volkov956 0 Posted June 30, 2010 been running tests for the last few days I am happy to say since 1.07 Dedicated Server runs better then ever utilizing all 4 cores at 3.2ghz usually running at 60-80% Utilization for our Missions. No longer is the server chugging along at 20-40% Utilization and the Server is lagging. Thanks BIS :eek: Share this post Link to post Share on other sites
=wfl= sgt bilko 10 Posted June 30, 2010 You running on Windows or Linux? Is that the default or did you add any -cpucount parameter? Share this post Link to post Share on other sites
-AIGB-~Steiner 10 Posted June 30, 2010 Since he was testing for the past few days, I think he´s running Windows because the Linux Files where released only a few hrs ago...:D Greetz, Share this post Link to post Share on other sites
Sekra 10 Posted July 1, 2010 I must say that I did a testrun of warfare BE today with the new linux 1.07 71852 and according to top I was running at 150% cpu and ingame still at 50fps so it was looking VERY nice! Share this post Link to post Share on other sites
gossamersolid 155 Posted July 1, 2010 Does the windows dedicated server have performance gains as well? Share this post Link to post Share on other sites
Arrowhead 0 Posted July 1, 2010 So I suppose Arrowhead hasn't implemented this yet? Share this post Link to post Share on other sites
brit~XR 0 Posted July 2, 2010 Iv tested on a quad q6600 overclocked and a i7 dedicated server and i dont see server using 40% let alone 80% and server is runing warfare with 32 players. 1 server is using cpucount=4 and one aint and they both using around 30 to 35% I must say that I did a testrun of warfare BE today with the new linux 1.07 71852 and according to top I was running at 150% cpu and ingame still at 50fps so it was looking VERY nice! How u get 150% out of 100%? Also how many players was there when u had 50 fps? because on xr server i could get 50 fps easy playing on my own but with 32 players it drops to around 20 Share this post Link to post Share on other sites
Mojo 0 Posted July 2, 2010 How u get 150% out of 100%? Also how many players was there when u had 50 fps? because on xr server i could get 50 fps easy playing on my own but with 32 players it drops to around 20linux does things differently Share this post Link to post Share on other sites
volkov956 0 Posted July 3, 2010 Server Specs Windows Server 2003 Enterprise 32bit SP2 not R2 Quad Core 3.2ghz 8GB DDR2 800 1 80GB Main 1 TB Game Drive 7950GT 512mb PCIE (for open gl functions when not running ofp/arma/arma2 servers) Havent tested Arma OA yet just Arma 2 1.07 still waiting for OA to arrive Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted July 3, 2010 This will make for some intense Warfare games. Already ran a few - AI is g-d damn awesome. :D Share this post Link to post Share on other sites
gossamersolid 155 Posted July 3, 2010 people are still dodging a question asked by a few... does windows get the performance gains as well. I'm running windows server 2003 x64 Share this post Link to post Share on other sites
volkov956 0 Posted July 3, 2010 if you suggesting Quad Core support having performance gains in the Server so far It seems so less blipping AI at distances and etc Share this post Link to post Share on other sites
djczing 10 Posted July 5, 2010 I can confirm excellent gains on linux server 1.07, using cpucount=4 and exthreads=7, with Warfare BE 2.059 ACE. I used to run no more than 200% CPU, and now sometimes see almost 300%. Also, it used to use no more than 2Gb of mem, and now its using just over 3Gb. Oh - Running 100% CPU in top = running 100% of /1/ core -- so 300% means its using the capacity of 3 cores - although at any given time, that could be divided over all 4 cores. Good job on the 1.07 ! Share this post Link to post Share on other sites