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guy960915

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Everything posted by guy960915

  1. guy960915

    MGI Tactical Pack v3 updated

    Haven't got to test that part by the way, MOD works on CONTACT using "PLAY MODS&DLC ON" , "PLAY CONTACT" is standalone no MODS allowed. sometimes there's script errors, but did not notice any break/error on the game play.
  2. guy960915

    MGI Tactical Pack v3 updated

    using 3.3.17 it occurs on some unit in missions, showcase, GM. and when recruiting AI inside vehicles
  3. guy960915

    MGI Tactical Pack v3 updated

    when recruiting AI to join my team, sometimes they drop down and crawl. How do i make them normal?
  4. guy960915

    DualArms - Two Primary Weapons

    ERROR when putting riffle with different type of magazine ex. MX rifle black --> standard MX magazine (desert color) MX rifle --> khaki MX magazine MX rifle --> black MX magazine MX rifle khaki --> black MX magazine MX rifle khaki --> standard MX magazine (desert color) after the ERROR, Inventory will not open anymore ALSO, magazine for Black/Khaki MX rifle is lost when you cycle the rifle back to primary slot.
  5. guy960915

    DualArms - Two Primary Weapons

    weapons from Global Mobilization not supported,
  6. Arma 3 v1.94.145.977 , some lines are having error -- fix.sqf line 16, and others any chance for an update?
  7. been searching, all i can find is maximumLoad= i need is backpack to load any mass weapons.
  8. guy960915

    Vehicle Turbo Script

    thanks very much Happy New Year!!!
  9. guy960915

    Vehicle Turbo Script

    great script, it interferes with the sprint key, can someone fix, or point me to other similar MOD ?
  10. update for Arma 3 v1.82.144710 hit index moved bike , 2 lights at index 21 "#light_l", "#light_r"], MRAP , 4 lights at index 25-28 "#light_l","#light_l","#light_r","#light_r"] Marshall has 6 lights at index = 25 -30 "#light_l","#light_l_flare","#light_l2_flare","#light_r","#light_r_flare","#light_r2_flare" B_MBT_01_TUSK_F , has 4 lights at index 22 "#light_l", "#light_r", "#light_l_flare", "#light_r_flare", is there a script command to find just the word "light" in the array, then from there, you will get the index location? i was trying this but could not get it to work , i'm not good at this. hint str ""; _x = cursortarget; 'target veh _array = getAllHitPointsDamage _x; _g = (_array select 0); get the first array only { _st = _x joinstring " "; merge the index , just in case _st = _st splitString "#_,"; remove the # and _ from #light_l_flare = result will be "light" "l" "flare" _st = {_x == "light"} find _st; check if there is a word light if (_st > 0) then check if true { _hitme = (_array select 0) find _x; get the index number _x setHitIndex [_hitme, 1]; }; } forEach _g;
  11. Arma 3 v1.82.144710 i encounter this in sp mission while inside vehicle , open your inventory and transfer your item around, inventory hangs, then cant move anything anymore, temp solution is close and re-open inventory or get put and get in the vehicle again.
  12. 40mm grenade launchers as secondary weapon (r_launcher slot) is there a MOD for a 40mm grenade launcher that can be equipped on the secondary slot?
  13. How do i force ARMA 3 to use my external/PCIe card on dual card setup? I have this dual setup: 1: external/PCI-e - Geforce Card 2: Internal/On-board GPU - Intel HD GPU ARMA 3 is detecting Physx -> CPU How do i force ARMA 3 to use Geforce Physx?
  14. Where do i find radioNames for commandRadio? ex. player commandRadio "SentCmdHide"; where can i find the list of radionames SentCmdHide
  15. just want to add my conclusion for this topic, because there is no clear conclusion to this topic. I'm new with this Arma scripting and it took me a very long time figuring this out. setpilotlight, lightOn, lightOff will not work due to AI behavior. then i read this this made me chuckle, been searching all over on how to force AI to turn the head lights off then this, just destroy the headlights , it never occurred in my mind you can do this. setHitIndex getting all the damage points (used a Debug Console) _x = "I_MRAP_03_gmg_F" createVehicle position player; _hitme = getAllHitPointsDamage _x; hint (format["hit: %1 \n", _hitme]); copyToClipboard str _hitme; Result is a very long line [["HitLFWheel","HitLF2Wheel","HitRFWheel","HitRF2Wheel","HitFuel","HitEngine","HitBody","HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitRGlass","HitLGlass","HitGlass6","HitLBWheel","HitLMWheel","HitRBWheel","HitRMWheel","","","","","HitTurret","HitGun","HitTurret","HitGun"],["wheel_1_1_steering","wheel_1_2_steering","wheel_2_1_steering","wheel_2_2_steering","palivo","motor","karoserie","glass1","glass2","glass3","glass4","glass5","","","","","","","","light_l","light_l","light_r","light_r","vez","zbran","commander_turret_hit","commander_gun_hit"],[1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.934845,0.934845,0.93773,0.93773,0,0,0,0]] at the end of the line, there is this "light_l" ,"light_l" ,"light_r" ,"light_r", from KKs comment is case of duplicate hit selection use HitIndex i did this for testing and confirmation of the HitIndex [ ["HitLFWheel" ,"HitLF2Wheel" ,"HitRFWheel" ,"HitRF2Wheel" ,"HitFuel" ,"HitEngine","HitBody" ,"HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitRGlass","HitLGlass","HitGlass6","HitLBWheel" ,"HitLMWheel" ,"HitRBWheel" ,"HitRMWheel" ,"" ,"" ,"" ,"" ,"HitTurret","HitGun" ,"HitTurret" ,"HitGun"], ["wheel_1_1_steering" ,"wheel_1_2_steering" ,"wheel_2_1_steering" ,"wheel_2_2_steering" ,"palivo" ,"motor" ,"karoserie","glass1" ,"glass2" ,"glass3" ,"glass4" ,"glass5" ,"" ,"" ,"" ,"" ,"" ,"" ,"" ,"light_l" ,"light_l" ,"light_r" ,"light_r" ,"vez" ,"zbran" ,"commander_turret_hit" ,"commander_gun_hit"], [0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0]] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 edit: NOTE: text indent are not align, the 4th line, i numbered it to get the hitIndex, so "light_l" ,"light_l" ,"light_r" ,"light_r" is at index 20, 21, 22, 23. _x setHitIndex [20, 1]; _x setHitIndex [21, 1]; _x setHitIndex [22, 1]; _x setHitIndex [23, 1]; but there is still light can't understand why, so further testing i added this line _x setHit ["light_l", 1]; _x setHit ["light_r", 1]; note: this lines alone will turn headlight off for bikes hahahaha, all head light are off/gone.
  16. 40mm grenade launchers as secondary weapon (r_launcher slot) is there a MOD for a 40mm grenade launcher that can be equipped on the secondary slot?
  17. is there a Show Name Tag (player name and AI name) on Main Map like this mod from nisio77 https://www.youtube.com/watch?v=7OD0elgt4p4 his mod is very amazing, lots of interesting and fun stuff, but i only need the name tag on main map, if i have two rifleman, not easy to identify who's who on main map,
  18. hello, im interested with this, how do i change the range? cuz it scan the whole map. i only want units name tag that is visible by me actually, i only want the display name tag on MAP, is there a way to disable all other functions? and, how to change the zoom to display the names, name tag will only display when zoomed in. thanks,
  19. created a toggle key for adaptive crosshair using Auto Hot Key just want to share this , but i'm not sure if it is okay, i don't want to be branded as hacker, or brand this as a hacking tool. I made this for my campaign and single mission gameplay, nothing more I'm asking if it is okay to share this here?
  20. guy960915

    ARMA 3 Addon Request Thread

    any mod for Loot detector / item finder / dead body marker?
  21. guy960915

    MGI Tactical Pack v3 released

    reporting a problem, when GPS mini map is enabled, and game is paused for a long time, when return to game, game will lagged , very terrible lag,
  22. been searching all over for this, Question: Ho do you empty/drop vehicle items/inventory on ground? 1. drag items by stack 2. drag items by group 3. drag multiple items 4. script that will automatically clear vehicle crate
  23. guy960915

    MGI Tactical Pack v3 released

    thanks for the reply, solved my Display FPS, can marker be added for dead body, sometimes it's frustrating, spending time roaming an area to locate the body i just killed, to loot it.
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