P4R4S
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Needed CleanUp Item script - triggered by player
P4R4S replied to P4R4S's topic in ARMA 3 - MISSION EDITING & SCRIPTING
oh now I see... the init goes in the object and not in an extra init file ... yeh... that makes sense... sorry. The other script I use to repack mags got an own file to initialize the script. I got told that to be the standard procedure. Nice it's working in my test mission now as well. I guess the main problem was indeed that I have put the init in an extra init file within the mission file, instead for just puting it in the objects init, but somehow there also was another weird problem. The object that I used first didn't respond and instead of a yellow mark it had a grey mark (no idea why because it had the very same characteristics as shown in your test mission). In the end I just deleted it and set a new one and this one had no problems. Thanks again. That's perfect 🙂 -
Needed CleanUp Item script - triggered by player
P4R4S replied to P4R4S's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ehm... I tried to get your example mission but I get an errormessage telling that something went wrong. I wanted to have a look how exactly it is made with the variables. I mean I get the idea but the implementation - or right way to implement it - Im not to sure about. Especially since I have never worked with the triggers in the editor. I mean... Im propably missing something here, but don't I have to know how exactly to name the variable since the script needs to know in order to work? I mean... I think I can't just name it whatever I want can I ? Or do I have to change something in the script - put in the variables I give away to the trigger at least? At least I understand that I need the trigger area (done) and give it a name. I guess I than have to insert the variabel for the object 'the collector' in the trigger:execution (I've just placed a Trashcan and named it CleanUp) By now I've put the script in and also put the execution in an init file. Here Im not quite certain if I understand the use of the "full" execution. Am I right that you have created a scipt with several options how to get triggered and by who? So In case I want to only allow it to a host/admin or want to set it to automatic mode - so instead of [this, myTrigger, -1] execVM "cleanup_script.sqf" I put in one of those parameters -
Needed CleanUp Item script - triggered by player
P4R4S replied to P4R4S's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks alot my friend I will try it out and let you know. I'll try on a test mission I've allready set up in order to test scripts and mechanics. -
Needed CleanUp Item script - triggered by player
P4R4S replied to P4R4S's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sorry but this is not what Im looking for -
Needed CleanUp Item script - triggered by player
P4R4S replied to P4R4S's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In case you don't know the mike feature mission or can't remember I've added a link to check out the screenshots I made that might help to get an idea. Actually I realized I messed up adding all the pictures so I did a new one. https://imgur.com/a/auMzLoV -
Needed CleanUp Item script - triggered by player
P4R4S replied to P4R4S's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for your interest Im happy to answer and explain my intention: The Clean Up should be initialized by the players input - pretty much everyone should be able to do it. Just the question if it is relevant if it is a singleplayer mission or a multiplayer or if this makes no difference at all (same deal?). Just like with the Boxes that contain an Arsenal you can initialize to gear up, it should be possible to interact with an object (I like the idea that it is a Trashcan - quite appropriate). If you get close to it, point at the very object (trashcan for example) use the scroll menu and you will get the option 'Clean up'. Click/ enable it and all the items on the floor of lets say 100m (if needed I think I could change that on my own) around this object get removed. Items like magacines, weapons and just all the equiptment. No vehicles and no objects inside of containers in this very area tho. Just items on the ground. The hole deal about this is players spawn in, get their equiptment from the arsenal and very often they just throw away what they don't need or they test out stuff or whatever. Result is in more or less short time the hole place around the arsenal is littered with 'trash' - as more people doing it as worse it gets in less time. This Problem I want to solve because it is just useless ressources and at some point this makes itself noticeable in the performance. Without such a feature I find myself quite often in situations that I take an empty bag and just pick all the items up to than delete the bag in the arsenal to get rid of it. I like it clean 😛 But Im sick of that. Actually Im sick of players that cannot just delete the stuff they don't need in the arsenal or just load their safed loadout but instead throw away half empty mags. I also think it would be better than a script that is automaticaly searching the area every now and than and clear items on its own. So it should be just initialized if needed and the players decide. I mean in general there is a feature that clears items and stuff if there is no player around but in the arsenal/ spawn area this somehow does not work, maybe because there is allways players around I don't know. But actually I like this idea in general. Seen it in other variants on other servers or missions but I really love the MIKE FORCE way to deal with this problem. -
Needed CleanUp Item script - triggered by player
P4R4S posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, well ... not sure how well visited this forum still is... propably not much but I want to try anyways. I've allready tried ask some people I know and thought could help and in the Arma3 Steam forum but well... so far no sucesss. I'd like to use a script for missions and eventually a server. The hole idea here you would know if you've ever played the MIKE FORCE mission from the content creator DLC SOG Prairie Fire. (the screenshots bellow are from it and portrait the hole deal). It should be the same scheme. Items on the ground of a specific area or radius around a set area should be deleted. In the Mike Force Mission the trigger and I think also focus or starting point is a trash can (could basically be any object) the player can interact with to call up the script/ command in the scroll menu "Clean up" to clear the close area from littered item players have droped/ thrown away. I've tried to recreate this by using the public set script from this mission but it didn't work. Main problem - I have allmost no idea of scripting and just cannot comprehend it. I get the feeling like it is connected to other scripts. For some reason it's not even working in the very same mission when opened and played in the editor. The option just would not pop up. It only works when the mission is started in multiplayer (by hosting a server). By now I think I've learned how the deal with finished scripts is. Basically you have the acctual script in a .sqf file and a init.sqf file that pretty much tells the game to initialize the script(s) named inside of it. Those two have to be put inside the mission folder. Here Im not sure if it is allready a difference if its a sp or a mp mission or if it is the same deal, just another folder. For this very script I get the idea that in the script there has to be set a variable you have to give an object ingame as well, in order to let the game/ script know where the player can call this script and where this area is set. I've might be able to change variables and the size of the area and set the variable to the very object I want to be the well... Initialization point, but Im just not able to write the script. That's a language I not speak, I've tried and so far I've failed. So I ask someone able to do that, to help out creating it and if needed give instructions or just ask for his knowledge. I hope someone is whilling to do that for me and that it isn't to hard / complicated. I mean I believe I get the logic and it actually sounds simple. At least if it stays that simple and doesn't get more added to it. But well... could be absolutly wrong. In the end pretty much every kind of script and command would be to much for me allready so I don't judge but leave it to the people able to ... maybe I'll be able to get it done myself without any help one day eventually. https://imgur.com/a/ptn1JpF -
Hello there, Im looking for a script that allows you to repack Magazines together by pressing a keybind like for example "cntrl+R". So for example 2x 30Rnd magazines with both 16 Bullets left, pack together to 1x 30 Rnd and 1x 2Rnd. It should work with RHS Mod - weapons/ magazines from mods in general if that is somehow possible. I was using a mod doing that before but that mod I had to realize is outdated and not working anymore. I've found another one that makes it possible to repack mags but with a menu and I just don't like it. Actually I like the idea to have a keybind pressed and than a short animation is played like the healing animation, while in the meantime the magazines you have with missing bullets get packed together, and maybe also a displayed message that tells "Magazines repacked". I've seen it right that way on a Server Im playing on... unfortunately i doubt they will allow me to use it.
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Even that I doubt that something ever changes and even more than I will make those changes happen, with the all time known problems of Arma 3 Units availability and I feel quite stupid trying it anyways once again for the like... fifth time now I think - well here we go again... I mean Support does not feel responsible to take troubleshooting about Arma 3 Unit service being down once again for months aaaaand propably only a few give any damn too, but here I am... What else can a guy like myself do to show some sympathy and interest, to get some attention for a problem to obtain changes? I not even get told what the problem is... I mean sure... I cannot help fixing it what I feel sorry for but on the other side... it's the duty of the operator of the website and service I think... and there must be somebody in charge of that (?) Anyways... Even that I allready mentioned it and it should be quite obvious what I'd like to request - Arma 3 Units service being down once again for I think at least two months allready (once again - I mean it's sad that it is rather surprising if it works for once than it being unavailable). If I open the Launcher (and I do alot, cause I play Arma 3 allmost every day) I allready get welcomed by the message "Arma 3 Unit Service not available". If I try to open the website I get either no access at all (like website not found) or Im able to join the website and I get this "We encountered an error. If the problem persists, please contact us as via email at support@bistudio.com." - well I did that but either I get no reply at all or I get something what pretty much lets translate into "We are not responsible for that - we don't care" great customer service... No seriously... would you PLEASE consider to fix the Service? I really like having this feature and after I had a problem with old Squad.xml (what does not work for me anymore for unknown reasons) the Arma 3 Units is my only option here...
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Hello my Dear Arma people, I have a problem with some of my Arma 3 Units. To be exact: the Emblem ingame... and Im actually not sure how to describe it. But I try... While the emblem is in a normal appearance in the menus etc. it is not in the acctual game - be it on the uniform or on vehicles. It somehow is kinda to sharp or maybe blurred and shiny or... glittering - especially when in motion - but as I said ONLY ingame. I had one single unit yet what Emblem did not have this kind of problem what is shown just how it is and actually it is not all to different as the other pictures I had in use (not less or more sharp or more colors or whatever), but now I tried to make another emblem and again the same freakin problem... well... Im looking for the reason why this is happening and even more how I can fix that. I try to show you what I mean but... on pictures this is not all to... visible but maybe you get what I mean anyways... I've put three of the best examples here: https://ibb.co/NmZzz3h and this is btw the original from the website and the acctual file: https://ibb.co/9wMH6PB https://ibb.co/yfk8JQQ I hope somebody can help me here... cause Im sick of wasting work and effort to create and edit those emblems 😞 Thanks -Paras
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Here my feedback to the Unit System. After the old way to make a Squad.xml did not work for me anymore because of an unknown problem what did not allow me to change this xml for me or join another it was a very welcome alternative way to implement this option I didn't had anymore. I like this way to individualize yourself and give a way to identify you and your group to others alot and used it since 2014. Anyways... I also think there is a need to improve the system and make some changes and or add more settings - make it a bit more userfriendly so to say. First of all: if you create such an unit you allready geting trouble because you HAVE to make a description and this needs to have a minimum of 125 characters and this my dear people is exactly the problem why some of you were not able to open a group because you haven't realized that this is absolutly necessary - I did not at the beginning as well. If you have reached the 125 and everything else necessary is done as well you're good ... otherwise you are unable to go on. The 125 characters are to much in my opinion and should be reduced to an absolut minimum of maybe 25 or you change the need of this description what would be probably even the best idea. I mean It should be your decission if you want to add a description or not and shouldn't be forced especially not if there is not much or anything at all to say... So it should be optional and not required. Im not sure but I also think the biography isn't optional as well what it should be as well. Next thing I've noticed... others as to the Squad.xml it seems like you can't add a short comment what would be shown in the game (in the playerlist under the users profile). At least I've not figured out what to edit to add this comment but I would like to add some few words - of course optional as well! Than it should be also optional what characteristics it has. I mean if the "principal attitude" and "gameplayfocus" is not clearly defined why force the people to just do this? Another thing I've noticed. You can't edit the units ranks. Only if you allready got members with the rank but you can just edit this players rank and not the rank itself. If I say for example Rank 7 is General it would be only for a specific player but not the others with the same rank but if I want to clearly define what this rank should be this would be helpful. So an option to just make this possible would be nice. Well... this was it from my side. Thanks for this oppertunity and a way to easy realize this with the unit system but please... get rid of this stumbling blocks 😉
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after it did not work for around 12 hours it's now up again... I still wonder what's was going on but nevermind.
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Hello, Im not sure if only I have this issue but the Unit service seems to be down. The service does not load, my unit does not show up in the launcher but also ingame and in the end it just tells me that the service is unaccessable and when I try to go on the website it does not load. After I finally found a way to solve my problem with changing my Squad.xml in this way it's now not working anymore but why? What's the problem and is it a general issue maybe because the developers just overhaul it or something or is it once again just only for me? It's the hole day offline as it seems and I wonder why and also if it will come up again in an estimated time. I just do not find any informations about it and Im quite suprised. sincerely Paras
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Hello, for some time now I have a network problem what's causing that Im not able to use Steam in online mode but only offline. I think this is causing another issue I have with ArmA 3. When I try to play (singleplayer) scenarios in ArmA 3 I allways get the message "User is not logged in" and the scenario does not start for unknown reason. I mean... it does not make sense at all that I have to be logged in to play :l I tried to find a way to fix this problem but seems like there is no (known) solution. It would be great if I could get some help here
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Hmm I really need to apologize... It was quite obvious but somehow my device I used didn't show me the blogs so I missed that part and only seen informations about MiniDayz in General... But I still wonder when they plan to release it... Acctual I still haven't found any acctual news. No statusupdates and such things only some pretty uninteresting stuff about the franchise in general etc.