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Everything posted by bloodwyn1756
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Last time I tried, it worked like this: - it has to be night - you have to be on the co pilot seat - Press "L" or use the action - searchlight faces, where you are looking at with the "spotting view"
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I guess he is tired of hearing, that something needs to be fixed, when it's just not compatible with mod XYZ... There is no way that an addon, that is changing such elemental stuff like movement can be compatible with every other mod. You could also ask the acex guys to "fix" it :P
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Remember, that you probably have 12 hours time difference
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Anyone know how to make a buying system for guns and cars etc?
bloodwyn1756 replied to Arma Life's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, learn scripting arma and do it?^^ keyhandler and shop dialog. -
Did this one some months ago while doing optimizations
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"Our games and tools are licensed for non-commercial use only." "You may develop your own game content, tools, plug-ins and other utilities or services for both noncommercial and commercial use as long as it is your original creation, without using the content, tool or any other intellectual property of Bohemia Interactive." https://www.bistudio.com/community/game-content-usage-rules
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WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"The exact value of the limit is not yet known, but it's somewhere around 50-60 meter from the center of origin (meaning that your object can be 100m wide/long at max if it is symmetrical to the center of origin)." - LOD I think this is a problem on your side. The GEO LOD does not exist there ingame. You could split the back part of the GEO LOD into a seperate model and then attach it. -
WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I said I am going to realese a test version, so here it is: https://drive.google.com/open?id=0B2s61UEUJqVRQ1R6dGdrYi1mbzg changes compared to the workshop version: - cleaned up code - new functions: BW_WMO_fnc_isWMOobject, BW_WMO_fnc_collision, BW_WMO_fnc_getParent (recursively, so wow) - compatibillity with attached objects - compatibillity with objects without velocity (f.e. oneachframe setpos like ATS) - less snapping/falling speed - smoother MP sync as shown in a post above Issues: I disable collision between the player and the object that is ridden, to avoid damage and death. Thats why you are able to walk through walls of big ships etc. Its not a pretty solution, so I am experimenting with sacrifical GEO LODs, that do not have velocity. Also the attached object still have collosion so you will die when you touch a hitbox of an attached wall... Second, the current system has problems with slope climbing. I am currently looking for a solution. Feel free to give any suggestions to improve this prerelease version. It now also should work with most of your mods. -
Arma3 Altis Life Server idea
bloodwyn1756 replied to Lennart Langkopf's topic in ARMA 3 - SQUADS AND FANPAGES
https://native-network.net I think this forum is a good/better choice for german Altis Life stuff. You could try it there. -
Can somebody provide me with a high quality heightmap of Chernarus and the "blank" area around it?
bloodwyn1756 replied to MedwedianPresident's topic in ARMA 3 - GENERAL
I made a mini tool for exporting the heigthmap to .obj (can later be converted to something else). The detail can be adjusted as needed. It was just an experiment, so PM me if you want to take a look. -
Photoshop to PAA exporter
bloodwyn1756 replied to Tjockejocke's topic in ARMA 3 - BI TOOLS - GENERAL
Now lets do the same with gimp :P -
WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I will have a look at this issue. Getting always the parent object should be the way to go...(also proxies) I will post a "prerelease" version in the next 2 weeks, so that you can test those issues related to your mods and post feedback. -
It's a feature.
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WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So after testing numerous ideas (like attachTo a local object, setvelocity tricks, or doing synchronisation with a local bot object) with badbenson to improve MP synchronisation of the playerpos, he came up with the idea to use setVelocityTransformation. (Thanks again babe ) For the riding player himself nothing behaves different, but for other players he does not jump as frequently. As you can see when going slow it looks way smoother and better. The faster the vehicle drives, the more the riding player will rubberband behind. I think I will implement a speed switch for both modes at about 30km/h in an upcoming update. some minor stuff I am also working on: - less snapping e.g. falling speed - more adaptive disablecollisionwith - better mod compatibillity -
Horrible performance with AMD CPU
bloodwyn1756 replied to Ricardo Perpetuo's topic in ARMA 3 - TROUBLESHOOTING
Last year I upgraded from a near unplayable in mp fx4100 to a i7 6700K. It was absolutely worth it ;) -
Proposal - StackOverflow-like website [or forum integration] for Arma 3 mission editing & scripting
bloodwyn1756 replied to inlesco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's exactly what I always wanted for Arma scripting questions. I am not sure if an own website is the right way since stackexchange is so popular. -
(BattleEye Admin Kick (ASP : connection problem #1)
bloodwyn1756 replied to Eren Ates's topic in ARMA 3 - SERVERS & ADMINISTRATION
"I have the following problem.When I try to connect to an Arma 3 server I get this message. You kicked from Server (BattleEye Admin Kick (ASP : connection problem #1) Why what does this message mean and how can I fix it? Thanks, have a nice Day!" - white text on white ground man^^ The server is using a special tool to keep people who are using vpn or try to join from a specific country out. Less Hackers that way. Easiest fix is to try a different server or ask the server admins to whitelist you. (Or turn off vpn ;)) -
Edit: I thought this is about arma 3.
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WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well it should have proper GEO LOD and It should be declared as a ship (isKindOf "ship"). I can take a look, why it does not work now. -
:D when we tested it we were like: "oh you can also climb on other players now! NICE!" But that's another level!
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Wir suchen scrypter und sehr nette Mitspieler
bloodwyn1756 replied to Aschi1988's topic in ARMA 3 - QUESTIONS & ANSWERS
Moin, hier schreibt man auf englisch :) Für Life Zeug auf deutsch solltest du es lieber hier probieren: https://native-network.net (Referred on the forum rules and to a common german altis life forum) -
I always use PNG with gimp. And then I convert it to paa. Works fine for me. Or you could use .jpg in Arma, but that's often a bad solution.
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WMO - Walkable Moving Objects
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Feel free to PM me for questions like that ;) -
I hope you know that you can test everything before buying in the editor ;)