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booshisloose

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Everything posted by booshisloose

  1. Hello everyone I am trying to install a vanilla Arma 3 dedicated server on a AWS (amazon webservices) Linux box. I have been using this guide in installing Steam and Arma 3 https://medium.com/arma-3-server-administration/installation-and-configuration-of-an-arma-3-linux-dedicated-server-7875c9030b7#.gu28x7yuf Before that I was using this guide https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Instructions_.28Linux_o.2Fs.29 Each time I get is a Steam api failure. I have attempted to use the troubleshooting thread to no avail. I have tried multiple clean installs of everything. Each time, the error is the same, Steam api failure, Followed by the list of mods not showing the arma 3 directory (NOT FOUND). I have spent too many hours on this, trying to google this and search the forums and I am at my wits end. Does anyone have any idea what Steam api failure even means? Google will not give me an answer. This I believe is the RPT log. ubuntu@ip-172-31-21-128:~/installarma3/install/public$ ./start.sh 1:24:28 SteamAPI initialization failed. Steam features wont's be accessible! 1:24:32 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ 1:24:32 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ 1:24:32 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ 1:24:32 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ 1:24:32 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ 1:24:32 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ 1:24:32 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ 1:24:32 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ 1:24:32 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ 1:24:32 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ 1:24:32 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ 1:24:32 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ 1:24:32 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ 1:24:32 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ 1:24:32 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ 1:24:32 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ 1:24:32 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ 1:24:32 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ 1:24:32 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ 1:24:32 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ 1:24:32 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ 1:24:32 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ 1:24:32 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ 1:24:32 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ 1:24:32 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ 1:24:32 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ 1:24:32 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ 1:24:32 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ 1:24:32 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ 1:24:32 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ 1:24:32 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ 1:24:32 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ 1:24:32 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ 1:24:32 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ 1:24:32 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ 1:24:32 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ 1:24:32 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ 1:24:32 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ 1:24:32 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ 1:24:32 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ 1:24:32 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ 1:24:32 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ 1:24:32 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 1:24:32 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ 1:24:32 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ 1:24:32 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ 1:24:32 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 1:24:32 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/ 1:24:32 Updating base class ->GrenadeLauncher, by a3\weapons_f\config.bin/cfgWeapons/UGL_F/ 1:24:32 Updating base class ->Rifle, by a3\weapons_f\config.bin/cfgWeapons/Rifle_Base_F/ 1:24:32 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/ 1:24:33 Initializing Steam Manager 1:24:33 unable to load cached items meta info. save and update functionality will be broken 1:24:33 Steam Manager initialized. 1:24:33 ============================================================================================= List of mods =============================================================================================== 1:24:33 modsReadOnly = true 1:24:33 safeModsActivated = false 1:24:33 customMods = true 1:24:33 hash = '610C3FBA5792AD2FE0F216CECBEBFE404680AC72' 1:24:33 hashShort = '241c7f96' 1:24:33 name | modDir | default | origin | hash | hashShort | fullPath 1:24:33 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1:24:33 â€â€â€â€ | â€â€â€â€ | false | NOT FOUND | | | 1:24:33 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 1:24:33 Arma 3 Marksmen | mark | true | GAME DIR | a3cb8bd430002971f7ecedb65aca970ce6a3e880 | 3021f00c | /home/ubuntu/installarma3/install/public/mark 1:24:33 Arma 3 Helicopters | heli | true | GAME DIR | 21385ab46a1a725af129e211d3a9f73b047d1c83 | 5c1dd0e0 | /home/ubuntu/installarma3/install/public/heli 1:24:33 Arma 3 Karts | kart | true | GAME DIR | fc0cb7d662348d9651bfc620aff863ad545e0346 | 4bdcb8a9 | /home/ubuntu/installarma3/install/public/kart 1:24:33 Arma 3 Zeus | curator | true | GAME DIR | 352756ce4c2c2b788be47fb754e3426ef3b8ba3d | c6890f55 | /home/ubuntu/installarma3/install/public/curator 1:24:33 Arma 3 | A3 | true | NOT FOUND | | | 1:24:33 ========================================================================================================================================================================================================== 1:24:33 InitSound ... 1:24:33 InitSound - complete 1:24:33 Dedicated host created. 1:24:33 PhysX3 SDK Init started ... 1:24:33 PhysX3 SDK Init ended. Attempt to override final function - rscminimap_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplaysinglemission_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplayremotemissions_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdiary_script Attempt to override final function - rscdisplaystrategicmap_script Attempt to override final function - rscdisplaycommon_script Attempt to override final function - rscdisplaygarage_script Attempt to override final function - rscdisplayloading_script Attempt to override final function - rscdisplaycurator_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplayattributes_script Attempt to override final function - rscdisplaycommon_script Attempt to override final function - rscdisplaydebriefing_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script 1:24:35 BattlEye Server: Initialized (v1.207) 1:24:35 Host identity created. [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 107410 1:24:35 Game Port: 2302, Steam Query Port: 2303 1:24:35 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 Arma 3 Console version 1.54 : port 2302 1:24:36 Connected to Steam servers Sorry, I don't know how to collapse the code box :(
  2. Hey TeTeT First off, thanks to everyone involved in this mod its really fantastic! My question is, on the armaholic link there is a picture of what I believe to be the (c1 -c2?) greyhound with folded wings on the deck. Do you know if this aircraft is available anywhere? Is it available as a standalone download? It looks really well modeled and well done. I always loved the idea of a small transport plane that can be launched from the carrier.
  3. Hey dazholmes I figured out that when it gives "steam api failure", it means nothing really. It turned out my problem had nothing to do with this and the dedicated client was failing due to a muckup on BI's end. At that particular time, the updates had done something funky to linux clients. My advice is to switch to a box running windows. That way I was able to use TADST - http://www.armaholic.com/page.php?id=11655 It makes everything a lot more simple. If you just google installing a dedicated client on windows, it will show you how to make a .bat file that automatically updates your arma client to the latest version. If you need help doing this, feel free to ask!
  4. booshisloose

    Werthles' Headless Module

    Hi I was wondering if you could give me a hand making a HC for my dedicated windows server. I'm using TADST - http://www.armaholic.com/page.php?id=11655. This pretty much gives a user friendly UI to change settings, maps etc. I am not sure how this would effect the HC client. I have been using the guide you included in the documentation, but I am very confused when you are talking about the "If you will run the HC on the same machine, go to iii), then enter: connect="-connect=localhost"; " Do you think you could walk me through using WHM on a dedicated Windows machine? I am running the HC on the same machine I am running the dedicated server on.
  5. First off, This looks fantastic! Thanks for sharing it! I had just a quick question about this part. My (very small) group uses ALIVE for the dynamic mission setting, along with a zeus player. Do you have any idea on whether this would be compatible with ALIVE? Also, Here is a guide to signing PBO's http://www.armaholic.com/plug.php?e=faq&q=220 You will need to download Arma 3 Tools from you steam games library. It is in the drop down menu, under tools. Feel free to message me if you get stuck.
  6. booshisloose

    Modules can't be rotated in the Eden editor

    It works on my end. Are you left-clicking, holding down shift and rotating when the orange arrow comes out of the module? I tested it using both the combat support transport and CAS modules.
  7. booshisloose

    Ace - Disabling friendly deaths

    I think I may have solved it by playing around a bit with the placement of the Ace Revive and medical modules. I also set respawn to INSTANT, so if it does happen, players can respawn where they died (albeit with a punishment of about a minute). Thank you for your help. I'm going to continue looking at what I did to solve this, and I'll update this post if I find out.
  8. Hello, I'm not sure if this is the right part of the forum for this question, as I am unsure where the problem comes from. I've got a problem with running Ace and using the re-spawning system. What currently happens is that a player will take too much damage and will die immediately. I have turned instant death off, but this does not fix my problem. I would like a player to go unconscious when they take too much damage, but not be able to be killed in the vanilla arma sense. Essentially I would like to turn off death for friendly units, without preventing the player to choose to respawn. I would appreciate any help you could give me.
  9. booshisloose

    Ace - Disabling friendly deaths

    ACE is working completely as intended, apart from my issue, which is that players can still be killed on the ground or a AI will fire one too many bullets and perma-kill the player, forcing them to respawn at base and breaking the flow of the mission. I don't know how to set up medical or revive modules to achieve this. Failing that, I was wondering if it is possible set players in the unconscious state to set damage false or something. If you have any links to any documentation or guides on setting up the medical system in ACE to do this, that would be much appreciated.
  10. booshisloose

    Ace - Disabling friendly deaths

    Cheers for the response. Instant death is working as intended. I think I need to phrase my question better. I was wondering if there was a loop or something I could do in the init file, so when a player goes unconscious they are invulnerable to all damage, but can still be revived.
  11. Is my problem that I have arma too far away from the steamcmd directory? The last comment on this link is useful, it is directly refering to what I did and says it is incorrect http://feedback.arma3.com/view.php?id=16526
  12. Nope, that doesn't work. Same error. I tried moving the serverconfig directory into the base original arma 3 directory. I noticed these files are grey, do I need to change their permissions? Also, I just had a brain fart. Where do I select for the start.sh to check which file to find the a3.bikey? Because it is there but is not being picked up. Also, I really appreciate your help. This problem has caused me to beat my head against my desk a few too many times....
  13. Right. I will create a start.sh that doesn't rely on the symbolic public file. Wish me luck
  14. Do you know what I am supposed to have in that folder? Inside it is the a3.bikey
  15. Cheers for that. Damn hipsters. The server loads the config files correctly and has a password etc. I can't join the server. This is the error I get before I am kicked http://steamcommunity.com/profiles/76561198087650245/screenshot/357274621770193488 I am not running any mods currently, and I have commented out the parameter. I am still getting an error in the RPT locating the modDir of Arma 3 and the dlc bundle Current RPT Current server.cfg I learnt how to spoiler :)
  16. #!/bin/bash # Wrapper file to start the A3 server # Server installation path serverConfigDir=â€/home/ubuntu/installarma3/install/public/serverconfig†# Network settings used in -cfg param networkConfig=â€$serverConfigDir/basic.cfg†# Server configuration settings used in -config param serverConfig=â€$serverConfigDir/server.cfg†# Server profile and difficulty settings used in -name param profileName=â€public†# Server-side mods mods=â€â€ # Start server ./arma3server -cfg=â€/$networkConfig†-config=â€$serverConfig†-name=â€$profileName†-mod=â€$mods†-world=empty -port=2302 -noSound Cheers for the response Here is the start.sh. I am trying to get vanilla Arma 3 working without mods first, So I haven't tried to load any mods. It's a consistent error though, it isn't able to find the arma 3 game directory. I'm new to linux in general so, I wasn't very sure what to change from the example provided in the explanation.
  17. booshisloose

    US Military Mod (80s 90s)

    I was just wondering will the vests provided by this mod have equivalent armor values and load sizes to the vests provided in Arma 3?
  18. booshisloose

    Helicopter fastrope script

    Zealot I have a problem in multiplayer when running your script. I get a error where one of two players will teleport back into the chopper. For example, 3 players are in a ghosthawk, one flying and two in the passenger seats. Passenger 1 deploys the ropes and successfully fastropes. Passenger 2 however will attempt to fastrope onto the already deployed ropes and will (from the perspective of the player on the ground) successfully fastrope. Passenger 2 will then teleport back into the chopper, back into the passenger seat. I would greatly appreciate any help you could give me.
  19. booshisloose

    I really need help

    https://forums.bistudio.com/topic/183993-scripting-introduction-for-new-scripters/ This is also a good resource, its got quite a few useful links at the bottom. I would suggest you have a read of that post and have a go at scripting yourself. If you come back with a more specific question you will probably get a more specific answer. Good luck!
  20. booshisloose

    Random Ammo Crates Spawn

    Cheers, this will be very useful. One question though, Does this work for RHSUSAF and RHSAFRF?
  21. booshisloose

    I really need help

    https://forums.bistudio.com/topic/145056-arma-3-scripting-tutorial-for-noobs/ If you are new, you are going to have to learn the basics. Go to armaholic, download simple mission or addon scripts and have a look how they work. Its going to be trial and error. You will make mistakes, missions probably won't work at first. But you will eventually get the hang of it. Good luck and have fun!
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