-
Content Count
768 -
Joined
-
Last visited
-
Medals
Everything posted by scottb613
-
AH-1W update and new info
scottb613 replied to Kludo's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi Kludo, Yeah - we were all x-military defense contractors - so the camaraderie was good - just a bit tough on family life... The SEALS go through "hell week" out there - so always something interesting going on... I lasted four years before moving on to other things... All sounds good - love the Bahamas too... Regards, Scott -
AH-1W update and new info
scottb613 replied to Kludo's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi Kludo, Yeah - used to work at the SOCAL counterpart on San Clemente Island - SCORE - back in the 90's - great place to work - other than having to live on the island all week... Ran the EW range... Good luck... Regards, Scott -
Observation Night Sky [BETA]
scottb613 replied to ArmanIII's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Folks, Nice work - pretty cool stuff - reminds me of camping out when a kid - trying to find satellites in the night sky - I was really skeptical at first but you can see them with the naked eye... Regards, Scott -
ai command dlc C2 -Command And Control
scottb613 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi MC, One other thought of minor importance if interested in constructive feedback - while I like the icon on the interface wheel for "Enhanced Movement" (very cool icon) - - - when it displays with your traditional placement icons on the terrain itself - it just kind of stands out like a sore thumb every time I see it - it doesn't seem to fit - I'd suggest finding an icon more along the lines (color shape) with those you already use - merely a look and feel aesthetic suggestion - so very low on the importance scale - take it for what it's worth... Regards, Scott -
AI Boat Beach Insertion ?
scottb613 replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Johnny, Just a coincidence - recently came across the video of your dog and was thoroughly amazed... Thanks for taking the time an posting this... Yeah - I wanted to stay away from the "capture" thing - as that's a one time only deal - I'd prefer a more modular script - where - with a few changes - it could used with a variety of boats at any beach... It seems we may have examples of both functions needed posted here - approach and egress - so maybe I can get something going - I'm just an intermediate level scripter though - LOL - so don't expect elegant... I'll post anything I figure out here... Probably more questions though - before a real answer... I can't test until the weekend... Regards, Scott Sent from my iPad using Tapatalk -
ai command dlc C2 -Command And Control
scottb613 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi MC, Yeah - FHQ - yes - sorry - you nailed it... I followed Woofer's guidance in one of his videos - Careless - Hold Fire - FHQ Mod - etc etc etc - and they all seem to disengage and run with me if we have to move - no matter how bad the combat... It seems to work every time... All initiated by a single voice command... Thanks for the info... However you would see fit would be fine on boats - and appreciated... I've been messing with scripting them myself lately and all I'm trying to do is to get the AI to do a simple beach insertion on command - pull the bow up to the beach - disembark the shore party - then backup and leave the area - LOL - it's harder than it sounds - at least at my skill level... Regards, Scott -
ai command dlc C2 -Command And Control
scottb613 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi MC, Thanks so much - sounds fantastic - using Voice Attack as well (don't know how I could play SP without it) - started with Woofer's most excellent profile but now most of it has been customized for my own needs... The combo of C2 and VA makes it feel like you are almost commanding real troops... Is the "autocombat" similar to the FWC AutoCombat Mod - meaning I could use C2 and delete the mod ? FWC seems to work pretty well at getting troops to disengage from combat when needed... What exactly does the "refresh groups" do ? I have read the manual and I didn't note any specifics... If you could ever improve AI boat ops - that would be most welcome as well... Appreciate all your efforts... Regards, Scott -
Need help with Foreach group on EAST
scottb613 replied to Luckyas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Folks, Does this help ??? You can change the "then" to whatever you need... _opfor = []; {if ((side _x) == east) then {_opfor pushBack _x}} forEach allUnits; Regards, Scott -
Hi Spyder, Yep - that answers my question - I searched my entire PC looking to find that folder structure - thought I might have missed it... Thanks for all your do... Regards, Scott
-
AI Boat Beach Insertion ?
scottb613 replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Morn'n Folks, Thanks so much for the great responses and digging out the example - I have a few things to try out now... Regards, Scott -
AI Boat Beach Insertion ?
scottb613 replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
H Hi Haz, I did have CARELESS set... Thanks for the response - haven't messed with setVelocity before - I'll take a gander... Regards, Scott -
Hi Folks, Question - I searched this thread and I see mention of a generic voice module - do any of the factions have voice enabled ? I was surprised to find out how much I rely on feedback from my AI squad ? I keep walking into ambushes now - it's WAY harder... Regards, Scott
-
Hi Folks, RE: Loadout Manager Anyone know where these configs are stored and can we edit them by hand ? Thanks... Regards, Scott
-
Iron Front in Arm3 LITE - preview versions
scottb613 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Folks, Hah - MAN - this is GOOD - highly recommend it to anyone that hast tried it... Thanks to everyone who's contributed... Also using C2 to order my troops around... Regards, Scott Sent from my iPad using Tapatalk -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
scottb613 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi... LOL - just my poor attempt at trying to be funny - sometimes it works - sometimes it doesn't - no offense meant... Just that "when" is officially taboo on this forum and usually results in a reprimand from the mods or other members... Have a good day... Regards, Scott -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
scottb613 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You just pulled the pin on your grenade - let the spoon go - and it's now cooking off in your hand - tic tic tic - run away !!! Regards, Scott -
The Unsung Vietnam War and ALiVE Compatability Mod
scottb613 replied to opendome's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi... I'm using OpenDome's work posted above - it does work... It's really not that hard - ALiVE gave us the tools so anyone can do it... Take a gander if interested... Regards, Scott -
The Unsung Vietnam War and ALiVE Compatability Mod
scottb613 replied to opendome's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Folks, Checking OpenDome hasn't been here since April - probably on a break or something... Regards, Scott Sent from my iPad using Tapatalk -
TAC-OPS DLC discussion (speculation and hopes)
scottb613 replied to goldblaze's topic in ARMA 3 - DLC
Hi Folks, I like the true story of the Marine who's guys were being decimated by a house full of insurgents armed with some static machine guns - he got angry - charged the house by himself killing all the insurgents in the resulting room to room fighting - finally ran out of ammo and beat the last one to death with his helmet in hand to hand combat - the guys a Little League Coach back in the real world... It's not all point and shoot... Regards, Scott -
Hi Folks, Just a big THANKS for all the blood, sweat, and tears - fantastic job there guys... Looking forward to some more battles in the Pacific... Regards, Scott
-
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
scottb613 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Folks, 20 Helicopters - holy smokes - I salute your ambitious effort - far more than I've ever tried to manage... Best of luck... Regards, Scott -
From China Virtual Military Engineers: VME PLA mod for ArmA3
scottb613 replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Folks, Just FYI in case you haven't tried it - ALiVE now includes the ORBAT Creator - lets you create your own "ALiVE compatible" groups and factions so the possibilities are endless and the results can be shared... Yeah - ALiVE is a must for me... Regards, Scott -
Community Upgrade Project - CUP
scottb613 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Folks, First off - thanks so much for all the time, effort, and work to share this mod... I'm not sure if this is just an issue on my end - but the US Navy/USMC - Seahawk helicopters didn't seem to have any interior sound ? Just something I noticed while working on a mission... Regards, Scott -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottb613 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Folks, Now THAT is just too cool !!! Regards, Scott -
Maps with dense Jungles
scottb613 replied to EnigmaticTheory's topic in ARMA 3 - QUESTIONS & ANSWERS
Hi... (Prei Khmaoch Luong) is one of the best maps I've ever seen - period - and has denser jungle than Tanoa... I just can't get enough of this place and the developer has already started on a second Cambodian map as well (Chnang Bai Trei Ngeat) - which is still very much a work in progress... Unsung (complete Vietnam War overhaul) has some fantastic maps as well - in addition to a massive amount of very high quality content - (Da Krong) is currently the best one in their package - in my humble opinion... Crank up some Creedence (CCR) and welcome to the jungle... Regards, Scott