firefly2442 6 Posted July 3, 2010 Do the AI react to seeing lasers? (assuming they have NVGs to actually see them) Thanks. Share this post Link to post Share on other sites
AnimalMother92 10 Posted July 3, 2010 Prolly about as well as they see flashlights harhar.. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted July 3, 2010 So I'm guessing they don't see flashlights either? I know they used to be able to see you across the map through a forest so I really don't know anymore. Share this post Link to post Share on other sites
bravo 6 0 Posted July 3, 2010 Would be nice and interesting if they actually do and react in their presence. Share this post Link to post Share on other sites
Flubadoo 10 Posted July 3, 2010 I can't see lasers... Share this post Link to post Share on other sites
PacX 10 Posted July 3, 2010 I can't see lasers... Only visible in nightvision... Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted July 3, 2010 I heard in one of the Dev videos that they do see lasers and flashlights. Share this post Link to post Share on other sites
rcjsniper 0 Posted July 3, 2010 They should only be able to see em if they have NVG's on which the takistanis are pretty low tech with all that old russian stuff but maybe thier sf side of the house does. Either way i would hope the game doesnt have them seeing our lasers, as we own the night.:bounce3: Share this post Link to post Share on other sites
tyler4171 10 Posted July 4, 2010 But the takistanis, aside from militia and rebels, have NVGs, not sure if they can spot lasers or flashlights, but I will test. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 4, 2010 They should only be able to see em if they have NVG's on which the takistanis are pretty low tech with all that old russian stuff but maybe thier sf side of the house does. Either way i would hope the game doesnt have them seeing our lasers, as we own the night.:bounce3: They should have the same capability. No side should have "defined" drawbacks like this. If mission designer wants to portray the enemy as high tech, he just gives them the needed equipment and they should use it automatically. In a fiction scenario, maybe they stole our supply of NVGs shipping to our newly established FOB and it is our mission to bring them back? But, I really don't expect AI to see anything. Even getting reactions to flares have proven extremely difficult via scripting in the past. Share this post Link to post Share on other sites