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scottb613

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Everything posted by scottb613

  1. Hi Kludo, Yeah - we were all x-military defense contractors - so the camaraderie was good - just a bit tough on family life... The SEALS go through "hell week" out there - so always something interesting going on... I lasted four years before moving on to other things... All sounds good - love the Bahamas too... Regards, Scott
  2. Hi Kludo, Yeah - used to work at the SOCAL counterpart on San Clemente Island - SCORE - back in the 90's - great place to work - other than having to live on the island all week... Ran the EW range... Good luck... Regards, Scott
  3. scottb613

    Observation Night Sky [BETA]

    Hi Folks, Nice work - pretty cool stuff - reminds me of camping out when a kid - trying to find satellites in the night sky - I was really skeptical at first but you can see them with the naked eye... Regards, Scott
  4. Hi MC, One other thought of minor importance if interested in constructive feedback - while I like the icon on the interface wheel for "Enhanced Movement" (very cool icon) - - - when it displays with your traditional placement icons on the terrain itself - it just kind of stands out like a sore thumb every time I see it - it doesn't seem to fit - I'd suggest finding an icon more along the lines (color shape) with those you already use - merely a look and feel aesthetic suggestion - so very low on the importance scale - take it for what it's worth... Regards, Scott
  5. scottb613

    AI Boat Beach Insertion ?

    Hi Johnny, Just a coincidence - recently came across the video of your dog and was thoroughly amazed... Thanks for taking the time an posting this... Yeah - I wanted to stay away from the "capture" thing - as that's a one time only deal - I'd prefer a more modular script - where - with a few changes - it could used with a variety of boats at any beach... It seems we may have examples of both functions needed posted here - approach and egress - so maybe I can get something going - I'm just an intermediate level scripter though - LOL - so don't expect elegant... I'll post anything I figure out here... Probably more questions though - before a real answer... I can't test until the weekend... Regards, Scott Sent from my iPad using Tapatalk
  6. Hi MC, Yeah - FHQ - yes - sorry - you nailed it... I followed Woofer's guidance in one of his videos - Careless - Hold Fire - FHQ Mod - etc etc etc - and they all seem to disengage and run with me if we have to move - no matter how bad the combat... It seems to work every time... All initiated by a single voice command... Thanks for the info... However you would see fit would be fine on boats - and appreciated... I've been messing with scripting them myself lately and all I'm trying to do is to get the AI to do a simple beach insertion on command - pull the bow up to the beach - disembark the shore party - then backup and leave the area - LOL - it's harder than it sounds - at least at my skill level... Regards, Scott
  7. Hi MC, Thanks so much - sounds fantastic - using Voice Attack as well (don't know how I could play SP without it) - started with Woofer's most excellent profile but now most of it has been customized for my own needs... The combo of C2 and VA makes it feel like you are almost commanding real troops... Is the "autocombat" similar to the FWC AutoCombat Mod - meaning I could use C2 and delete the mod ? FWC seems to work pretty well at getting troops to disengage from combat when needed... What exactly does the "refresh groups" do ? I have read the manual and I didn't note any specifics... If you could ever improve AI boat ops - that would be most welcome as well... Appreciate all your efforts... Regards, Scott
  8. Hi Folks, Does this help ??? You can change the "then" to whatever you need... _opfor = []; {if ((side _x) == east) then {_opfor pushBack _x}} forEach allUnits; Regards, Scott
  9. scottb613

    Spyder Addons

    Hi Spyder, Yep - that answers my question - I searched my entire PC looking to find that folder structure - thought I might have missed it... Thanks for all your do... Regards, Scott
  10. scottb613

    AI Boat Beach Insertion ?

    Morn'n Folks, Thanks so much for the great responses and digging out the example - I have a few things to try out now... Regards, Scott
  11. scottb613

    AI Boat Beach Insertion ?

    H Hi Haz, I did have CARELESS set... Thanks for the response - haven't messed with setVelocity before - I'll take a gander... Regards, Scott
  12. scottb613

    Faces of War [WW2]

    Hi Folks, Question - I searched this thread and I see mention of a generic voice module - do any of the factions have voice enabled ? I was surprised to find out how much I rely on feedback from my AI squad ? I keep walking into ambushes now - it's WAY harder... Regards, Scott
  13. scottb613

    Spyder Addons

    Hi Folks, RE: Loadout Manager Anyone know where these configs are stored and can we edit them by hand ? Thanks... Regards, Scott
  14. Hi Folks, Hah - MAN - this is GOOD - highly recommend it to anyone that hast tried it... Thanks to everyone who's contributed... Also using C2 to order my troops around... Regards, Scott Sent from my iPad using Tapatalk
  15. Hi... LOL - just my poor attempt at trying to be funny - sometimes it works - sometimes it doesn't - no offense meant... Just that "when" is officially taboo on this forum and usually results in a reprimand from the mods or other members... Have a good day... Regards, Scott
  16. You just pulled the pin on your grenade - let the spoon go - and it's now cooking off in your hand - tic tic tic - run away !!! Regards, Scott
  17. Hi... I'm using OpenDome's work posted above - it does work... It's really not that hard - ALiVE gave us the tools so anyone can do it... Take a gander if interested... Regards, Scott
  18. Hi Folks, Checking OpenDome hasn't been here since April - probably on a break or something... Regards, Scott Sent from my iPad using Tapatalk
  19. scottb613

    TAC-OPS DLC discussion (speculation and hopes)

    Hi Folks, I like the true story of the Marine who's guys were being decimated by a house full of insurgents armed with some static machine guns - he got angry - charged the house by himself killing all the insurgents in the resulting room to room fighting - finally ran out of ammo and beat the last one to death with his helmet in hand to hand combat - the guys a Little League Coach back in the real world... It's not all point and shoot... Regards, Scott
  20. scottb613

    Faces of War [WW2]

    Hi Folks, Just a big THANKS for all the blood, sweat, and tears - fantastic job there guys... Looking forward to some more battles in the Pacific... Regards, Scott
  21. Hi Folks, 20 Helicopters - holy smokes - I salute your ambitious effort - far more than I've ever tried to manage... Best of luck... Regards, Scott
  22. Hi Folks, Just FYI in case you haven't tried it - ALiVE now includes the ORBAT Creator - lets you create your own "ALiVE compatible" groups and factions so the possibilities are endless and the results can be shared... Yeah - ALiVE is a must for me... Regards, Scott
  23. Hi Folks, First off - thanks so much for all the time, effort, and work to share this mod... I'm not sure if this is just an issue on my end - but the US Navy/USMC - Seahawk helicopters didn't seem to have any interior sound ? Just something I noticed while working on a mission... Regards, Scott
  24. Hi Folks, Now THAT is just too cool !!! Regards, Scott
  25. scottb613

    Maps with dense Jungles

    Hi... (Prei Khmaoch Luong) is one of the best maps I've ever seen - period - and has denser jungle than Tanoa... I just can't get enough of this place and the developer has already started on a second Cambodian map as well (Chnang Bai Trei Ngeat) - which is still very much a work in progress... Unsung (complete Vietnam War overhaul) has some fantastic maps as well - in addition to a massive amount of very high quality content - (Da Krong) is currently the best one in their package - in my humble opinion... Crank up some Creedence (CCR) and welcome to the jungle... Regards, Scott
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