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Everything posted by major-stiffy
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Adding an addAction to a specific door
major-stiffy replied to The Rook's topic in ARMA 3 - MISSION EDITING & SCRIPTING
place keys from asset browser in mission. Call them key1 place trigger and in condition put !alive key1; (no size needed) when keys picked up the gate will be unlocked. OnAct to unlock a door office setVariable ['bis_disabled_Door_7',0,true]; to lock a door in the init of object office setVariable ['bis_disabled_Door_7',1,true]; 7 is the office (or building door number), change to suit. Office in my example is the building VarName. -
Masking a teleport
major-stiffy replied to Melody_Mike's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Add to a trigger? {_x setPos (getMarkerPos "yourmarkerVarName")} forEach (units yourgroup); Teleports your group to a marker. You can add fade effects if you want. -
[IceBreakr/IBIS] Project Yulakia
major-stiffy replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great map, certainly in my top 3. Good job and thanks. -
[QUESTION] INPUT CODE DEFUSE SCRIPT
major-stiffy replied to powsyjowlsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you try searching? -
Exploding of vehicles BUG
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Solved in latest Dev branch. Thanks KK -
I've put in a ticket for this but am curious if anyone else noticed this bug. Video link referenced in ticket. https://feedback.bistudio.com/T177911
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I've used this IIRC with success. 17 is the total time of the sound play time.
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Is there a way to allow damage to a building that you place down from the editor that they damaged model is off ?
major-stiffy replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If the object doesn't have a "ruined" or damaged model/object as an asset, I don't think you can. -
I guess Steam but I've never done it. Sign up for a Google drive. https://www.google.com/drive/
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I think in order for someone to help you'll have to show some code or give a place to download and test your mission.
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Heads up when doing this because it can find doubles. This was taken from HERE.
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Alleged"s/Bailing_outs finds and stuff
major-stiffy replied to Alleged Accomplice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addAction ["Say something", { { null = execVM "yourscriptname.sqf" } remoteExec ["call", 0]; }, nil, 1.5, true, true, "", "" ]; Put in the init of the object. -
I want to get rid of grass clutter all over the map!
major-stiffy replied to ribera1945e's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
https://community.bistudio.com/wiki/setTerrainGrid -
{deleteVehicle _x} foreach (crew Your_VarName); deleteVehicle Your_VarName;
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Briefing images on Rugged Tv
major-stiffy replied to Leon Harrington's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I do not. -
(Noob) REMOVE FIREFLIES !
major-stiffy replied to RegenConcrete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/enableEnvironment -
I've never seen one that does that. I wish there was one. I've seen the script that find checkpoints for us but not holyplaces.
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[Solved] Creating Anti-tank (AT) trenches in Arma 3? How?
major-stiffy replied to kaject's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check out THIS mod. -
It won't be me. I won't be buying any present or future DLC.
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Yes. I use ADV_moveRespMarker mod and a few other changes.
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That’s how we roll.
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Try my Altis version noted in the OP it should work fine. If there is something you find not right let me know. I've since made changes to my ports but were never put up for public download. One thing IIRC, Alex can not load the body to take it back to the boat.
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Post Process Effects in trigger
major-stiffy replied to Kosiposha1551's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Edit: Don't think either one of those examples will work. Someone will have to tell you how to get the players ID or name since your players will not have VarNames. Sorry. -
Post Process Effects in trigger
major-stiffy replied to Kosiposha1551's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes it's possible. You talking about you as the player, a particular player or any player? -
They were ported by different people and may have added some things not in original Altis map. You can play practically with any mod you want on any of the map or ports. Check the OP because it's noted on some maps what mods are required which weren't required in the original author's design. For example I'm playing with CUP vehicles, CUP weapons and CUP units.