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7 NeutralAbout gza036
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I have 1.96 and 1.99 installed for using a few different mods that were compatible with each. Windows 10 has completely broken OFP 1.96 for me. The Windows taskbar is visible, Alt-tabbing and changing resolutions crashes the game. In "Cold War Assault" 1.99 there is an annoying black bar on the top with two white spots on each side. Changing resolutions doesn't fix it. Quite a shame.
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pfft, I just noticed the same problem, black bar with little white spots on each corner. Changing resolutions doesn't fix it.
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huuuuh? I'd give them animations... but models, textures and sounds....? That's crazy. Why does everyone use JSRS, dynasound..... Will be interesting to see.
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RHS m4's and AK's vs BIS...?
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BloodLust (Version 2022.04.13)
gza036 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was messing around with this + the new Unsung mod release. Noticed it doesn't work with a lot of the US units. (no blood) Wonder why that would be? -
BloodLust (Version 2022.04.13)
gza036 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This has just become outstanding... absolute must have! Getting it to work in multiplayer must be a huge pain -
BloodLust (Version 2022.04.13)
gza036 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
woah, yeah that looks sick. I need that! keep going :) -
BloodLust (Version 2022.04.13)
gza036 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really loved what I saw in the video on Armaholic. So I tried it out but the blood looks almost black now, and the bouncing gibs leave kind of a strange star pattern away from the body -
Radar Fix - Changes Arma 3's default radar directions to alphabetical values
gza036 replied to Kingsley1997's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not really a "fix", pilots communicate bearing in degrees -
COSLX - An updated version of the original SLX Mod
gza036 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I figured out what was causing it... It's playing sounds in jsrs_movement.pbo, in the "noises\Hits" folder. Some of those make a sound of a bullet too, while in the vanilla game they don't Hmmm, Where in COSLX could I change exactly which sounds play? -
United States Air Force( 2015)
gza036 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right, but players need missions, and missions need mission designers with scripts. How else are you supposed to control what loadout AI planes have....................? Not to mention you're completely eliminating the ability to start missions in-flight. Sometimes this is needed. Kind of a big detail. -
Air Combat Mission, G force blackout/sound effects
gza036 replied to gza036's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's amusing to test the max G that different vanilla and addon aircraft can achieve... (or when crashing and it spikes to 100) I don't suggest getting into a turning fight with the Su-35 which can pull 17 :lol: yes, post-processing effects are needed, but I don't know how to properly implement them. -
United States Air Force( 2015)
gza036 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right, don't get me wrong, I'm very grateful. I mean, there's a fully functional AC-130, it's incredible. On the other hand, the only f-16 you can spawn has a SEAD loadout, and the only thing preventing that is a .txt file explaining how. lol Maybe it's in the works. -
COSLX - An updated version of the original SLX Mod
gza036 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey I still like to use this mod and also trying out your COWarMod There seems to be a conflict with COSLX and JSRS1.5 It seems that when a wounded guy is bleeding, whenever his health decreases a bullet impact sound plays along with him screaming. I thought people were shooting at me until I figured out it was just an errant sound playing. Any idea how I could fix this? I tried opening up SLX_shout.pbo and SLX_wounds.pbo and messing around with a few things to narrow it down, but couldn't figure it out. -
Air Combat Mission, G force blackout/sound effects
gza036 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Creating an air combat scenario with some added features. GLOC (G-force induced loss of consciousness) has been simulated in ACE3, but I'd like to incorporate it into my mission for non-ACE users and add some extra stuff. Namely, "hick" maneuver sound effects that I want to play while under heavy G load. <<<I think I can figure that part out For measuring G's. I've adapted some of ACE's code, credit goes to KoffeinFlummi and esteldunedain. This displays G's in-game: Please help me create the tunnel vision black-out effect. I've studied the biki, searched, and tried to implement ppeffectcreate/enable/adjust/commit... But can't figure out how to do it properly. here is a relevant part of the original ACE script if that helps: