boombastic
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boombastic started following Mighty GAU-8/A Avenger, Drongos Artillery (an advanced artillery system), Devas Autopilot Mod and and 1 other
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Drongos Artillery (an advanced artillery system)
boombastic replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Me too have the same problem :( It refused to work after tanks DLS released. Drongo please help us! -
ReColor - post process effects mod
boombastic replied to Greenfist's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Greenfist Hi ! Thank you for an update! If you remember me, i was those annoying one who's actually inspired you to create this MOD Maybe you forgot... you promised me to add Chromatic Aberration controls to this MOD in our private conversation... I'm still waiting for it Tried to do it by myself... but have no success ... Maybe you can add this one little, small, tinny... slider ... to make one more man on this planet happy ??? Please ... -
Thanks for reply and for future improvements That exactly the problem - now it does not work as vanilla AI ! just try it in my mission "A-164 GAU cannon usage problem" you will notice that with your mod AI tend to use only cannon instead of missiles. I understand, didn't know that you try to be as realistic as possible. For my taste it looks more "cinematic" with flash effect. But as you with, it's so matter. Another thing that i noticed - the smoke from ground hit effect disappear to fast, looks like it need to stay much longer before disappear. (I understand that you changed it to preserve performance but still it looks little bit weird) Thanks.
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[Release] GOM - Aircraft Loadout V1.35
boombastic replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, i got it. In case you will find out how to do it i and others will be very glad. Anyway thank you ! Sorry cannot agree with you, there is a lot of MODs in any game that does not add something new, that just allow to extend, change and improve everything related to gameplay. And such a MODs usually not less welcomed that others. In case of ARMA - it is a big and complicated game, with a lot of aspects that can be improved by game developer or community. Specifiec about this "Aircraft Loadout" functionality, i forgot to say that i mean MOD for "single player". So, i still sure that if somebody can make such a MOD, that allow you to select weapons loadout for any flying vehicle, while it stand on the ground near hangar, ammo truck or carrier, it will be very useful MOD for many players. I also wandering why Bohemia didn't add such functionality in Jets DLC... -
Thank you very much man for update and fixes !!! ... i'm afraid to be annoying ...but there is two new problems... 1-st After you fixed that AI was not using cannon at all, now AI use ONLY cannon :( ... I mean it almost use only cannon and it looks especially weird while A164 attack heavy armored ground vehicles mostly with cannot, that much less effective against them, instead of using onboard guided missiles and bombs. Vanilla A164 AI is much more balanced in this aspect. It use firstly missiles against heavy armored vehicles and cannon as additional weapon only. To test this problem you can use my mission "A-164 GAU cannon usage problem" from previous post. Just try to run it with and without MOD. 2-nd looks like it is BUG... now A164 doesn't have canon fire flash and tracers, it only have ground hit visual effects. Once again to test this problem you can use my mission "A-164 GAU cannon usage problem" from previous post. Just change time from day to night and you will notice the problem. You also can compare with vanilla firing effects without MOD. Thank You !
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[Release] GOM - Aircraft Loadout V1.35
boombastic replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
...the problem is that not every mission maker use this script, and i'm not talk about already existing missions so as player i'm really depending of mission makers if they care to use your script that is the reason why many scripts in amra community become a mod after all about "installation procedure" nowdays it really simple you just once subscribe for a mod in steam shop by pressing single "+" button and afterwards it automatically update without user interaction. just look at the problem from simple user perspective that doesn't have any technical skills but he want to have ability to change vehicle loadout in ANY mission you did something great but it limited only for those who know "how" ... it looks unfair... :) -
[Release] GOM - Aircraft Loadout V1.35
boombastic replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe you still can do a favor and release it as MOD for blondies that don't know how to do it ? Or maybe somebody else can do it instead of you, off course only if you provide permission to do so... Thank You ! -
assistance Devas Autopilot Mod
boombastic replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for improvements !!! please add also adjustment for speed, height and selection of loiter point (by map cklicking) as i mention before, there is already existed script, that do exactly everything you try to do from scratch (in this mission http://steamcommunity.com/sharedfiles/filedetails/?id=727797421&searchtext=death+from+above) so maybe it simpler to contact script maker and ask him permission to use it in your mod ? or, at least you can sneak peek how things done there :) -
assistance Devas Autopilot Mod
boombastic replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank You very much for this MOD! Maybe you know mission called: Death from above - Blackfish at work from Steam? It have very useful script integrated into the mission. That allow to set: loiter point (fly around), radius distance, altitude, speed, e.t.c. It will be GREAT if you can ask permission from script maker and integrate this script into your MOD or do something similar by yourself. (for all flying vehicles not only for blackfish) It fit nice into concept of you MOD. What do you think? Thank You. -
[Release] GOM - Aircraft Loadout V1.35
boombastic replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you please make it as MOD (not as script) ??? Thank You ! -
Sorry man, this is impossible, we wanna play !!! :D ***Please dont forget two problems i posted before. Thank You !
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Hi everyone. I discovered 2 problems with "GAU-8/A Avenger" mod in A-164 Plane. I also included 2 missions that can be ran in mission editor for problem testing assistance. https://drive.google.com/open?id=0B34OngdaQ68xMzYtMmdmdXFoN0E (Mission Editor missions path is C:\Users\[Username]\Documents\Arma 3\missions) ------------------ So the first problem is inability to select air and ground targets while GAU cannon is chosen as a weapon. ("Select" means to mark the target with square mark.) In game settings (Optoins > Controls > Weapons) you can assign or change key to select targets. It's called "Target select (in vehicle)". By default it use "TAB" key. (Not sure because i changed it) So without MOD, with generic cannon selected you can select targets and cycle between them without any problem. But if while using "GAU-8/A Avenger" MOD it impossible to select and cycle targets. (It still possible wile AA-Missiles selected but NOT with cannon selected) You cant try to run mission "A-164 Target selection problem" to test this problem. There are two unarmed helli's and two unarmed ground vehicles in front of your A-164) ------------------ The second problem is AI refuse using GAU cannon while "GAU-8/A Avenger" MOD installed. Try to run the mission "A-164 GAU cannon usage problem" without MOD. You will notice that two A-164's ordered with "Seek and Destroy" command try to attack enemy's not only with rockets and ground missiles but also with CANNON !!! (Usually first A-164 is down but second one continue to attack with cannon on each run) BUT if you try to run this mission WITH "GAU-8/A Avenger" MOD so you will be notice that AI NEVER use GAU cannon !!! It only use rockets and ground missiles. * I tested this problems without any other MOD. * I use the latest "GAU-8/A Avenger" MOD from 2016-12-13 * I tryed this mod with and without CBA (Community Base addons A3) mod. Thank You.
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Which PBO need to be edit to change Mk-1 EMR magazine ?
boombastic replied to boombastic's topic in ARMA 3 - QUESTIONS & ANSWERS
I found it. In case if anybody else searching for it: Config.bin file in weapons_f.pbo (I don't know why i didn't find it before.) -
Which PBO need to be edit to change Mk-1 EMR magazine ?
boombastic replied to boombastic's topic in ARMA 3 - QUESTIONS & ANSWERS
I don't know. I just want to edit it for myself. I want to increase capacity from 20 rounds to 30 and increase weight by 30% that's all. Do you know how to do it ? -
Which PBO need to be edit to change Mk-1 EMR magazine ?
boombastic replied to boombastic's topic in ARMA 3 - QUESTIONS & ANSWERS
In this particular case i just want to increase magazine rounds amount and magazine weight accordingly of Mk-1 EMR rifle.