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Johnny Drama

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Everything posted by Johnny Drama

  1. Johnny Drama

    [SP/CO8] A 3 - Antistasi Altis.

    thanks for the info. so i suppose stratis using also the new way for roads? well i tried it and i got the exact same error like before with A2 maps: "t" markers only at about 30-50% of all towns. would really appreciate if someone with a bit more experience in scripting could check it out. http://pastebin.com/dq2YcGZm"undefined variable in expression _pos line 39" (taken from initZones.sqf)
  2. Johnny Drama

    [SP/CO8] A 3 - Antistasi Altis.

    just like using vanilla stuff like units, maps, etc.. i always just wanna throw up when i hear the sound of an ugly MX gun.
  3. Johnny Drama

    [SP/CO8] A 3 - Antistasi Altis.

    well, im still new to scripting, but ive tested it quite a bit on chernarus and it was working better than i expected. i think we just gotta wait until barbolani comes back from holidays or maybe some experienced scripter can figure this out...
  4. Johnny Drama

    [SP/CO8] A 3 - Antistasi Altis.

    i spent my last day checking alot of his code and i think he has designed it to be easily ported to any map. i didn't find "a lot of files specially generated for altis". well its basically only the roadsDB.sqf which is for altis only( and the location of radio towers in the initzones.sqf + names of the towns - but those 2 are easy to put in manually). im just curious how the roadsDB.sqf has been generated. ..and although the script gives me this error, patrols seem to be working.. why would he also add a script which analyzes custom maps if he didnt intend to design this mission to be ported easily?
  5. Johnny Drama

    [SP/CO8] A 3 - Antistasi Altis.

    well barbolani posted in the steam comments, that is possible to port the mission in 30min! actually everything is working well, its only this little script which makes problems. it checks the town names and marks them with the "t" next to it and it seems to also do some kind of street calculations (lines 47-60). for altis he has predefined the towns (initVar.sqf line 265) and in the roadsDB.sqf is the other array(not sure what this does though, AI waypoints maybe, for patrols?). it would be no problem to have the names of the towns of takistan or cherna or any other map in the initVar.sqf aswell, but what about all those hundreds of coords in the roadsDB.sqf ?
  6. Johnny Drama

    [SP/CO8] A 3 - Antistasi Altis.

    Thanks for this masterpiece barbolani! Anyone successfully ported this to another map? I've been trying all day long but can't get it to work. here is my problem: the only thing i changed was basically the initZones.sqf, like described in the sqf. i did only change the markers according to the ones in editor. it seems that there is something wrong with the initzones.sqf line 35-93. the script that checks the towns and put the marker next to it, which shows who controls it. same problem on chernarus and takistan: about 1/3rd of the towns get the marker and then there is the same town in each map which always gets the same marker twice and about 2/3 of the towns dont get a marker. i get error "undefined variable in expression _pos" line 73. http://imgur.com/a/iy8kI so this part of the script doesnt run when the map is altis, but i am still too new to arma scripting to figure it out myself. here is a link to the unmodified and newest initZones.sqf : http://pastebin.com/Ga0Zs3dw thanks in advance!
  7. REQ JOIN RED - Olonson
  8. can confirm this bug to appear pretty random. seems to be something wrong in the mission selection initialization of custom missions. after you have loaded the mission once and go back to mission selection, the custom picture sometimes appears. so its not a fault of wrong picture settings because the game can load it.
  9. can confirm this. only works in sp or lan(host). as a workaround i am using this: group1=group this; //in units (groupleader) init or in init.sqf with unitvariable instead of this group1 setGroupId ["YourCallsign"]; //in init.sqf
  10. forceSpeed 0; is probably better than disableAI "MOVE", because disableAI "MOVE" usually makes the unit stop rotating 360°. can only confirm this with AI units, not tanks.
  11. hey mate. i am new to arma 3 mission making (just hit 100h in the editor). i created 2 missions since arma was released and both work without problems on my dedicated. after realizing that you need to use other commands when doing mp missions i searched for coop frameworks. in the end i chose FHQ Tasktracker + FSMedit to work with. it basically takes care of the task system and provides JIP support. i started with this: http://ciahome.net/forum/mission-making/multiplayer-mission-making-manual/ its a bit out of date, (because we now have remoteExec to work with) but the tutorial about the convoy ambush is 99% working (just a spelling mistake in the code and 1 minor change to one command). after i had finished the tutorial i understood how the fasttracker was working and it was basically just 4-5 new commands i needed. so let me know if you need any details. i think i still have my version of the tutorial somewhere (needs whole cup package though). if you are interested i could upload it and you can check it out. although i recommend trying to do the tutorial on your own first :) so i used the tutorial to work with FSMedit and make multiple objects and so on. just learn to work with it.
  12. Johnny Drama

    Found In errors rpt logs

    on sunday i had problems with 3den enhanced and its buggy custom triggers creating a dependency. ive recorded logs in different situations and they all show this msg too. http://pastebin.com/cmtg2JJ7link is at the bottom if youre interested.
  13. Johnny Drama

    Error when loading the scenario

    have you renamed the .pbo to mission.Map.pbo, like mission123.Stratis.pbo? has the .pbo been created with 3den enhanced? if you dont know try enabling 3den enhanced when starting the mission. there was a dependency bug with triggers lately.
  14. Johnny Drama

    [WIP] Terrain "X-Cam-Taunus"

    awesome work guys.
  15. Johnny Drama

    Facewear Won't Initialize When Using Arsenal

    this issue happened to me the first time after this patch: https://dev.arma3.com/post/spotrep-00053
  16. Johnny Drama

    EDEN Editor BUGS

    i can confirm this.
  17. Johnny Drama

    3D Editor EDEN Trigger Problems?

    hey, ive been doing arma missions since eden came out and when triggers were bugged i spent 2-3 days reading into this locality topic and learning how to do coop missions who work in SP, Lan, and Dedicated. so with the help of alot people i am now using FHQ TaskTracker for Join-in-Progress feature . i use alot of sidechat to simulate voice chat between AI + the players and hints ofc too. ive rebuilt a whole mission after the hotfix and ye, triggers are working alot better, but still not 100% reliable on clients. (like ~10-20% of the triggers when using hint ""; didnt work on clients sometimes) so this is what im using currently to make sure everything works even with buggy triggers: Since it seems that all triggers work absolutely flawless on the host, we need a command that executes from the host and tells every client (+the host too if its a lan game) to execute the command like hint or sidechat : if isServer then {[unit1, "bla bla"] remoteExec ["sideChat"];}; if isServer then {"This is a hint!" remoteExec ["hint"];}; these pages will help you understand: https://community.bistudio.com/wiki/remoteExec http://www.kylania.com/ex/?p=26 works for me in SP, LAN as host or client, dedicated as client.
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