tophe 69 Posted July 13, 2010 (edited) Simple Guard Post Script v1.0 by Tophe of Östgöta Ops [OOPS] >> ARMAHOLIC DOWNLOAD << This script will have the AI randomly look around instead of just looking in one direction. Putting this on a searchlight really adds to the immersion during night missions. You may set the range of degrees for the guarding unit. It is also possible to set behaviour, stance, height range and delay. To run with default settings, just put this in the units init line: nul = [this] execVM "GuardPost.sqf" OPTIONS There are some optional settings. The format for these are: nul = [unit, range, behaviour, stance, up/down, delay] execVM "GuardPost.sqf" If you don't set anything the default settings will be used, they look like this: nul = [this, 240, "SAFE", "AUTO", false, 1] execVM "GuardPost.sqf" Range: The scanning range of the unit , 0 to 360 degrees. The unit will keep it's original direction as middle and scan. So if you have a guard with azimut 0, and want it to scan 180 degrees - the unit will be looking between 270 and 90 degrees (90 degrees in each direction). Example: nul = [this,180] execVM "GuardPost.sqf" Behaviour: Set the starting behaviour of the unit. Possible settings are CARELESS, SAFE, AWARE, COMBAR, STEALTH. If you want the unit to have his weapon rested while looking, set it to SAFE. If you want the unit to aim while looking set it to "COMBAT". You must use quotations. Example: nul = [this,180,"COMBAT"] execVM "GuardPost.sqf" Stance: You may force the unit to stay in a certain stance with this setting. Possible settings are: UP - the unit will keep standing even when being shot at. Good for towers. MIDDLE - the unit will stay kneeling. Good for units behind standard sand bag walls. DOWN - the unit will stay in prone position. Good for snipers etc. AUTO - the unit will change stance according to the situation. Example: nul = [this,180,"COMBAT","UP"] execVM "GuardPost.sqf" Up/Down: By default the unit will look straight forward. By setting this to TRUE you can have it look upward aswell, on rooftops, hills etc. This is very good for search lights, since they will cover a much greater area and also scan for choppers. Possible setting are TRUE or FALSE Example: nul = [this,180,"COMBAT","UP",true] execVM "GuardPost.sqf" Delay: The unit wait a short moment before changing direction. Here you may enter the shortest amount of time you want for this delay. The unit will then wait between this value and the value + 10 seconds. If you want it to wait between 10 and 20 seconds you enter this... Example: nul = [this,180,"COMBAT","UP",true, 10] execVM "GuardPost.sqf" Edited July 13, 2010 by Tophe 1 Share this post Link to post Share on other sites
imutep 0 Posted July 13, 2010 Thx for the script, Tophe! ;) Put it on our scripts section at Assault Mission Studio. Simple Guard Post Script [1.0] by Tophe Share this post Link to post Share on other sites
Ratcatcher722 0 Posted July 13, 2010 Great idea for a script, now on the subject of immersion... Would it be possible to set the script so that the unit switches his behaviour setting between safe "weapon down" and combat mode "Weapon up"? This would simulate the sentry occationally having a look through his sites during his scan. Not really neccessary I know, but as I said, it would be a lot more immersive and a realistic action to incorporate. Share this post Link to post Share on other sites
tophe 69 Posted July 13, 2010 Ratcatcher722 said: Great idea for a script, now on the subject of immersion...Would it be possible to set the script so that the unit switches his behaviour setting between safe "weapon down" and combat mode "Weapon up"? This would simulate the sentry occationally having a look through his sites during his scan. Not really neccessary I know, but as I said, it would be a lot more immersive and a realistic action to incorporate. Thank you Ratcatcher! That's a great idea. I'll try to implement it with the next version. Share this post Link to post Share on other sites
Guest Posted July 13, 2010 Thanks for sending the release our way :cool: Release frontpaged on the Armaholic homepage. Simple Guard Patrol Script Share this post Link to post Share on other sites
Buzz_Fledderjohn 0 Posted July 13, 2010 Could be useful, thanks. Share this post Link to post Share on other sites
Guest Posted July 13, 2010 This looks perfect for a mission I am working on, thanks! Share this post Link to post Share on other sites
Ratcatcher722 0 Posted July 13, 2010 Tophe said: Thank you Ratcatcher! That's a great idea. I'll try to implement it with the next version. Excellent! Wasn't sure how difficult that would be to incorporate. Been testing this on a very simple mission and it works great. Share this post Link to post Share on other sites
3inar 10 Posted July 16, 2010 (edited) It sure seems awsome, I got a problem to report tho. I Cant gett the test mission to work it say I am missing the script file when I cnow I am not :/ Any ideea what this might be becous of? It hapeneds on Zagrabad tesst mission. But works fine on Utes, will try it on a own made mission on Zagrabad later to see if it might be some problem with OA mabe? Edit: No problems running it on my own made missions, might there be a corupt file in the Zargabad script? Anyways greate script! Edited July 17, 2010 by 3inar Share this post Link to post Share on other sites
-RIP-Tyson 10 Posted July 17, 2010 I think the line calling the script on the Zargabad version is slightly wrong? I renamed the script guardwatch.sqf and it worked fine.... Superb script though which will be in any mission I make from now on - thanks!!! Share this post Link to post Share on other sites
tophe 69 Posted July 17, 2010 ah.. I see. I called the script guardwatch while working on it, so I must have left the old name in it. Thanks for noticing! I'll fix it in the next version. Share this post Link to post Share on other sites
gnarly_rider 0 Posted July 19, 2010 Works a treat, in combo with your housepatrol script in static mode, means a building full of ever-watching, non-rooftop suiciding badguys! :bounce3::bounce3: Share this post Link to post Share on other sites
tophe 69 Posted July 19, 2010 gnarly_rider said: Works a treat, in combo with your housepatrol script in static mode, means a building full of ever-watching, non-rooftop suiciding badguys! :bounce3::bounce3: Cool... never thought of doing that combo :) Share this post Link to post Share on other sites
zeroxox2 10 Posted November 23, 2010 is there another link to download it Share this post Link to post Share on other sites
tophe 69 Posted November 23, 2010 zeroxox2 said: is there another link to download it It might be up on other sites than Armaholic, but just follow the link in the first post and you'll find it there. Share this post Link to post Share on other sites
zeroxox2 10 Posted November 24, 2010 okay i got it but for a squad would i have to put it in everyones inti or just the leader Share this post Link to post Share on other sites
tophe 69 Posted November 24, 2010 zeroxox2 said: okay i got it but for a squad would i have to put it in everyones inti or just the leader I would probably go for the leader only. Share this post Link to post Share on other sites
CaptainBravo 0 Posted February 14, 2011 Great script Tophe! However, it seems recently it stoped working. Now the units run from their position and get on top of blduings. Nots sure why? Using it with ACE and Zues AI. Share this post Link to post Share on other sites
tophe 69 Posted February 14, 2011 CaptainBravo said: Great script Tophe! However, it seems recently it stoped working. Now the units run from their position and get on top of blduings. Nots sure why?Using it with ACE and Zues AI. Thx mate. The script works fine with the latest patches... You must have done something weird in your mission. Share this post Link to post Share on other sites
WarhammerActual 23 Posted May 29, 2018 How do you get the AI to actually turn ON the spotlight ?? Share this post Link to post Share on other sites