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SchwererKonigstiger

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Everything posted by SchwererKonigstiger

  1. SchwererKonigstiger

    3den Enhanced

    I found the source of the mission bloating, and as such, I have added a ticket on the Git. Let's hope for a quick and easy resolution! https://github.com/R3voA3/3den-Enhanced/issues/84
  2. SchwererKonigstiger

    JSHK Contamination Area Mod

    Good luck! It's a great way to get contributions directly to your codebase, as Dedmen said. Also too late, it was pushed out as I wrote the message. They'll be your guinea pigs, they enjoy testing breaking new stuff.
  3. SchwererKonigstiger

    JSHK Contamination Area Mod

    Hey, wonderful release! I'll be pushing it to my community tonight. Have you checked out Assaultboy's ChemicalWarfare mod? It does handle the ACE3 damage interestingly well, however, since it hasn't been updated in quite a long time, it does not seem to work well on dedicated servers (XEH loop doesn't re-attach after respawn, it spawns hundreds of particle effects invisibly, etc) https://github.com/assaultboy/ChemicalWarfare Also - would you ever consider pushing your work to Git in order to get contributors?
  4. SchwererKonigstiger

    WGW Patches

    Weapons Grade Waifus - ArmA 3 Patch Project Presented by Schwerer Konigstiger Preface The Weapons Grade Waifus Team has given us permission to bring their awesome patches into ArmA 3! And so, as part of the initial release, I am happy to present 44 unique patches! Transparency has been added to all the patches to preserve the look of your kits as well! Some patches are still [WIP], and need some touch ups and editing. Note that this project is kept seperate from the original DDC Patches & Gear modification. The WGW Store Page is available here, if you want to buy a physical version of any of these beautiful patches. You can also view a preview of all patches there! https://weaponsgradewaifus.com/ Current Release Build: v3 [October 4th, 2017] https://drive.google.com/open?id=0BwOionbmy4mKRzJ4Uzg0N1R3d0k Patch notes available below... V0.1 Alpha had an error in its config, this has been fixed as of now. V0.2 Alpha had a $PATH error. FIxed. Thanks for the report! V0.3 Was a re-up due to a missing file V0.4 Added new patches! V3 Cleaned up and added new patches! Back in business! NSFW Content Some patches have NSFW content in them. Be warned. Patches with NSFW content are not explictly labelled as such. Permissions & Privileges This mod is not allowed to be used on any servers that are monetized. This mod is not allowed to be replicated, unpacked, or modified in any way without prior contact of both the Weapons Grade Waifus Team & Schwerer Konigstiger. This mod's source is private. Files used will not be released. Do not reverse engineer this modification in any way. If utilized in a uniform or kit package, please credit the WGW Team. Do not package this mod's PBOs into another mod. Rehosting (via ArmAholic, PlaywithSix and private repositories [Such as Swifty]) is allowed, but uploading to Steam Workshop is prohibited. Life (ArmA Life) and Exile servers are not allowed to utilize this mod in any way, shape, or form. A License file is included with the download, along with these limitations here. Please keep that in mind. Content 1 Star 3 Recon 556 Productions 762 Productions 765 Base Security 765 Blue Bird 765 Idol Rescue 765 White Lily Anti-Poaching Close Encounters Controlled Pair Death Comes Dicks Out Easy Come Easy Go Embrace the Suck Fallout Girl Best Job I've ever Had Gunsmith Cats Gunsmith Cats Emblem Hearts and Minds Hole Stuffing Specialist Operator Homura Operator Kyouko Operator Madoka Operator Mami Operator Sayaka Remi Die Cut Ryuuko's Skull Sayori Die Cut Shrug (2 Variants) [WIP] Tap Rack Bang Tap Rack Bang NSFW Viridian Forest Ranger WGW Christmas Special WGW OG Patch WGW QR Code WGW Remi OG Weapons Free Cinnibar Dive Team 765 Hibiki 765 Makoto Dragonslayers Paranormal Investigators Way of the Railgun NEW! House Dustiness ICE Your Name Japari Park Few to the Chest Got it where it Counts Axis Combat Support 765 Sisterhood 765 Maintenance Company
  5. Welcome to my Linux Dedicated Server Toolkit. Brief: This is a collection of bash scripts designed for Ubuntu 12.04, 14.04, and 16.04 LTS. It allows server admins to automate many of the menial tasks that they have to do on a regular basis. I've built this up over quite a period of time, and thought that releasing it would be beneficial to the community and newer admins. It may not be amazingly user-friendly, but I hope that it will help anyone that's been looking for something similar. These scripts are used in deployment on my own Linux box, where I host multiple websites and other servers as well. They are relatively stable, and should not cause any issues unless there is a typo on the user's end. Therefore, they will receive continual improvement as I improve my own scripts on my server. New additions to this may not be immediate, but will be added gradually, as my testing environment is also a production environment. I have done my best to make the documentation as straightforward for absolutely new users to Linux. However, basic understanding of server setup steps needs to exist, such as moving files, SSH/RDP/VNC client setup, firewallD, basic file system knowledge. I have done my best to cover some of the other stuff. What's Included: - A how-to guide for setting up your ArmA 3 server - A basic package of scripts for updating your ArmA 3 server - A script to sync missions between a GitHub repo and multiple server instances - A script to rapidly deploy a server that is sym-linked to your original server files (Referred to as an instance) - Example Server Configs & an Example Difficulty setting for your servers - A script set that can start and stop your server smartly. If it is running already, it won't start - A modpack deployment package based upon Head's Swifty Launcher - A tool to automatically fix casing on mod folders. [bETA] - A script to automatically update mods that are hosted on github, by scraping a new release, downloading, unpacking, and then installing. Also supports automatically deploying to the Swifty repo! [bETA] - A Google-Drive based server-wide backup script that utilizes rsync, a low-overhead method of keeping your important files safe. [bETA] Included are also a means to automatically update Swifty, and basic setup instructions. Coming Soon: - 1 click script to restart all your servers - 1 click script to update all your swifty repos at once - More documentation - Some kind of header image so I look cool - More code comments --> Make it easier for users to understand Licensing: These programs are free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. I am not responsible for any issues caused or created by this package. You use it at your own risk, and I am not liable for any perceived or real damage to your operating system, components, or hardware. Gitlab & Download: https://gitlab.ddca3.com/DDC/LinuxServerScripts Patchnotes: v0.2b Hosting changed. This package will now be hosted only on our GitLab. v0.2a Added: - opliteupdate.sh - oplitebuild.sh -repos.sh - update.sh - player.arma3profile - removed testbuild.sh Now it is possible to utilize the update command from swifty, and an interactive bash script will assist users in doing so! As well, updates to documentation and other scripts have been provided.
  6. SchwererKonigstiger

    WGW Patches

    New version of WGW Patches released (with changes for sure) # Added following patches - House Dustiness - ICE - Your Name - Japari Park - Sayori Raid "Few to the Chest" - Got it where it Counts - Axis Combat Support - 765 Sisterhood - 765 Maintenance Download Link: https://drive.google.com/open?id=0BwOionbmy4mKRzJ4Uzg0N1R3d0k
  7. SchwererKonigstiger

    WGW Patches

    765 Hibiki 765 Makoto Dragonslayers Paranormal Investigators Way of the Railgun Fixed some more config typos Patch Notes as follows: Added 765 Hibiki 765 Makoto Dragonslayers Paranormal Investigators Way of the Railgun https://drive.google.com/open?id=0BwOionbmy4mKdmZfU0NBU1l6U0U
  8. SchwererKonigstiger

    WGW Patches

    I'm sorry if I wasn't clear, there were no changes in the files past v0.3 to date. I ended up re-uploading the exact same file to Google Drive after doing a check through and re-packaging it to make sure that the "Slavu Gear" patch showed up in Arsenal correctly. There should be no diff between v0.3 and what I re-uploaded. Essentially, disregard the fact that there was any update. I apologize for my lack of clarity immensely.
  9. SchwererKonigstiger

    WGW Patches

    I did some double checking, apparently v0.3 does in fact include the slavu patch. Seems I made a typo in the patchnotes somewhere. My apologies!
  10. SchwererKonigstiger

    WGW Patches

    Will re-up tomorrow, thank you for informing me.
  11. SchwererKonigstiger

    WGW Patches

    Slavu Gear Added, download should be available at the same link above. http://steamcommunity.com/sharedfiles/filedetails/?id=870456631
  12. SchwererKonigstiger

    WGW Patches

    Glad to hear it. I'll add it to my list. I plan on running monthly updates to keep content up.
  13. SchwererKonigstiger

    WGW Patches

    Placeholder for images.
  14. SchwererKonigstiger

    Konigstiger's Linux Toolkit

    Changed the location of the git. It is now available on my self-hosted GitLab. People are still free to make PRs and anything else here: https://gitlab.ddca3.com/DDC/LinuxServerScripts
  15. SchwererKonigstiger

    Konigstiger's Linux Toolkit

    v0.2A was released a little while back. v0.3A is being prepped and will be released shortly after New Years. Will contain some new stuff I've been working on in the back. I may also be releasing a PowerShell powered Windows package in the future, as my group will possibly be moving to Windows Server 10.
  16. You shouldn't be posting this in a topic that's over 1 year old, in the wrong forum. I'm sure you could get help if you open a new thread in the correct subform, here.
  17. SchwererKonigstiger

    POOK SAM PACK (May 2022)

    Pook, you are amazing. I'm gonna go get shot down some more, so thank you very much for bringing this to A3. Starting jumping up and down in my seat a little bit when I saw it on the forums. Also, you and eggbeast are doing a great job handling the criticism. Keep it up, you guys have done a great job in my books. Love to see some more.
  18. SchwererKonigstiger

    Jurassic Arma - Raptor Pack

    In this case, I will be dropping this from both my servers, seeing as it's now breaking all CBA forms of interactions, as this mod isn't XEH-handler compatible. It was a great idea, and the players found it really fun. They'll be pretty disappointed to hear this, seeing as CBA is essentially equal to arma when it comes to the online community. Last Question Will you be releasing source code and permissions for editing after?
  19. SchwererKonigstiger

    Jurassic Arma - Raptor Pack

    Okay, got a bit of a bug report for you. A night or two ago, we tried running a surprise horror mission for our soldiers, with raptors as the enemies in a jungle environment. However, I personally got a bit of a surprise back. So, here's the bug report. When spawning a raptor, either AI or player, or assuming a player slot as a raptor (Placed via editor), ACE3 interactions, as well as TFAR, ALiVE and MCC all break. At the same time. This would seem to be a problem with the both the newest and slightly older versions of CBA. The RPT logs do not include a CBA error, however raptors does dump quite a bit of information into the log concerning skeletons and animations. I can confirm this error with JUST ACE3, CBA, and Raptors running as well, on both newer and older CBA (Pre and post XEH-handler updates) I can provide log files if needed, from both the servers and clients, but it will take me a couple days (I'm personally on vacation for a bit, typing this up on my phone) Thanks for the amazing mod, it did make the mission a terror, though some people were bummed out about the interactions breaking immersion. Keep up the good work! I really enjoyed it, and honestly didn't think such a thing was actually possible. Thank you!
  20. SchwererKonigstiger

    Task Force Arrowhead Radio

    Yes, plugins are updated. We just rolled back to 0.9.7 for now, for both server, clients, and HCs on our server, and I'll do a quick test tonight during our weekly op to see if it works. -- CBA is up-to-date (We tried using both the version provided in the TFAR download, as well as the version located on the CBA's forum page, which is slightly newer) TFAR was taken from your own TFAR website, and the TS3 plugin was also updated from that same RAR file. I did confirm all 6 users (including myself) had the same issue on our server. The TFAR plugin reported version 0.9.8 on all clients from within TS3. -- Since our go-to plugin is TFAR, both the playerbase and myself would love to see this fixed, and if you require RPTs or anything else, whether from players or server, feel free to message me. Thanks!
  21. SchwererKonigstiger

    Task Force Arrowhead Radio

    Hey there, I've got a minor bug on my server, we just updated to 0.9.8 from 0.9.7 with our monthly mod update, and we have working TFAR Radios, working IDs and assignments, but no direct speech or positional sound. You can see people's rank indicator changing to indicate the fact that they are speaking, but we can hear them directly from TS, rather than the positional audio and the fade-away from distance. Radios seem to work correctly, and fade with distance properly RPTs indicate no error with TFAR, both client side (from 3 players) and server side. I've confirmed that no mods are interfering with TFAR from either server end nor client end. Also tested with additional clients, so now 6 players are having the issue. Cannot isolate issue to other mods, same problem occurs whilst running just CBA, ACE3 and TFAR, much less the other 50 mods.
  22. SchwererKonigstiger

    Spawn Zeus Artillery

    I'll give you a re-direct to the armaholic forums for this one. This should hopefully help.
  23. SchwererKonigstiger

    Radio Triggers and Timers

    Yea, I figured out I can add the addAction from the unit init, and from the respawn script's initialization field (I'm using one I wrote up here, once again). It's mostly working, but my server has decided they want to transition to using ALiVE to manage AI objectives, so I'm currently ripping out all my scripts and putting together the ALiVE modules to serve the same purpose. But thanks for your help! At least for non-ALiVE maps I have this working, and its working 100% of the time.
  24. Hi guys, I'm fairly new to the scripting scene, so I've got a bunch of questions about radio triggers. First off, I have a supply drop script I want to run, based off a radio trigger. However, I only want players to be able to call this supply drop every 600 seconds (10 minutes). This is running off a radio trigger, so I have the script in the onAct section of the trigger. Second, is I want this trigger available to squad leaders and radiomen only (Seeing as they have the LRR backpacks and no one else does). Grouping the trigger to these units causes it to lose all functionality. I'd love a step-by-step, so please bear with me. Thanks for your help!
  25. SchwererKonigstiger

    asr-ai VS B-Combat .. ACE3

    This is a bit of a silly post, but I'll give you some help anyhow. First and foremost, ASR and BC are both AI mods, and they are for different things. At the moment, BC only supports singleplayer missions, and is NOT compatible with dedicated servers. As for ACE3, it doesn't matter what gameplay system you are using, AI mods do not affect those. Thus, your only option is to use ASR AI from the two that you've listed. There are quite a few others, I would suggest browsing both this forum and armaholic for options. We use ASR on JFCMSW, to quite the great effect, along with our mission maker (Me) occasionally taking direct control of units for our CO-OP operations.
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