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Everything posted by scottb613
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Hi Folks, Relatively new to Arma - while I use A3 as well - I want to get A2 working specifically to utilize Unsung 2.6... So - sadly - as posted above - the actual documentation site for ACE 2 has been removed - so I guess I need to improvise, adapt, and overcome... I've been working my way through this thread and watching relevant YouTube videos I could find on the subject at hand.... I have a couple questions I was hoping someone would remember the answers to and would be kind enough to to share them... 1) When I cycle the "F" Key - the weapon does not show what firing mode it's in (semi auto/full auto) or even what grenade I am throwing - is there anyway to determine this ? 2) when I open my "G" gear/backpack the screen seems messed up like tow different backpack screens are competing for real estate... I've seen this issue referenced in comments on YouTube - but no solutions were offered... Any idea as to how to fix this ? And finally... 3) I've seen the "Grass View Block Module" listed and referenced in this thread - however when I go through my ACE module list - this one isn't listed... Is there something I have to do to make it available ? Any help or information would be greatly appreciated... Thanks... Regards, Scott Sent from my iPad using Tapatalk
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From China Virtual Military Engineers: VME PLA mod for ArmA3
scottb613 replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Folks, Wow - looks great and seems very relevant with Tanoa and the current state of RW affairs... Looking forward to this. Regards, Scott Sent from my iPhone using Tapatalk -
Hi Folks, I'm sure it's me - but I seem to have lost my squad member icons that are normally displayed across the bottom of the screen - the ones that you can see are selected via F1, F2, F3 etc etc etc... Any idea how I get them back ? :rolleyes: Regards, Scott
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Hi... After digging around ( I'm not in front of my PC at the moment ) - I believe there is an ACE module that you have to place in the editor to restore that... I think I found it on the ACE wiki... Haven't tested it myself yet... Regards, Scott Sent from my iPad using Tapatalk
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Dynamic-AI-Creator (DAC) V3.0 released
scottb613 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Folks, Just a final post for posterity - I believe I found the error of my ways - I was using someone else's file for an example and they had the units organized as I posted above - all aligned in an easy to read format - I think that was the issue - when I removed all the tabs, new lines, carriage returns for each variable - everything started working... All good... Thanks... Regards, Scott Sent from my iPad using Tapatalk -
Dynamic-AI-Creator (DAC) V3.0 released
scottb613 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Folks, Here is my config file if that helps: ////////////////////////////// // Dynamic-AI-Creator // // Version 3.0c // //--------------------------// // DAC_Config_Units // //--------------------------// // Script by Silola // // silola@freenet.de // ////////////////////////////// private ["_TypNumber","_TempArray","_Unit_Pool_S","_Unit_Pool_V","_Unit_Pool_T","_Unit_Pool_A"]; _TypNumber = _this select 0;_TempArray = []; switch (_TypNumber) do { //------------------------------------------------------------------------------------------------- // VC Village Guerillas *** ALL *** //------------------------------------------------------------------------------------------------- case 10: { _Unit_Pool_S = [ "uns_men_VC_local_nco","uns_men_VC_local_nco","uns_men_VC_local_off", "uns_men_VC_local_off", "uns_men_VC_local_nco", "uns_men_VC_local_RF1", "uns_men_VC_local_RF2", "uns_men_VC_local_RF3", "uns_men_VC_local_RF4", "uns_men_VC_local_RF5", "uns_men_VC_local_AS1", "uns_men_VC_local_AS2", "uns_men_VC_local_AS3", "uns_men_VC_local_AS4", "uns_men_VC_local_MRK", "uns_men_VC_local_LMG", "uns_men_VC_local_SAP", "uns_men_VC_local_TRI", "uns_men_VC_local_MGS", "uns_men_VC_local_MTS", "uns_men_VC_local_MED" ]; _Unit_Pool_V = [ "uns_Old_bike_VC", "uns_Old_moto_VC" ]; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- // NVA Infantry Recon Squad (1965) *** ALL *** //------------------------------------------------------------------------------------------------- case 20: { _Unit_Pool_S = [ "uns_men_NVA_recon_65_nco","uns_men_NVA_recon_65_nco","uns_men_NVA_recon_65_off", "uns_men_NVA_recon_65_nco", "uns_men_NVA_recon_65_off", "uns_men_NVA_recon_65_MED", "uns_men_NVA_recon_65_RTO", "uns_men_NVA_recon_65_MRK", "uns_men_NVA_recon_65_SAP", "uns_men_NVA_recon_65_AS1", "uns_men_NVA_recon_65_AS2", "uns_men_NVA_recon_65_AS3", "uns_men_NVA_recon_65_AS4", "uns_men_NVA_recon_65_AS5", "uns_men_NVA_recon_65_AS6", "uns_men_NVA_recon_65_AS7", "uns_men_NVA_recon_65_RF1", "uns_men_NVA_recon_65_RF2", "uns_men_NVA_recon_65_RF3", "uns_men_NVA_recon_65_LMG", "uns_men_NVA_recon_65_HMG", "uns_men_NVA_recon_65_MGS", "uns_men_NVA_recon_65_MTS", "uns_men_NVA_recon_65_TRI", "uns_men_NVA_recon_65_AT", "uns_men_NVA_recon_65_AT2" ]; _Unit_Pool_V = [ "uns_Old_bike_NVA", "uns_Old_moto_NVA", "uns_nvatruck_open", "uns_URAL_UTILITY" ]; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- // US Marine Corps (1965) *** ALL *** //------------------------------------------------------------------------------------------------- case 30: { _Unit_Pool_S = [ "uns_US_2MI_CDR","uns_pilot3","uns_men_USMC_65_COM", "uns_men_USMC_65_COM", "uns_men_USMC_65_PL", "uns_men_USMC_65_SL", "uns_men_USMC_65_ENG", "uns_men_USMC_65_DEM", "uns_men_USMC_65_SAP", "uns_men_USMC_65_MED", "uns_men_USMC_65_HMG", "uns_men_USMC_65_AHMG", "uns_men_USMC_65_MGSG", "uns_men_USMC_65_MGSG2", "uns_men_USMC_65_TRI", "uns_men_USMC_65_MGAASG", "uns_men_USMC_65_MTSG", "uns_men_USMC_65_GL", "uns_men_USMC_65_RTO", "uns_men_USMC_65_AT", "uns_men_USMC_65_SCT", "uns_men_USMC_65_MRK", "uns_men_USMC_65_RF1", "uns_men_USMC_65_RF2", "uns_men_USMC_65_RF3", "uns_men_USMC_65_RF4", "uns_men_USMC_65_RF5", "uns_men_USMC_65_RF6" ]; _Unit_Pool_V = [ "uns_willys", "uns_willysmg50" ]; _Unit_Pool_T = [ "uns_M113_M2", "uns_M113_M60" ]; _Unit_Pool_A = [ "uns_ch34", "uns_ch34_M60" ]; }; //------------------------------------------------------------------------------------------------- // US Army 1st Infantry Division *** ALL *** //------------------------------------------------------------------------------------------------- case 40: { _Unit_Pool_S = [ "uns_US_6TB_DRV1","uns_pilot5","uns_US_1ID_COM", "uns_US_1ID_COM", "uns_US_1ID_PL", "uns_US_1ID_SL", "uns_US_1ID_ENG", "uns_US_1ID_DEM", "uns_US_1ID_SAP", "uns_US_1ID_MED", "uns_US_1ID_HMG", "uns_US_1ID_AHMG", "uns_US_1ID_MGSG", "uns_US_1ID_MGSG2", "uns_US_1ID_MGSG3", "uns_US_1ID_TRI", "uns_US_1ID_MGAASG", "uns_US_1ID_MTSG", "uns_US_1ID_GL", "uns_US_1ID_RTO", "uns_US_1ID_AT", "uns_US_1ID_SCT", "uns_US_1ID_MRK", "uns_US_1ID_RF1", "uns_US_1ID_RF2", "uns_US_1ID_RF3", "uns_US_1ID_RF4", "uns_US_1ID_RF5", "uns_US_1ID_RF6" ]; _Unit_Pool_V = [ "uns_willys", "uns_willysmg50" ]; _Unit_Pool_T = [ "uns_M113_M2", "uns_M113_M60" ]; _Unit_Pool_A = [ "uns_H13_gunship_Army", "uns_H13_transport_Army" ]; }; //------------------------------------------------------------------------------------------------- // ARVN Infantry *** ALL *** //------------------------------------------------------------------------------------------------- case 80: { _Unit_Pool_S = [ "uns_men_ARVN_RF1","uns_pilot1_VNAF","uns_men_ARVN_COM", "uns_men_ARVN_COM", "uns_men_ARVN_PL", "uns_men_ARVN_SL", "uns_men_ARVN_MED", "uns_men_ARVN_HMG", "uns_men_ARVN_AHMG", "uns_men_ARVN_MGSG", "uns_men_ARVN_MGSG2", "uns_men_ARVN_MGSG3", "uns_men_ARVN_TRI", "uns_men_ARVN_MGAASG", "uns_men_ARVN_GL", "uns_men_ARVN_RTO", "uns_men_ARVN_AT", "uns_men_ARVN_SCT", "uns_men_ARVN_MRK", "uns_men_ARVN_DEM", "uns_men_ARVN_SAP", "uns_men_ARVN_ENG", "uns_men_ARVN_CAS", "uns_men_ARVN_MTSG", "uns_men_ARVN_SLSG", "uns_men_ARVN_SLSA", "uns_men_ARVN_STY", "uns_men_ARVN_STY2", "uns_men_ARVN_STY3", "uns_men_ARVN_RF1", "uns_men_ARVN_RF2", "uns_men_ARVN_RF3", "uns_men_ARVN_RF4", "uns_men_ARVN_RF5", "uns_men_ARVN_RF6", "uns_men_ARVNci_PL", "uns_men_ARVNci_SL", "uns_men_ARVNci_ENG", "uns_men_ARVNci_HMG", "uns_men_ARVNci_RTO", "uns_men_ARVNci_MED", "uns_men_ARVNci_S1", "uns_men_ARVNci_S2", "uns_men_ARVNci_S3", "uns_men_ARVNci_S4", "uns_men_ARVNci_SCT", "uns_men_ARVNci_GL" ]; _Unit_Pool_V = []; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- // Unsung Civilians //------------------------------------------------------------------------------------------------- case 90: { _Unit_Pool_S = [ "uns_civilian1","uns_civilian1","uns_civilian1", "uns_civilian1", "uns_civilian2", "uns_civilian3", "uns_civilian4" ]; _Unit_Pool_V = [ "uns_Old_bike_CIV"; "uns_Old_moto_Civ" ]; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- Default { if(DAC_Basic_Value != 5) then { DAC_Basic_Value = 5;publicvariable "DAC_Basic_Value"; hintc "Error: DAC_Config_Units > No valid config number"; }; if(true) exitwith {}; }; }; if(count _this == 2) then { _TempArray = _TempArray + [_Unit_Pool_S,_Unit_Pool_V,_Unit_Pool_T,_Unit_Pool_A]; } else { _TempArray = _Unit_Pool_V + _Unit_Pool_T + _Unit_Pool_A; }; _TempArray Regards, Scott Sent from my iPad using Tapatalk -
Iron Front in Arm3 LITE - preview versions
scottb613 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Iron Front in Arm3 LITE - preview versions
scottb613 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HI Folks, Had a Stuka bomb the heck out of my mechanized infantry squad last weekend - I watched the bomb come right at me - couldn't look away - controlled by ALiVE Military Commander Module - scared the bejesus out of me... HAH - Guess they work... :) Now if you could only have the Stuka do a true dive bomb with the siren screaming like a banshee... IF3L seems to play nice with ALiVE - a huge plus in my book... Thanks for all your efforts !!! Regards, Scott Sent from my iPad using Tapatalk -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
scottb613 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Froggy, I setup a test IF3L mission last weekend - seemed to work very well... I'm using US (Green) against Germany (Blue) - hah - it's pretty intense and truly ALiVE... It's on the largest Polish map with a small mechanized squad trying to take a city defended by Germans... Nothing polished - just testing... I can send it to you next weekend when I get home if nobody else responds... One thing I did notice - is fixed wing assets don't seem to get spawned on either side by the placement modules - Both TAOR's included an airfield... I just placed aircraft individually and synced them to the OPCOM which seemed to work... Another thing I tried - which worked pretty well - IF3L includes preloaded ammo trucks - so instead of using the Player Logistics Module for convoy resupply (which I've had really mixed results with) - I assigned these trucks to a Player Transport Module and it seemed to work as well... Obviously - just use the move button and none of the ones related to flying... Do you need quotes on those strings - I forget ??? Regards, Scott Sent from my iPad using Tapatalk -
Dynamic-AI-Creator (DAC) V3.0 released
scottb613 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Folks, I'm fairly new to Arma - brand new to DAC - I realize this is the Arma 2 thread - I prefer historical combat - so I'm trying to get DAC 3.0 working with Unsung 2.6... I downloaded and installed DAC 3.0 last night - I read the 60 page manual - looked at some of the tutorial missions - and - got my first test mission up and running... It works !!! The problem is - I can't seem to get DAC 3.0 to read my custom "DAC_Config_Units.sqf" with Unsung 2.6 units defined... I loaded the requisite directories into my mission folder - I set my Game Logic to "extern" and everything works fine with the default units config file... If I make changes to the default units file - they are reflected in the game - so it appears that everything is setup correctly and the files are actually being read... However - if I add official classnames for units from Unsung 2.6 - the units are never spawned... Is the mod load order important ? Any ideas ? Thanks... Regards, Scott Sent from my iPad using Tapatalk -
The Unsung Vietnam War Mod v2.6 Released !!!
scottb613 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Folks, Figured it out - for some reason I had to manually copy the "addons" directory from Arma II to Arma II OA - that fixed it... Regards, Scott -
The Unsung Vietnam War Mod v2.6 Released !!!
scottb613 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Folks, Sorry - one more question - I had to rebuild my machine - loaded Arma 2 and Arma 2 OA... Installed UNS 2.6 and using the Arma Synch Launcher... UNS 2.6 is installed in the Arma 2 OA directory and I have CBA_CO installed there as well... If I select the OA executable - with both CBA_CO and UNS 2.6 enabled I get a missing water texture on startup - then the initial animations on other menu screens with the chickens just runs very sporadically - as well as all the other menu screens until I actually get a map open in the editor - the editor seems to work normally - however once I preview a mission on say SEA - a bunch of textures are missing such as some of the buildings and fences around the main base on the SW of the island... In the Arma Sync Launcher if I choose the executable labeled CO the animations are smooth but the textures are still missing... What's frustrating is I know this worked before - anything obvious I'm missing ? Thanks... Regards, Scott Sent from my iPad using Tapatalk -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
scottb613 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Hi Hero, Yeah - maybe I should do that as well - my bandwidth isn't the greatest so it's just a serious investment in time... I've been using mostly stand alone... Yeah Inshallah starts - I am at the base - I see all the trucks parked - your scrolling text starts displaying on the right - about the time it's finished I get crash to desktop... I can only hit this in spurts so I'll keep trying to play with it - I've noticed from feedback that your missions seem to be universally liked... Thanks again... Regards, Scott Sent from my iPad using Tapatalk -
MCC Sandbox - The Mod
scottb613 replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Folks, Yep - still messing with Arma II for Unsung - I just reloaded after a rebuild - seems I can't get "Groups" to display in the spawn fields... I select the faction - do the "update" - hit the "refresh" - and the correct units display for placing single units - however the group field remains blank... Same thing happens whether I'm using vanilla factions or unsung factions... I know this did work - any ideas on what I'm doing wrong ? Thanks - any help appreciated... Regards, Scott -
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
scottb613 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Folks, Thanks for the feedback... Hmm - when I use the ALiVE transport module with the UH1 included with UNS - I still get the stairway to heaven with Charlie as well - if I swap the aircraft out for the "Medium Lift" UH1 it works normally... Hah - even without the full blown ALiVE factions working - you can still use some of its features which sure help... Again - my thanks to all you guys on the UNS team... Regards, Scott Sent from my iPad using Tapatalk -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
scottb613 replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Hi Hero, Figured I'd give this a try - the other one still crashes on me... Where do I get the map and the "mad build" files ? Everything I've found state it's for Arma 2... Thanks... Regards, Scott -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
scottb613 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi... Understand on 1 & 2... Hmm - never thought of that on 3 - let me give that a try... Thanks for your insights and information... Regards, Scott Sent from my iPhone using Tapatalk -
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
scottb613 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HI Opendome, Will do and thank you... I've noticed you've made a bunch of posts on "ALiVE" issues - are you working on ALiVE compatibility for everyone and has anything new been included with Charlie ? Really appreciate any info you could provide... Hi Pognivet, Hah - I did notice that with Bravo - I was using the "Player Support Transport" module with "ALiVE" and the helicopter just climbed indefinitely - I thought it was me or ALiVE... I'll try it again with Charlie... Regards, Scott Sent from my iPad using Tapatalk -
Using fixed wing aircraft in a mission
scottb613 replied to dragon01's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh - thanks furcas - let me give that a try... Sent from my iPhone using Tapatalk -
Stunning... Sent from my iPhone using Tapatalk
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
scottb613 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Folks, Is there a way to have the Player CAS module start with aircraft airborne for those maps that might not have a suitable runway ? For the Player CAS and Transport modules - is there a way to assign more than one aircraft to the flight ? On the Player CAS module - it would be helpful to be able to assign a direction of travel - ingress/egress vector - to minimize danger to friendlies when danger close... As always - thanks much for all you guys do... Regards, Scott Sent from my iPhone using Tapatalk -
Using fixed wing aircraft in a mission
scottb613 replied to dragon01's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Folks, Will unit capture also record the release of any munitions - such as a bombing run - or is this strictly flight path ? Thanks... Regards, Scott Sent from my iPhone using Tapatalk -
Hi Folks, Just wanted to say - that's one fine looking model - really like the paints as well - can't wait for my first hot LZ landing in Unsung with CCR blasting through the headset... Best of luck with it... Regards, Scott Sent from my iPad using Tapatalk
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Simple aircraft bombing run on a specified location ?
scottb613 replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Folks, Thanks for the responses... I'll take a look at both options - I've never used Zeus so I'll have to poke around... Yeah - a bit surprised it's not a basic option with just using the included waypoints in Eden... Regards, Scott Sent from my iPad using Tapatalk -
Simple aircraft bombing run on a specified location ?
scottb613 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Folks, Is thee a way to simply have an aircraft simply fly over a specified location and drop its bomb load ? I did some searching and all I could find were some seemingly complex scripts for Arma 2... Thanks... Regards, Scott Sent from my iPad using Tapatalk