sabre_3para_gu
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Everything posted by sabre_3para_gu
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Thanks, still can't wait to see what you have in store for us
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If you don't want to give any secrets away then I understand, just wanted to know if you plan on having the Ridgeback in your next release?
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Really nice work guys. Really like the amount of effort put in to allow lots of options rather than having to have a load of identikit troops
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Hello, I know your all working hard, just thought I'd make a suggestion for possible future inclusion (might already have thought about it). Is it feasible to make a trailer for the atv's?. Would be great for bringing forward supplies and if u put a stretcher on for evacuating casualties out.
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An Orange for the Futures Bright has already been trademarked. So maybe the futures Bright, the futures Peachy?
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Nice work, if it's an easy fix could you resolve the Lop_AM not working in alive on your next release please :)
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DG British Armed Forces
sabre_3para_gu replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Again well done on a great mod - currently were looking to reduce the number of individual mods run on our server so it's great to see quality mods starting to do this. -
DG British Armed Forces
sabre_3para_gu replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Noticed the Ridgeback Gunner bug aswell - that said though wow a really nice pack and didn't notice any Jackal wobble on my own pc Really nice to see all this content coming together - particularly like the netting on the helmets :) though I'd probably use with the MTP uniform pack to give the DZ flashes -
British Armed Forces All In One Mod
sabre_3para_gu replied to robj's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this, it's really comprehensive. Helps our gu with the move to reduce the number of mods running on the server. The jackal is nice, but is causing a lot of skeleton errors in the rpt. I'm not sure if they would be willing to help but the 3cdo guys on their vehicles pack managed to fix these. -
British Armed Forces All In One Mod
sabre_3para_gu replied to robj's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow now that's service - thanks. -
British Armed Forces All In One Mod
sabre_3para_gu replied to robj's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello I'm really liking the look of this mod - Do you have any plans to add the Jackal or any of the other protected patrol vehicles currently in use (eg Foxhound, Husky or Mastiff) thanks for your time -
Thanks so much for getting back - I'll have a play with those settings - I've had some help and improved the performance a little. Its a really nice mission thanks for making it and I'm looking forward to the next update.
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Have a version on Sangin using British equipment and Leights Opfor Pack as enemies. Senseii, what's is the best way to tweak down the amount of enemies and civilians that spawn in please as I'd like to optimise it for the map size and numbers on multiplayer? Thankyou
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Thanks it was the headless client I wasn't setting correctly
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just to let u know I have this from play with 6 name Sangin Province Hellman Valley A3-@Sangin_a3_public I've been trying to run this with Dynamic Combat Generator but the enemie locations or tasks don't seem to want to spawn. Could it be a difference in naming convention? Anyone any quick ideas or pointers please? edit to add all sorted now, I hadn't set the headless client in the mission editor to playable rather than any conflict between mission and map
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Hello SENSEII, I'd really like to get DCG working on Sangin, however it won't spawn in the towns. I imagine it might be a naming clash or difference in the radius - is there anything you could point me to so that I can get it working please? Apologies, although I've been an ARMA fan for a good few years, I've only just recently started playing around with creating missions so its user error rather than anything wrong with your DCM or Smokedogs Sangin Map