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bloodwyn1756

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Everything posted by bloodwyn1756

  1. bloodwyn1756

    Hellcat spotlight

    Last time I tried, it worked like this: - it has to be night - you have to be on the co pilot seat - Press "L" or use the action - searchlight faces, where you are looking at with the "spotting view"
  2. bloodwyn1756

    Enhanced Movement

    I guess he is tired of hearing, that something needs to be fixed, when it's just not compatible with mod XYZ... There is no way that an addon, that is changing such elemental stuff like movement can be compatible with every other mod. You could also ask the acex guys to "fix" it :P
  3. bloodwyn1756

    Enhanced Movement

    Remember, that you probably have 12 hours time difference
  4. Well, learn scripting arma and do it?^^ keyhandler and shop dialog.
  5. bloodwyn1756

    Arma Memes...

    Did this one some months ago while doing optimizations
  6. bloodwyn1756

    Is selling mods allowed, legally?

    "Our games and tools are licensed for non-commercial use only." "You may develop your own game content, tools, plug-ins and other utilities or services for both noncommercial and commercial use as long as it is your original creation, without using the content, tool or any other intellectual property of Bohemia Interactive." https://www.bistudio.com/community/game-content-usage-rules
  7. bloodwyn1756

    WMO - Walkable Moving Objects

    "The exact value of the limit is not yet known, but it's somewhere around 50-60 meter from the center of origin (meaning that your object can be 100m wide/long at max if it is symmetrical to the center of origin)." - LOD I think this is a problem on your side. The GEO LOD does not exist there ingame. You could split the back part of the GEO LOD into a seperate model and then attach it.
  8. bloodwyn1756

    WMO - Walkable Moving Objects

    I said I am going to realese a test version, so here it is: https://drive.google.com/open?id=0B2s61UEUJqVRQ1R6dGdrYi1mbzg changes compared to the workshop version: - cleaned up code - new functions: BW_WMO_fnc_isWMOobject, BW_WMO_fnc_collision, BW_WMO_fnc_getParent (recursively, so wow) - compatibillity with attached objects - compatibillity with objects without velocity (f.e. oneachframe setpos like ATS) - less snapping/falling speed - smoother MP sync as shown in a post above Issues: I disable collision between the player and the object that is ridden, to avoid damage and death. Thats why you are able to walk through walls of big ships etc. Its not a pretty solution, so I am experimenting with sacrifical GEO LODs, that do not have velocity. Also the attached object still have collosion so you will die when you touch a hitbox of an attached wall... Second, the current system has problems with slope climbing. I am currently looking for a solution. Feel free to give any suggestions to improve this prerelease version. It now also should work with most of your mods.
  9. bloodwyn1756

    Arma3 Altis Life Server idea

    https://native-network.net I think this forum is a good/better choice for german Altis Life stuff. You could try it there.
  10. I made a mini tool for exporting the heigthmap to .obj (can later be converted to something else). The detail can be adjusted as needed. It was just an experiment, so PM me if you want to take a look.
  11. bloodwyn1756

    Photoshop to PAA exporter

    Now lets do the same with gimp :P
  12. bloodwyn1756

    WMO - Walkable Moving Objects

    I will have a look at this issue. Getting always the parent object should be the way to go...(also proxies) I will post a "prerelease" version in the next 2 weeks, so that you can test those issues related to your mods and post feedback.
  13. bloodwyn1756

    Enhanced Visuals

    It's a feature.
  14. bloodwyn1756

    WMO - Walkable Moving Objects

    So after testing numerous ideas (like attachTo a local object, setvelocity tricks, or doing synchronisation with a local bot object) with badbenson to improve MP synchronisation of the playerpos, he came up with the idea to use setVelocityTransformation. (Thanks again babe ) For the riding player himself nothing behaves different, but for other players he does not jump as frequently. As you can see when going slow it looks way smoother and better. The faster the vehicle drives, the more the riding player will rubberband behind. I think I will implement a speed switch for both modes at about 30km/h in an upcoming update. some minor stuff I am also working on: - less snapping e.g. falling speed - more adaptive disablecollisionwith - better mod compatibillity
  15. bloodwyn1756

    Horrible performance with AMD CPU

    Last year I upgraded from a near unplayable in mp fx4100 to a i7 6700K. It was absolutely worth it ;)
  16. That's exactly what I always wanted for Arma scripting questions. I am not sure if an own website is the right way since stackexchange is so popular.
  17. "I have the following problem.When I try to connect to an Arma 3 server I get this message. You kicked from Server (BattleEye Admin Kick (ASP : connection problem #1) Why what does this message mean and how can I fix it? Thanks, have a nice Day!" - white text on white ground man^^ The server is using a special tool to keep people who are using vpn or try to join from a specific country out. Less Hackers that way. Easiest fix is to try a different server or ask the server admins to whitelist you. (Or turn off vpn ;))
  18. bloodwyn1756

    Query Timeout, Battleeye

    Edit: I thought this is about arma 3.
  19. bloodwyn1756

    WMO - Walkable Moving Objects

    Well it should have proper GEO LOD and It should be declared as a ship (isKindOf "ship"). I can take a look, why it does not work now.
  20. bloodwyn1756

    WTF???

    Yeah wtf.
  21. bloodwyn1756

    Enhanced Movement

    :D when we tested it we were like: "oh you can also climb on other players now! NICE!" But that's another level!
  22. Moin, hier schreibt man auf englisch :) Für Life Zeug auf deutsch solltest du es lieber hier probieren: https://native-network.net (Referred on the forum rules and to a common german altis life forum)
  23. bloodwyn1756

    Re-texturing questions

    I always use PNG with gimp. And then I convert it to paa. Works fine for me. Or you could use .jpg in Arma, but that's often a bad solution.
  24. bloodwyn1756

    WMO - Walkable Moving Objects

    Feel free to PM me for questions like that ;)
  25. bloodwyn1756

    Is the jet dlc for arma 3 worth it?

    I hope you know that you can test everything before buying in the editor ;)
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