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14 GoodAbout c0rax
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lovely selection of textures could you possibly do the US and british versions.
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looks nice, but those wheels stand out as distinctly flat, could do with a stronger normal or just left them at the higher poly version from before. With the higher vert limit for A3 this should be somewhat attainable. Out curiosity what are you using for texturing this Ps or a Paint on application?
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[CLOSED] FFAA V6 (Spanish Army Mod)
c0rax replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are you guys planning on doing a cup maps version that removes the jbad dependency as its now part of cup, like the dya map guy did? -
Unnamed Vietnam War Map (cambodia/laos)
c0rax replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Running your map from the steam workshop with cup maps, ace, cba, etc enabled and i'm getting these errors on map load (ignoring the convex shape and connection errors) https://pastebin.com/3xACC93Q, you list no dependencies so I assume i'm not missing any mods, but else love the work. -
removal of attributes generate by 3DEN Enhanced so that there were only 7 left
- 1251 replies
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Theres an unavoidable Bug with your mod R3VO arma is limited to correctly loading 7 attributes, for the mission attributes causing mission names to display the file name and possibly more issues. removing extra attributes manually in the sqm so there are only 7(0->6) and changing the nattributes value to 7 fixes this. screenshots to show error http://images.akamai.steamusercontent.com/ugc/492394652508218383/8C28CA0A200BA16FDC6D9DCB695C120E2A469326/ http://images.akamai.steamusercontent.com/ugc/492394652508221361/CA6A59ACFA30D78F76CC4B042764930097B665B3/ http://images.akamai.steamusercontent.com/ugc/492394652508226238/0455475349B2ED58F5C636794FDB3152AE3F1E5F/
- 1251 replies
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UPSMON Updated to ArmaIII
c0rax replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Unable to get respawn working, this is my init line. no errors are given, group is never respawned once dead. running ACE with AI medical off. -
[RELEASE] T8 Units - a less dynamic AI creator
c0rax replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This would be perfect if it had a respawn script, and count for the spawned units. -
UPSMON Updated to ArmaIII
c0rax replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
having issues with AI not getting in vehicles, any known fixes? -
Southern Waziristan (FATA), Pakistan [WIP]
c0rax replied to Drifter's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you do know this exact map has already been made for a while by the PR team... http://www.armaholic.com/page.php?id=22057 -
just so you know your holsters for a glock 17 is nothing like the glocks holster, this is what is used. https://41.media.tumblr.com/042d74e0b84649d3c0de0bf18c7ac278/tumblr_mj55bhdG0m1qdbe12o1_1280.jpg http://www.army.mod.uk/documents/general/45154999_holster_200.jpg source: I was doing training on glock 17's about 3 weeks ago on exercise.