pirkleawesome
Member-
Content Count
46 -
Joined
-
Last visited
-
Medals
Community Reputation
8 NeutralAbout pirkleawesome
-
Rank
Lance Corporal
Recent Profile Visitors
-
ATLAS LHD: Plus standalone, Updated
pirkleawesome replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really like this craft, but there are a few spots where you slip through the decks! Any chance those could be fixed? -
From China Virtual Military Engineers: VME PLA mod for ArmA3
pirkleawesome replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of adding units compatible with the new chemical Warfare mod? -
Been loving this mod! I've noticed that the sam splint option only shows up when the person needs one, which sort of defeats the point of doing limb analysis.
-
ATLAS LHD: Plus standalone, Updated
pirkleawesome replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK thanks! -
ATLAS LHD: Plus standalone, Updated
pirkleawesome replied to Ex3B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick question, does the carrier have catapults? Do you plan on adding them if if they don't have them currently? -
Radio Activated A.I Detection (RAAID)
pirkleawesome replied to pirkleawesome's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Dedmen Yeah, the guy in my unit who did the coding said as much, but it seemed just different enough imo that it would be useful to people. -
-
Radio Activated A.I Detection (RAAID)
pirkleawesome posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey all, a while back I asked the technical wizard from my Unit to help me design a script. What we came up with is a way for AI to detect when a person is using radio (TFAR only, sorry) and locate that person. He used this script as a basis to get started, and then modified it to fit our needs. From months of using it during our ops, I would say that it has significantly improved our firefights due to the AI being more aware of players position. Anyway, here it is: // Allow AI to hear players via their radio calls ["RadioDetect", "OnTangent", { _unit = _this select 0; _isLrRadio = _this select 2; _active = _this select 4; _distance = 1000; if (!_active) then { _entities = (_unit nearEntities ["CAManBase", _distance * 0.95]); { if (!isPlayer _x) then { private _value = linearConversion [0, _distance, _unit distance _x, 3.5, 1.5, true]; _t = _x getVariable ["lastcall", 0]; if (( _t - time) < -20 ) then { [[_x, [_unit, _value]], "reveal", true, true] call bis_fnc_mp; _x setVariable ["lastcall", time, true]; }; }; } foreach _entities; }; }, ObjNull] call TFAR_fnc_addEventHandler; Since I have no scripting ability myself, and my friend doesn't have any interest it doing updates himself, this will likely be the first and only version. I may be able to answer questions in a limited capacity. Version: 1.0 Required mods: TFAR (we use 0.9.12) -
Excellent! Thank you very much!
-
Any ETA on the update?
-
EDIT: I didnt realize you have to bandage the limb first before applying a splint. Is there any way you could implement an option to have it available before bandaging? Splint seems not to be working. I have it enabled and HitPoints disabled, but neither the limb analysis feature, or the splint seem to be showing up.
-
From China Virtual Military Engineers: VME PLA mod for ArmA3
pirkleawesome replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you figure something out for the rocket forces not spawning in with their equipment? -
From China Virtual Military Engineers: VME PLA mod for ArmA3
pirkleawesome replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Having issues with key sigs -
From China Virtual Military Engineers: VME PLA mod for ArmA3
pirkleawesome replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found a problem when spawning in infantry from the rocket faction. Some of the units dont spawn with their equipment like the rifleman and combat medic among others. -
Is this mod still being worked on? I get naked units on a fairly regular basis, and was wondering if there was an updated planned to address this issue.
-
I understand if you dont want to add it in, but it would be nice to have an option. We'll just enforce rules on loadouts so only doctors can carry them.