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lex__1

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Everything posted by lex__1

  1. This was not an ideal solution to the problem, but it could solve the main part of the problem — immersion during deployment. It could be a long time in the past, but remained in the game. The proposed option was assessed as unworthy, and I think that they abandoned it in vain.
  2. Press Win + R, write - cmd 1. On the CMD command line, type (without quotes) - "ping 8.8.8.8 -t". 8.8.8.8 - This is the IP address of www.google.com See how stable you will be getting ping and there should be no "waiting interval exceeded." 2. In the CMD command line write (without quotes) - "tracert 8.8.8.8". At all sites, there should be a stable ping without long time delay intervals.
  3. Go to https://www.speedtest.net/, check your IP address and whether the city where you are connected to the Internet is determined correctly.
  4. 1. The same wire? Is it possible to try another wire? 2. Go to https://www.speedtest.net/, check your IP address and whether the city where you are connected to the Internet is determined correctly.
  5. Any plans to fix these tickets? https://feedback.bistudio.com/T127310#1856599 https://feedback.bistudio.com/T127626 The tank commander is experiencing some inconvenience in the management and interaction with the crew. This leads to the need to perform unnecessary actions and distract from the gameplay. The confusion of actions and problems in these two tickets, breaks the normal control of the combat vehicle and crew.
  6. 1. You can try to disconnect the wire, and then turn it on again. Do this at both ends of the wire. Sometimes it is useful, since contacts can oxidize for some time. 2. Check the "state of the Internet" - there should be "speed - 1Gb \ s" 3. If possible, check the entire wire for external damage.
  7. Is your PC connected via Wi-Fi to the router? I have a younger model of ASUS RT-N16 router. My PC is connected to the LAN port of the router. For 1 minute, I get about 4700 servers in the list, without losing internet connection.
  8. Or something like this
  9. Everyone did not like the new bipod system. And the fact that these tricks remain in the game does not bother anyone? https://feedback.bistudio.com/T85691#1759524 Without any scripts In other words. Voted against what was, is, and will be in the game without a new bipod system. But the main problem was left, which had to be solved with the new bipod system.
  10. It was said at once that GM DLC would not be the same as previous DLC. What would those who have not bought GM DLC, not downloaded gigabytes to your PC.
  11. For example - On servers with CTI missions, they have long used various methods of creating and managing downloads for equipping a unit. I like the implementation in the beCTI mission from zerty, which has its own arsenal interface. Therefore, the kits created there are not editable in the Arma3 arsenal. EUTW or Liberation missions use the Arma3 arsenal interface. The methods implemented in the missions are more than I have listed. Everyone has advantages and disadvantages. People will complain less if they do not know how much BIS spends on their work, but they will understand this in the price tag for the product, for the quality of the game and the quality of the technical support work. Again I give an example of a CTI mission. CTI missions aim to maximize the use of all content and Arma3 functions. Maximum - this means that the player experiences all the existing flaws in the content of Arma3 throughout the game. That is, any existing problems or incorrectly working functions, or functions with limited interaction (do not fully reveal the interaction of the subject). Problems can be divided into any categories (for example - small, medium, large). Any division for the player does not matter, since any problems were reproduced in different situations throughout the game. No matter how much time a player has spent in the game, it is always a long line of small / medium / big problems. Any division or prioritization was an expected response to tickets. But besides the reaction to the tickets, players expected corrections or information on the progress of corrections. Often, there is no information about the progress of fixes in tickets. - Previously, it was like this - "wait, we will look at it." - Now, this is so - "sorry, there are no specialists and there is no time for this, there are other tasks." That is, it looks like - help grandma cross the road, escort her to the middle of the road. Often on forums they write in bewilderment, as it so happened that Arma2 had fewer problems and complaints, and Arma3 has a high rate of complaints. Practically there is always a similar answer: “You don’t notice how much Arma3 differs from Arma2?”. Yes, it is very noticeable, but it is not the answer to the lack of work to correct problems. If there are not enough specialists or working groups in this area, this should not be a problem for the players. I understand what tasks BIS has now, and I appreciate their efforts. But I really hope that in future development we will see a different approach in this part of the interaction.
  12. lex__1

    AI Facts & Myths Compilation List

    This is easy to see in the editor. Create a player and several AI, or group, not armed. Create an AI enemy armed. Start the mission. AI opponent will shoot at the closest in their vector of attack. You can change your location in the group, and repeat the tests.
  13. lex__1

    Perhaps this, before aliens?

    Strange conclusion from my reasoning. And so: Maybe I do not understand something? Objects are created in Arma3 and are not related to early releases. Arma 3 Assets: 1. We have objects with severe destruction: - Land_cargo_addon02_V1-F - Land_cargo_addon02_V2-F - Land_cargo_addon01_V1_F - Land_cargo_addon01_V2_F 2. We have objects with mild destruction: - Land_Boat_03_abandoned_cover_F - Land_ClothShelter_02_F - Land_ClothShelter_01_F - Land_MarketShelter_F Both blocks of objects have a similar structure, but a different transition to the "destroyed" state. What prevents, assign the "soft" method of destruction to the first block of objects, as in the second block of objects? Why it is necessary to change the method of destruction of the first block of objects - since, the destruction of an object reproduces: - wide explosion of dynamic tank protection - receiving critical damage to the tank - obtaining critical damage to the crew - coup or throw tank. With other objects that are destroyed in a collision, such consequences do not occur. You will be surprised by the next disappointment even more. I already see old errors in DayZ-Enfusion. Some are very upset. But there is also a good work of BIS, there are also corrections of some old mistakes or changes in the interaction of functions. The main achievement can be noted in obtaining high FPS in the game and good interaction of the new engine with the PC hardware.
  14. lex__1

    Perhaps this, before aliens?

    Feedback never accepted in account tickets about mistakes in Mods. When I speak about "all content", I mean all vanilla content and its functions. Yes, mistakes small, for each separate case. When according to the scenario of a mission the player serially uses all content of a game and its function, the player receives mistakes in different stages of a game and throughout all game - small mistakes are built in a big long line. It has the general wide negative experience in a game. In 2013 or 2014 the website of feedback was changed and players lost a possibility of vote under tickets because of what many tickets lost attention. The hope of players in correction under such tickets was lost. We can still see open tickets, the categorized (degrees) of importance, with dates of creation beginning of 2013-2019. Only it is not clear who at that time defined importance of the ticket.
  15. lex__1

    Perhaps this, before aliens?

    - Land_cargo_addon02_V1-F - Land_cargo_addon02_V2-F - Land_cargo_addon01_V1_F - Land_cargo_addon01_V2_F - Land_Slum_House02_F ....or similar. All of them part of "Arma 3 Assets" https://community.bistudio.com/wiki/Arma_3_CfgVehicles_Structures I did not see a stop of development of Arma3 or the statement for it. The most part of tickets is created during 2013 - 2016. A lot of things were corrected, but a game is still broken in many places. Breakages of a game are strongly noticeable when the mission (for example CTI) is directed to wide use of all content and Arma3 functions. I bought DLC Tank, but ceased to play Arma3 a month before release of DLC Tank, As corrections happen slowly or content has absurd interaction. It is probable that else there will pass several years before we hear about Arma-Enfusion. It is very strange, in long prospect to refuse support of a basis of a game, continuing to release expansions for players. I will tell nothing about development of DayZ on Enfusion, but upon - there are two broken games Arma3 on RV and DayZ on Enfusion, it is a lot of disappointments and the loosened reputation of BIS. At us so speak - "Reputation more expensive than money", there will be a reputation - there will be money. These consecutive prospects frighten me most of all.
  16. lex__1

    Perhaps this, before aliens?

    But it can not be called - as
  17. lex__1

    Perhaps this, before aliens?

    We have objects that are destroyed by collisions, and there are objects that are not destroyed by collisions. If in this example, we take interaction only with destructible objects, then not with all destructible objects similar behavior of vehicles occurs. I am more inclined to think that not all objects are adjusted to eliminate this behavior. This is more like not the lack of ability to implement this in the RV, but the lack of work to fix the problem. Not all collisions of a tank with objects cause similar effects. Pay attention to the soft destruction of the first awning, a little hard destruction of the second awning, and the hard destruction of the third awning - it was like a shot from a tank. Now ask yourself the question - Why can we see different behavior of collisions and consequences with different objects in one RV? In the feedback.bistudio.com tickets I didn’t see the “give us strangers” ticket because it is necessary for some reason .... Such priorities can be respected when they do not conflict with other priorities.
  18. lex__1

    Perhaps this, before aliens?

    It has long been in the tickets, but attention to it is in the past. Previously, this happened much more often, but the complete elimination of the problem was not achieved. Repeatedly reminded of this, but to no avail. https://feedback.bistudio.com/T124274 https://feedback.bistudio.com/T120795 http://i.imgur.com/4n1LodS.mp4
  19. Arsenal does not have the ability to put any optical sight in a backpack or vest. But when you are testing a character, you can remove the scope from a rifle and put it in a backpack or vest. Return to the arsenal and save a set of equipment, you get a broken set. Such sets are often created in a network game. An absurd feature of the arsenal is the inability to create any equipment sets, the ability to save non-working sets and not to use them.
  20. The error is reproduced without any Mods, only DEV
  21. @DnA Error on the side of DEV. In the arsenal, when I make a character choice - random, it causes The error is reproduced without any Mods, only DEV
  22. I have now installed ACE Arsenal. The first start of the game was normal. The second launch of the game reproduced errors in the arsenal. Frequent errors in mods affect my desire - not to use them. Should the increase in A3 change something to the ratio of testing and troubleshooting? Or should progress be like regression? If the attitude to testing and troubleshooting remains the same, then I'm not sure what I want A4. I could still play A3, but there is no progress in correcting errors. I can still find a lot of new bugs in the A3, but I lose rationality in creating tickets for them. Such a relationship between A3 errors and MoDs errors looks like a lost connection between manufacturers.
  23. Maybe the wrong guys do the work. I have been in the game since 2001. But I registered here when the release of Arma3 took place. before the release of Arma3, I had no questions for the game.
  24. I'm just wondering how difficult it is to make an order or an intuitive interface? The color scheme does not allow you to quickly find items that are filled with a backpack or something like that ... Is it really difficult to highlight numbers that are more than "0" in a different color?😀 In the studio of Bohemia, there is a shortage of perfectionists (without fanaticism). 😀
  25. Perhaps these are related problems of glowing textures through other textures. Like this - a sign of the red cross, which can penetrate not only in the imager, it is visible to the usual mode. https://feedback.bistudio.com/T83842
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