Jump to content

Tuskegee_99th

Member
  • Content Count

    219
  • Joined

  • Last visited

  • Medals

Everything posted by Tuskegee_99th

  1. Tuskegee_99th

    [CO06-16] Sweep and Clear

    Great, I'll give it a try with my group this weekend. Thanks.
  2. Tuskegee_99th

    [CO06-16] Sweep and Clear

    And where does one download the mission to try it out?
  3. The 'sector control' game mode in Arma 3 is probably the closest to Battlefield 2. I have played both games a bunch and I might suggest that if your looking for Battlefield 2 like gameplay then Arma may not be what your looking for.
  4. Working fine for me with that version of TS
  5. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Hi code34, Would it be possible to change the number of enemy units spawned per sector? Sometime it seems like the number of units is to low, easy to defeat. Maybe scale the number of enemy based on the number if players on the BLUFOR side or add a parameter to control the min and max numbers of units per grid sector. Just a suggestion, love the progress on the mission.
  6. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Yes, I meant starting time, sorry.
  7. I don't know much about the Mk-1. Can it accommodate larger magazines?
  8. Just out of curiosity, why does it need to be changed?
  9. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Hi code34, I saw you posted in the CUP forum and asked the question about the issues with many of those maps. Just so you know, there is a separate thread/topic for the CUP Terrains. You might want to try to re-post your question there as well. I will also ask. I noticed someone else posted that it's affecting his mission as well so maybe we'll get some attention. One request for today, how about a parameter for time of day? Thanks.
  10. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Hi code34, I've had a chance to try it out only briefly so far... Thanks for the turbo parameter. I've noticed on most terrains that the mission seems to avoid urban areas when creating AO zones. So, for example, on Zargabad, the vast majority of the time when the mission starts the vast majority of the zones are just open desert. Is that intentional and is it modifiable? Or, is it just a result of the way the script searches for viable areas? Also noticed that on some terrains in the CUP Terrains pack the mission does not work at all, for example Evernon or Malden. And in some cases the mission while it does eventually work on a particular terrain, needs to be started several times before it fully works and you are presented with the opening menu. In general, really liking the changes.
  11. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    I was referring to fatigue not weapon sway.
  12. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Hi Code34, We have been playing the latest beta, here's some feedback... 1. Players seem to be moving much faster than previous versions and vanilla ARMA. This is in all movement speeds, walk, jog, sprint. 2. I'm not sure the no fatigue parameter is working correctly and may be related to 1. I would prefer leaving fatigue be left at default vanilla. 3. Made a copy of the mission for the ProvingGrounds in CUP Terrains and many of the red zones ended up outside of the detailed terrain. I'm pretty sure this is party because it's such a small terrain, lots of fun though. 4. Noticed that sometimes enemy and friendly helos were spontaneously being deployed via parachute with any 'player' calling for any vehicle. That's it for now. I will come back with any others we can come up with. Thanks for the great work.
  13. Tuskegee_99th

    Control Setup Issues

    You don't have to unplug it. Just disable it temporarily in the controls configuration panel. Then assign all the keyboard keys you need to. Then re-enable the joystick. Works for me.
  14. Has there been any update on when ACRE will be compatible with the latest version of Teamspeak 3 version 3.1?
  15. Tuskegee_99th

    RH Acc pack

    Any chance that this error " No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'. " Will get fixed for the RHM4/M16 pack? Love those rifles.
  16. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Great, I'll update to this version today. I was at an airport both times I tried to spawn an air vehicle. Once at the main airfield on Altis and the other time at the AAF airfield south of the main airport, No air vehicles showed up in the list. This was in v1.39.8. I'll try again with this new version. I've noticed that some RHS assets are available if the mods are active, but some are not, like the RHS HMMVs. It would be cool if we could use those.
  17. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Great work on the 1.39 version of this mission. My group is already enjoying this a lot. Couple of questions if you don't mind... 1. We noticed that even if we disable the convoys via the parameters in the lobby, they still are created from time to time. 2. We can't seem to spawn any air vehicles. Is that intentional or are we missing something. 3. Is there any way to disable enemy vehicles completely? We are a small group and even a few enemy vehicles makes it a fairly unbalanced fight. Thanks.
  18. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Ah, that's a good idea. Thanks.
  19. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    I tried both restarting arma and the computer and 1.39 still will not start, 1.34 works fine. I wonder if I may have gotten a corrupt download from dropbox. Any chance you could provide a zipped up copy to download. That usually helps protect it from possible transfer damage. I'll try downloading it again.
  20. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Regarding my last post I am aware that you can create loadouts offline and then just quickly load them in mission and I agree with your other comments. Sometimes the discipline is difficult but that's something I'll have to work on. Anyway I just downloaded v1.39 from the dropbox link but I can't get it to start when hosting a local LAN server. I even tried it with no mods loaded to make sure it wasn't a mod conflict. I click play and it never leaves the mission selection screen. What could I be doing wrong? Also is 1.39 the first version that is compatible with other terrains or can 1.34 also be run on other terrains? Thanks for the great work.
  21. Tuskegee_99th

    [MP][COOP] COMBAT ASSAULT - Official Thread

    Hi, One of the things that has frustrated me lately is any mission where the virtual arsenal is available to players. There are several problems with this; First: Players often spend way to much time at mission start or during respawn in the arsenal trying to build or tweak their loadouts, to the detrement of the gameplay for the other players Second: There is far to much temptation for players to try to become one-man-armies and carry much more than they should, and then complain about fatigue Third: Virtual arsenal reduces the focus on teamwork as players build loudouts to their liking rather than their role in the team. One possible solution I can think for this is to think about incorporating "Loudout Transfer" by S. Crowe, I think. And offering an option in the parameters to have either virtual arsenal or loudout transfer at mission start and during respawn. Loudout Transfer provides the possible to have role based loudouts that reside on the server and would be the only loudouts available. I'd love to hear thoughts from you and others.
  22. Tuskegee_99th

    [COOP] Vigilancia Aeternum

    Hey Nikander, The download link on the site leads to a 404 error.
  23. What kind of plane? Most planes can't hover.
  24. Tuskegee_99th

    Enemy occupation system (eos)

    Did you place a game logic and name it "SERVER"? That's what I always forget.
  25. Tuskegee_99th

    Dynamic Combat Generator

    I don't think that's where my dedicated server will read from but I'll give it a try. Thanks
×