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autigergrad

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Everything posted by autigergrad

  1. autigergrad

    [ALiVE, ACE3, COOP, SP] BRITISH STEEL

    UPDATE: -Added new 3CB Merlins to the mission, as well as the outstanding new Rearm/Refuel/Restask module. -Added a prison to detain suspected Taliban at FOB Churchill -Added several "Suprises" on the map (you'll know what I'm talking about if you find them) Expect another update in the next week or so when Burnes's finishes his new Foxhound, which I will replaced his older version with. Here is the new British Helos in Action in British Steel as well.
  2. autigergrad

    3CB BAF Vehicles

    Took the new and improved Helos out for a spin on our Sangin Campaign. Brilliant work fellas.
  3. So you used UNSUNG_W_ARMY or UNSUNG_W_NAVY, etc. in the OPCOM Modules and you had US Troops spawn (or VC if you used their faction names)? Because I just double checked, tried again..and got either no spawning or Vanilla CSAT spawning.
  4. I don't think that's accurate. I tested with the unsung faction classes on Stratis (which is an indexed ALiVE map). None of the Unsung factions would spawn on Stratis when I used their faction names. I got the "there are no air/land/naval config units for faction xyz, etc."
  5. The mod is outstanding. My only question (and it's a fairly large one) is will the final version units ultimately be configured to be used with ALiVE? I tried using Bravo version and got the "this faction has no configured units, etc." message. I'm salivating to set up some persistent Campaigns with this outstanding mod.
  6. autigergrad

    3CB BAF Vehicles

    Took the new Vehicles for a spin on our ongoing Sangin campaign last night. In my opinion, you guys have some of the best Helos now of any ARMA mod considering the detail, rearm/refuel module, etc. Really great stuff fellas. Myself and my fellow troops also appreciate armed transports now as well!
  7. Did you put the description.ext in the mission folder as well?
  8. Quick question for the ALiVE community. Anyone else using this mod grouping (pretty standard for most milsim groups) on their dedicated server... CUP Terrains ACE ALiVE RHS Escalation What would you say is the standard amount of time on your server that the mission stays stable without desyncing? I ask because I run many many different ALiVE campaigns on our dedi using every unit pack under the sun. But it seems that using RHS + ACE + ALiVE is causing a desync/server crash at roughly an hour into launching the server every time. I wanted to see what anyone else using this modset is experiencing and if you are seeing similar results?
  9. autigergrad

    [WIP] Terrain Diyala province Iraq

    I just tested and didn't get any issue. Maybe try redownloading?
  10. autigergrad

    [ALiVE, ACE3, COOP, SP] BRITISH STEEL

    Hey folks, Quick update on this one. I added a Prison to FOB Churchill. So now you can detain those insidious Taliban sympathizers to keep them from influencing the local populace. I also added the possibility of finding intel on dead Taliban including the location of IED factories, recruitment HQs, and Weapons caches. Enjoy.
  11. Nope,no errors at all. My mission A Bright Morning on steam is using it.
  12. You are a member of Delta Force, tasked with helping Iraqi Forces defeat the ISIS threat in Fallujah. ISIS forces control the city, but a combined force of Iraqi and US Special Forces are surrounding the city and moving in for the final blow. As with all of my missions, this is a full map campaign, intended primarily as a COOP/MP Experience. However, you can enjoy this mission in Single player as well. It uses the full ALiVE suite of features, so if you are unfamiliar with my previous missions or ALiVE, I recommend reading www.alivemod.com/wiki for more info. This mission includes: Headless client support Virtual Arsenal Recruitment spawner Task system associated with taking critical points in the city. The ability to control all friendly forces through the ALiVE Commander's Tablet Persistence through the ALiVE War Room. Mods needed: RHS Escalation http://www.rhsmods.org/ Iraq/Syria Conflict Mod Fallujah Map ALiVE CBA CUP Terrains Nato Russian Vehicles Nato Russian Weapons Massi's DEVGRU/SOCOM Pack Spyder Addons Recommended Mods: Pooter's ASR AI Task Force Radio ACE Link: http://steamcommunity.com/sharedfiles/filedetails/?id=678066699 PBO: https://www.dropbox.com/s/63u9t7imxfdyrn7/Liberation.fallujah.pbo?dl=0
  13. Hey Wilco, Speaking of RHS + ALiVE, you may want to relay to the rest of the RHS guys that the new GREF factions don't seem to be configured for ALiVE. I tested with them and it always said "there are no groups for faction "xyz"". The US and Russian factions spawn perfectly. Just FYI.
  14. You need the ALiVE Required and Virtual AI System modules placed. As long as you have those, CQB will work. Also, switch it to "Static" factions, which seems to help. I'm using CQB on Diyala (yet to be indexed) and its working great.
  15. autigergrad

    [ALiVE, COOP 18] A Bright Morning

    Change your difficulty settings. Default veteran and above have 3rd person disabled after 1.58 update.
  16. autigergrad

    [ALiVE, COOP 18] A Bright Morning

    No problem. Once the map is fully indexed for ALiVE, I'll be releasing an intensive Insurgency campaign on here as well. I'll be incorporating my Sounds pack to help breathe life into the enviornment on that one as well. This map is glorious!
  17. autigergrad

    RHS Escalation (AFRF and USAF)

    I can cosign on this. Just tested on stratis and the new GREF factions don't appear to spawn. I get the message saying "There are no configured groups for "xyz faction". Russian and US work perfectly. So glad to see RHS add some alternate factions to their package. Very very nice and allows for more varied ops using RHS. Thanks!
  18. autigergrad

    [ALiVE, COOP 18] A Bright Morning

    Did you update your RHS?
  19. autigergrad

    [ALiVE, COOP 18] A Bright Morning

    That means your missing a mod or have a corrupt/outdated mod
  20. autigergrad

    [WIP] Terrain Diyala province Iraq

    I put together a "showcase" mission using this mod with the outstanding Iraq/Syria Conflict Mod. If you want to give both of these wonderful mods a whirl here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=687232347
  21. autigergrad

    Iraqi-Syrian Conflict

    I put together a "showcase" mission using this mod with the gorgeous new Diyala, Iraq map. If you want to give both of these wonderful mods a whirl here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=687232347
  22. autigergrad

    [ALiVE, COOP, SP] Fallujah Assault

    I imagine you either have the wrong Fallujah map or a corrupt mod.
  23. autigergrad

    [ALiVE, COOP, SP] Fallujah Assault

    If you chose Iraqi units (Alpha 1-1 and Alpha 1-2 Blufor are Iraqi troops, Alpha 1-3 are Delta Force Operators)...then you won't get the map. Iraqi units aren't equipped with GPS. Try going in as Delta and see if you see the map. You can equip your Iraqi units with a GPS at the Virtual Arsenal once spawned in.
  24. As someone who doesn't play a lot of Singleplayer or make SP missions, your mod is going to force me to do just that. Amazing work TPW. Really brilliant. You've melded my sounds with your own collection and the result is stunning. It's also pretty amazing to simply have CA Aggressors enabled, go into editor, go to Takistan, place a single playable unit, hit play..and BOOM! an entire living, breathing Afghan city comes to life. I bow to your talents sir.
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