zoomed in. thanks, -
created a toggle key for adaptive crosshair using Auto Hot Key just want to share this , but i'm not sure if it is okay, i don't want to be branded as hacker, or brand this as a hacking tool. I made this for my campaign and single mission gameplay, nothing more I'm asking if it is okay to share this here?
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ARMA 3 Addon Request Thread
guy960915 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
any mod for Loot detector / item finder / dead body marker? -
MGI Tactical Pack v3 released
guy960915 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
reporting a problem, when GPS mini map is enabled, and game is paused for a long time, when return to game, game will lagged , very terrible lag, -
Question: emptying/dropping vehicle items/inventory on ground?
guy960915 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
been searching all over for this, Question: Ho do you empty/drop vehicle items/inventory on ground? 1. drag items by stack 2. drag items by group 3. drag multiple items 4. script that will automatically clear vehicle crate -
MGI Tactical Pack v3 released
guy960915 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the reply, solved my Display FPS, can marker be added for dead body, sometimes it's frustrating, spending time roaming an area to locate the body i just killed, to loot it.