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38 ExcellentAbout noilliz
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Aspect ratio / resolution rugged screens
noilliz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Been googling for a bit but I have been unable to find it so far, so excuse me if it's out there. I'm looking for the resolution / aspect ratio for the rugged screens texture's your able to apply Land_TripodScreen_01_dual_v1_F Land_TripodScreen_01_dual_v2_F Land_TripodScreen_01_large_F Cheers in advance! -
True, if you were to be on a PvP server it could be quite tedious, but for PvE with less pressure and more immersion, it would be great.
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And I'm sitting here all proud of my loadout menu, but it's nothing compared to this. great work man.
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Found them this morning as well, had to open up the PBO's since they were not present in the config browser for me. Using them for my service menu. For some reason the Kajman is out of center. (they all have a small offset to the left, got fixed after I made the gif)
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A-10 Warthog Series Standalone
noilliz replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love it, thanks a lot firewill outstanding work -
The MQ-12 Falcon has it, so i don't see a reason for the KH-3A Fenghuang not being able to have it. They are both from APEX release right? Question: does anyone know where the background pictures for the eden pylon menu are stored?
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If you want the Pylon to be empty just leave the classname of the weapon out. setPylonLoadOut [_x, "",true,-1]};
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Question about Multi-dimensional arrays
noilliz replied to noilliz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's what I thought, tried it and it did not work, but since you guys suggested it I tried again. And now it does work, well thanks a lot! I must have made a mistake somewhere down the line. -
Question about Multi-dimensional arrays
noilliz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm currently working on a vehicle selector script, but I seem to have trouble putting the array in my list box The code below will shot 1 till 4 in the listbox. _list = ["1", "2", "3", "4"]; _ctrl1 = (findDisplay 7720) displayCtrl 1500; { _ctrl1 lbAdd _x; } forEach _List); However, that's not what I want, I only want 1 and 3 to show while still being able to expand the array for as long as I wish. So i thought why not make it a dimensional array and select 0 of each array but how? How do i get _list = [["1", "2"], ["3", "4"]]; to output 1 and 3. I have been trying a lot but I can't seem to get it to work properly, A quick google search gave me no results. If it's there excuse me for not finding it. Cheers, Joey -
I don't think this is how the catapult should work.
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I'm having no issues with it, try adding it with the following script. Vehicle player setPylonLoadOut [1, "PylonMissile_1Rnd_AAA_missiles",true,-1];
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Scripting it on the Blackfoot worked fine for me, how are you doing it? Once I'm home from work I can take a look at it for you.
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Not sure if it's me, but it looks like you are making it way too confusing/complicated. Why not use the condition parameter in the addiction. Let me quote it from the addaction wiki page: in there refer to a script that contains: _a = false; _veh = vehicle player; if (_veh isKindOf "Air") then { if (!driver _veh == player) then { _a = true; }; }; _a;
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[Release]Lists of Class Names well organized
noilliz replied to BlacKnightBK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ohh I'm saving this link, thank you. -
Some planes already have that, I guess they just haven't finished it yet. Here is the Gryphon in the Eden editor.