mr.g-c 6 Posted June 25, 2010 Anyone else got the Problem with the latest beta patches, that performance gets really down when you look at a bunch of trees (the non-pine/conifer kind of Trees) ??? And furthermore it re-introduced some kind of mouse-lag, while looking around and some of those trees pass your view Anyway i opened a ticket about it to see if i'm not the only one. http://dev-heaven.net/issues/11456 Share this post Link to post Share on other sites
Michael Withstand 10 Posted June 25, 2010 I noticed noticeable stutter too in benchmark. Share this post Link to post Share on other sites
randir14 10 Posted June 25, 2010 Slow performance around those trees was never fixed. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 25, 2010 Well there were one or a few betas a good while back that significantly worsened the problem; nearly everyone would get severe fps drops by using scopes against the "tree pole" (?) and grass, as well as the old tree leaves problem. But, I think something has happened to it, also quite a while back. I'm now able to run normal textures for the most of the time, but the normal textures looks a lot worse now than they used to when they were completely useless for me. But I can't tell anything myself, I haven't really done Chernarus in a while. Share this post Link to post Share on other sites
zeep 3 Posted June 25, 2010 I get the same issues since the last few beta's (ARMA2_Build_71749, ARMA2_Build_71726 and one or two before). More noticable mouselag especially around trees and bushes. The red trees are absolute killers again. Win xp sp2. Q9650 @ 3 GHz. 3 gb low latency ram. I am using some @proper mods, the one that forces ARMA2 not to use the highest LOD version of trees / bushes. Maybe the latest beta's somehow don't work with the @proper tweaks anymore? Share this post Link to post Share on other sites
Fireball 16 Posted June 25, 2010 See also my post here: http://forums.bistudio.com/showpost.php?p=1657358&postcount=56 Could you verify this with sbsmac's ArmAFPSAnalyzer? Share this post Link to post Share on other sites
sbsmac 0 Posted June 25, 2010 Hmm, the 'inlandFlight' benchmark was meant to flush out issues with trees but if someone (Mr G-c?) can post to an example of a particularly problematic section of forest I'll happily add another benchmark. Share this post Link to post Share on other sites
mr.g-c 6 Posted June 25, 2010 Slow performance around those trees was never fixed. Well, that is right, however for me only a few ones were killers like the famous "red trees". And furthermore there was no mouse-lag or "look-around-lag" when looking around near trees for me. And i can perfectly replicate it when i don't use beta-patches that its better then. Hmm, the 'inlandFlight' benchmark was meant to flush out issues with trees but if someone (Mr G-c?) can post to an example of a particularly problematic section of forest I'll happily add another benchmark. Well i notice it in basically every mission i play on chernarus. But really Killer is now suddenly that small wood, when you start sceanrio-mission Nr. 2 (where you raid that chedaki town) - this mission is perfectly playable for me without beta..... :eek: Share this post Link to post Share on other sites
randir14 10 Posted June 26, 2010 After installing the new 1.07 patch I tested the trees and my fps would drop to the 20's. Turning off anti aliasing would bring it to the high 30's. I also noticed that looking through sniper scopes causes huge performance drops to the low 20's but I don't know if that's vegetation-related. It never happened to me with older patches though. Share this post Link to post Share on other sites
LeadCommando65 10 Posted June 27, 2010 Someone should identify the exact model name for those trees/bushes/etc. which are causing the performance drop (would have done this already, but I don't know how). Only with this information the developers will be able to do a proper overlook on those issues. This way the chance would be much higher to see it fixed. Share this post Link to post Share on other sites
InFireBaptize 0 Posted June 28, 2010 Same here, using night vision goggles, scope near trees and houses in freedom fighters mission introduces stutter, sometimes the game pauses for split of second then it continues. No mods, settings on default, PP on low, AA disabled, VD 2016, exThreads=7 Share this post Link to post Share on other sites
maruk 80 Posted June 28, 2010 First step is to get to something isolated and reproducible. Atm this issue is described only in general way, and it is not even possible to tell people saying they also see "horrible stutter caused by any non-pine tree" are really reporting the same bug. Things that can help to track this problem down: * exact location where it is observed * what version was ok there (if possible, please verify it really still is ok there in that version) and what version is first to break it Please note that despite you may feel this is an obvious problem that everyone should see instantly, it is not necessarily the case. Share this post Link to post Share on other sites
Proton 11 Posted June 29, 2010 * what version was ok there (if possible, please verify it really still is ok there in that version) and what version is first to break it In my case the problem was not there with the 71548 beta over 1.05, but exists in the 1.07 patch. Not tried the betas in-between and I cannot go back after installing 1.07. Reproduction is trivial in my case, as simply loading Utes in the editor and starting to run circles anywhere causes permanent stutter after completing a few rounds. Mouse input is also lagging. I cannot confirm that it is caused by the orange trees, as the framerate drop occurs when just looking out to the sea, although heavily forested areas with those trees definitely worsen the problem. Running xp 64-bit, 6GB ram, nvidia 295, i7 920. Share this post Link to post Share on other sites
niverin 10 Posted June 29, 2010 (edited) Screens with FPS: Graphic settings: Location: My rig is in signature. Edited June 29, 2010 by niverin Share this post Link to post Share on other sites
MavericK96 0 Posted June 29, 2010 I duplicated niverin's location/screenshots and found similar results. It makes sense that more trees on the screen at once would drop framerate, but almost a 10 FPS drop is pretty substantial. Settings are in my sig. Share this post Link to post Share on other sites
InFireBaptize 0 Posted June 29, 2010 i will make a video of it once i'm done with my exams. Share this post Link to post Share on other sites
Bouben 3 Posted July 2, 2010 I've also noticed significantly worse performance in forests. Share this post Link to post Share on other sites
mr.g-c 6 Posted July 2, 2010 Can anyone of you try to remove "largeadressaware" flag from the exe with Editbin or similar? Suma thinks the changes in Memory Handling on 64Bit Systems might cause the performance issue. I'm out of constantly PC-Use the next couple of days, as im rebuilding parts of my car, which has a higher priority. But we should hurry, or we wont have those issues fixed in the unification patch for OA+Arma2..... Share this post Link to post Share on other sites
Takbal 0 Posted July 2, 2010 Can anyone of you try to remove "largeadressaware" flag from the exe with Editbin or similar? Suma thinks the changes in Memory Handling on 64Bit Systems might cause the performance issue.I'm out of constantly PC-Use the next couple of days, as im rebuilding parts of my car, which has a higher priority. But we should hurry, or we wont have those issues fixed in the unification patch for OA+Arma2..... I tried and it does not help in my case, although what I am observing a general performance breakdown in the latest betas and the 1.07 patch, not just next to trees, rather everyhere. I reported it here: http://dev-heaven.net/issues/11550 I cannot be sure, but I have a feeling that it is the same issue. Share this post Link to post Share on other sites
niverin 10 Posted July 2, 2010 (edited) I haven't noticed any performance issues in the 1.07. The only problem for me is a significant FPS drop in Cipher and other "very scripted" missions (main Campaign etc) and these trees. When explore islands via editor, everything is perfect smooth (60 FPS almost everywhere) but in Campaign or Cipher ... 15+ FPS drop :-( Scripts (or AI) are too much resource hungry I think, but don't know if there is possible any improvement ... I am not an AI programmer :) Edited July 2, 2010 by niverin Share this post Link to post Share on other sites
-TwK-Danny 0 Posted July 9, 2010 I´ve had slow performance around trees in all versions. In fact, i think i had the same in Armed Assault 1 aswell. Check the epic drop; No trees, 39 fps. http://img203.imageshack.us/f/arma22010070917070352.jpg/ Turn a little to the right, OMG A BUSH 12 O CLOCK 19 FPS http://img688.imageshack.us/f/arma22010070917071119.jpg/ Location: http://img692.imageshack.us/f/arma22010070917072176.jpg/ Share this post Link to post Share on other sites
Dwarden 1125 Posted July 9, 2010 Danny;1677369']I´ve had slow performance around trees in all versions. In fact' date=' i think i had the same in Armed Assault 1 aswell.Check the epic drop; No trees, [b']39 fps[/b]. http://img203.imageshack.us/f/arma22010070917070352.jpg/ Turn a little to the right, OMG A BUSH 12 O CLOCK 19 FPS http://img688.imageshack.us/f/arma22010070917071119.jpg/ Location: http://img692.imageshack.us/f/arma22010070917072176.jpg/ next time include complete set of your settings in moment of taking the screeshots like AA level Share this post Link to post Share on other sites
Yapab 10 Posted July 9, 2010 (edited) Ofcourse rendering such lovely tree's will bring the performance down! I had the same issue when I had a single 8800GTX, some tree's would kill the performance. As soon as I upgraded to GTX275 it was at lot less noticable. Now with two GTX275's in SLI it's non existant, maybe less than 2 or 3 fps drop when looking at trees. The two performance killers I see are "towns"... or buildings... that kills my perf by like 50% and also the campaign (ARMA2) which runs at 22fps... no higher, no matter where I look or go. EDIT: forgot to say that my GPU's heat up A LOT when looking at tree leaves, they normally run at about 64deg, and if i look at a set of tree's for over 2 min the GPU's hit almost 82deg before the fan ramps up higher. This heatup in the GPU and (very slight) drop in FPS means the tree's require A LOT of GPU power to render, but they are quite detailed and complex, add a lot to the atmosphere. I would suggest dropping the AA or even turning it off if you have issues. I run at 1680x1050 with 8x AA and only notice a slight fps hit when looking at tree's. With a higher res this would be worse, so either drop the res or AA :) Yapa Edited July 9, 2010 by Yapab Share this post Link to post Share on other sites
-TwK-Danny 0 Posted July 9, 2010 (edited) next time include complete set of your settings in moment of taking the screeshots like AA level Sorry, silly me. Forgot; Ingame settings: http://img412.imageshack.us/img412/1141/arma22010070919153774.jpg ArmA2.cfg: language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1200; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1920; Render_H=1200; FSAA=2; postFX=3; GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; HDRPrecision=8; lastDeviceId=""; localVRAM=1066389504; nonlocalVRAM=1878093824; Windowed=0; --------------------------------------- The following, GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; help reduce frame-skipping near trees/bushes. Ofc they do not solve any fps drop though. My system; ASUS Crosshair III Formula Radeon HD 4890 1GB Phenom II 965 3.4GHz Quadcore 4 GB OCZ "Black edition" 7-7-7-24-1T DDR3-1600 Edited July 9, 2010 by [TwK]Danny Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 9, 2010 Does anyone think it may be the video memory setting.I set to default and my pc freezes. Share this post Link to post Share on other sites