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2 NeutralAbout FRANK.7
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- I know Arma 3 Units is on hold but would be nice if this was Finished We still use it and love it !!!!
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[Recruiting][US][18+] GROUP TACTICAL We are looking for Mature, Creative, Team Oriented, Forward thinking players
FRANK.7 replied to FRANK 5's topic in ARMA 3 - SQUADS AND FANPAGES
Operations Every Friday 3:00 pm est Apply at: https://units.arma3.com/unit/gtac Hit Up: https://discordapp.com/invite/5fAs46p Mods at: https://steamcommunity.com/sharedfiles/filedetails/?id=1180051235 -
How to remove the big square spotlight buttons in Apex main menu?
FRANK.7 replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
well got part 1 of @intro working video plays 2 -
How to remove the big square spotlight buttons in Apex main menu?
FRANK.7 replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
True But I would rather look at my group Logo on the main Menu. But that's just me. -
How to remove the big square spotlight buttons in Apex main menu?
FRANK.7 replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Need help with scripts !!! class CfgPatches { class hal_GroupApexMenu { name = "Group Menu"; author = "***"; units[] = {}; weapons[] = {}; requiredAddons[] = {"A3_Weapons_F"}; }; }; class RscStandardDisplay; class RscDisplayMain: RscStandardDisplay { class Spotlight { class CoopCampaign { text = "Group Tactical"; // Text displayed on the square button, converted to upper-case textIsQuote = 1; // 1 to add quotation marks around the text picture = "\data\logo512.paa"; // Square picture, ideally 512x512 Cant seem to get this to work !! video = "\a3\Ui_f\Video\spotlight_1_Apex.ogv"; // Video played on mouse hover action = "ctrlactivate ((ctrlparent (_this select 0)) displayctrl 101);"; // Code called upon clicking, passed arguments are [<button:Control>] actionText = $STR_A3_RscDisplayMain_Spotlight_Play; // Text displayed in top left corner of on-hover white frame condition = "true"; // Condition for showing the spotlight }; }; }; I have a data folder that has a Square picture, 512x512 picture .paa "\data\logo512.paa"; // Square picture, ideally 512x512 But the picture is not popping up only the text! Problem 2 script ! Goal: trying to Make a @addon that will show a static picture on main menu So Clans/Teams with mod packs could edit the @addon picture so clan Logo's would b displayed on the main menu How would I call a static background using BackgroundSpotlight ? class CfgPatches { class hal_cleanApexMenu { name = "Clean Apex Menu"; author = "Haleks"; units[] = {}; weapons[] = {}; requiredAddons[] = {"A3_Weapons_F"}; }; }; class RscStandardDisplay; class RscDisplayMain: RscStandardDisplay { enableDisplay = 0; delete Spotlight; class controls { delete Spotlight1; delete Spotlight2; delete Spotlight3; delete BackgroundSpotlightRight; delete BackgroundSpotlightLeft; delete BackgroundSpotlight; }; }; This script will get rid of Three large square buttons in the middle of the main menu / spotlight buttons. (tested it works ) Now what script would I add for a static background picture? class CfgWorlds { class Stratis: CAWorld { author = "Bohemia Interactive"; // Author description = "Stratis"; // World name pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture // Loading texts displayed on the bottom of the loading screen (picked randomly) loadingTexts[]= { "Area of Stratis is 19.3 square kilometers.", "Stratis is of volcanic origin, with many rocks and crevices.", "Kamino Firing Range uses remnants of the nearby old Kamino village as a target area." }; }; }; ?