UNIT_normal
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39 ExcellentAbout UNIT_normal
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Republic of Korea
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[Release] Enhanced UAV Intel
UNIT_normal replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay. In my opinion, It is one of great script. Thanks for making this one. -
[Release] Enhanced UAV Intel
UNIT_normal replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't understand why this script should be run on server. Could you explain, please? I just find out your script does work fine in player side with some modification. (Didn't do full test but it is working.) -
Thanks for making great mission framework! My community thinks this is great mission to put on our server. But how can we translate mission? I couldn't find anything on stringtable.xml except one sole string.
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Trait Changer by UNIT_normal This allows you to change between default traits and custom traits. You can define your own trait setup in TC_init.sqf. Known Issues - This don't change actual unit class. Installation 1. Put Trait_Changer folder on your mission folder. 2. Put stringtable.xml or copy & paste contents to your stringtable.xml. 3. Add this to init.sqf. [] execVM "Trait_Changer\TC_init.sqf"; 4. Add this to object that you want. 0 = this execVM "Trait_Changer\functions\fnc_TC_object.sqf"; 5. Add this to description.ext. #include "Trait_Changer\defines.hpp" #include "Trait_Changer\TC_GUI_controls.hpp" #include "Trait_Changer\TC_GUI_classes.hpp" Option - In TC_init.sqf, you can set trait limit on server. Download https://drive.google.com/open?id=1GcMnaFlJdONlvaEcTMDTxugFcQzDqhVO Changelog
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[Release] Pylon Preset Allocator for Plane
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't know how to make addon. So it cannot be done soon and I think there are better solution for that since my intention isn't addon things. I like blast too, but there are so many people like blast too much and even give some blast to friendly infantry. -
[Release] Pylon Preset Allocator for Plane
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think there are better option than this in your case. My intention is giving players pylon customizing without bombing everywhere with cluster bomb on public server that runs persistent missions. -
[Release] Pylon Preset Allocator for Plane
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Every possible weapon on Eden Editor will work. If you didn't put your custom presets on PPAP_init.sqf, you will have presets in Eden Editor - Attributes... - Object: Pylons Settings(default presets). If you put your custom presets on PPAT_init.sqf, you will have your custom presets below default presets. -
wogz187 started following UNIT_normal
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[Release] Vehicle Appearance Manager GUI
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This script already uses hidden(unused) textures. (ex. NATO texture Gorgon and Black texture Hummingbird that you mentioned.) I applied only completed hidden(unused) textures. Incompleted textures are not included on this script. -
[Release] Pylon Preset Allocator for Plane
UNIT_normal posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Pylon Preset Allocator for Plane by UNIT_normal This allows you to change between default presets and custom presets via GUI. Known Issues - If armament name is long, armament name will be displayed in 2 line. - Pylon name could be displayed wrong. Installation 1. Put PPAP folder on your mission folder. 2. Put stringtable.xml or copy & paste contents to your stringtable.xml. 3. Add this to init.sqf. [] execVM "PPAP\PPAP_init.sqf"; 4. Add this to description.ext. #include "PPAP\defines.hpp" #include "PPAP\PPAP_GUI_controls.hpp" #include "PPAP\PPAP_GUI_classes.hpp" Option - In PPAP_init.sqf, you can enable multiple check systems. Download https://drive.google.com/open?id=10K7WqDj0fTmi_mERGhBtMs7E_1mNiq3w Changelog It's my second GUI creation. I hope it works well! If you have any problem, please reply on here. -
[Release] Vehicle Appearance Manager GUI
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I didn't upload on Armaholic myself... I don't know why this is on there... (confused) I didn't expect that kind of problem... -
[Release] Vehicle Appearance Manager GUI
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's weird. My friends(They makes scripts and help script test.) didn't get any problem. My mission just saved properly so you just should put VAM.VR or VAM_alt.VR folder from zip file on C:\Users\*USER_NAME*\Documents\Arma 3\missions. I think you just messed with 'Save As'. Or unzip with improper way. Anyway have nice day with my script! -
[Release] Vehicle Appearance Manager GUI
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I included mission.sqm because it is demo mission. Please try demo mission and tell me about result. If you can, upload your mission and send me through reply or message. I think you have some missing files in VAM_GUI folder. defines.hpp VAM_GUI_controls.hpp VAM_GUI_classes.hpp If these files are missing, you will get error message that you got. #include "VAM_GUI\defines.hpp" #include "VAM_GUI\VAM_GUI_controls.hpp" #include "VAM_GUI\VAM_GUI_classes.hpp" How about write new description.ext and copy these lines? It might be unicode error things. -
[Release] Vehicle Appearance Manager GUI
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In 1.30, now you can place marker area to make service area. -
[Release] Vehicle Appearance Manager GUI
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes. You can paste it anywhere between your strings. Just don't break its form and your strings form. -
[Release] Vehicle Appearance Manager GUI
UNIT_normal replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Select everything between <!-- VAM LINE START --> and <!-- VAM LINE END --> in stringtable.xml. And copy it and paste to your mission stringtable.xml.