Jump to content
Sign in to follow this  
Hunter123

AI Gunner does not use hydra-rockets.

Recommended Posts

Operation Arrowhead: In the first misison where you play as the pilot, my ai gunner refuses to attack any hostiles with hydras. I told him to use them. He just uses his machine gun. Any ideas? I'm using ace and zeus.

Share this post


Link to post
Share on other sites

I'm pretty sure OA isn't compatable with ACE yet. They are working on it now, I believe. Try it without any mods and see if it works.

Share this post


Link to post
Share on other sites

Some missiles (I’m not sure about hydras) are always aimed in front of a helicopter; and therefore require you (the pilot) to aim the front of the heli right at the target - at this point the Ai should fire when he thinks the missiles will kill the target.

Sometimes I find that the AI gunners in helicopters are a little 'weird', when I pilot, but maybe i haven’t learnt how to command them enough.

Share this post


Link to post
Share on other sites

Personally I switch to manual fire for hydras. I think BIS wants you to do this because the mere act of switching to manual fire kicks your weapon selection from 30mm/Hellfire to Hydra.

Share this post


Link to post
Share on other sites

how to get gunner to work:yay::yay:

=====================

Tell gunner to switch to missile

move heli so it POINTING at target

You will get lock on

Tell gunner to fire:bounce3:

Share this post


Link to post
Share on other sites

And on that note, are hydras even missiles? Aren't they just rockets?

madiba are you sure you're not talking about hellfires?

E: So I was thinking, and so that this post isn't completely OT, wouldn't it make more sense for the pilot to control the hydras instead of the gunner? He'd have a better sense of when he's lined up perfectly instead having to inform his gunner, "whenever you're ready, mate".

Edited by Concurssi

Share this post


Link to post
Share on other sites

E: So I was thinking, and so that this post isn't completely OT, wouldn't it make more sense for the pilot to control the hydras instead of the gunner? He'd have a better sense of when he's lined up perfectly instead having to inform his gunner, "whenever you're ready, mate".

Exactely what I think. Is there a way to do that? (Maybe a workaround...)

Share this post


Link to post
Share on other sites

hmmm problem. I'm not. :( Any other way? Thx for the quick answer...

Share this post


Link to post
Share on other sites

What are ACE and ZEUS? :confused:

Share this post


Link to post
Share on other sites
What are ACE and ZEUS? :confused:

They are mods and something that should never ever be used for official campaigns or missions.

If you have doubts using beta patches because of possible new problems, then you should have much more doubts on mods too, since you can find many posts here where people describe their weird problems and later they say "oh, it was because of I was using a mod".

Also they ruin in-designed mission difficulty balance either making things way too easy or in some cases too hard.

Edited by Hanzu

Share this post


Link to post
Share on other sites

Thank you, Hanzu. Never used a mod. Never will.

Share this post


Link to post
Share on other sites

try this. Select a target (either mouse or target menu), you will get a target box. Line the helo up and the lock on box should appear. Now your gunner should start to fire, if he don't press ctrl + fire and the fire command will be issued to your gunner then he'll start firing. If all else fails manual fire as has been said and take control yourself.

@pandur there is a way to do it, ACE has it so pilots control rockets(and yes they are rockets not missiles), in fact i have a small addon that does this aswell somewhere on my hdd, might need a bit of an update as i think it was for the AH-1Z originally

Edited by snoops_213

Share this post


Link to post
Share on other sites

@snoops 213 yeah an addon! that's what I thought of but I couldn't find anything... I guess a lot of people would be thankful for this :rolleyes:... Would it work for the apache too?

Share this post


Link to post
Share on other sites
Thank you, Hanzu. Never used a mod. Never will.

why not? most people here use ACE in multiplayers.

modding is the core of this series.

Share this post


Link to post
Share on other sites

Since Hydras are unguided, the AI gunner won't fire unless the helicopter is pointed exactly on target. It's kind of frustrating, but it seems to make sense that the gunner won't fire without a reasonable probability of a hit.

Then again, I'm not using A.C.E., and I usually switch to manual fire for rockets anyway (as was mentioned above).

Edited by tsb247
poor spelling. :p

Share this post


Link to post
Share on other sites
Then again, I'm not using A.C.E., and I usually switch to manual fire for rockets anyway (as was mentioned above).

hmmm I just made a comment about that issue. so there are more out there waiting for this...

http://forums.bistudio.com/showthread.php?p=1861177&posted=1#post1861177

update: and here it is...

http://forums.bistudio.com/showthread.php?p=1871673#post1871673

thx to snoops 213 :yay:

Edited by pandur

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×