NuBZiLLa 10 Posted June 22, 2010 I recently learned about this game and downloaded the demo on steam to see if I would like the game before I bought it. I love to snipe and messed around with the sniper in the editor in the demo. I placed a guy about 1300 meters away from me and tried to shoot him. I could not hit him at all and I know for a fact that my shots should have hit him. I tried shooting the same guy from 700 meters away and I hit him no problem. So I was wondering, do bullets have range limits in the demo? Share this post Link to post Share on other sites
celery 8 Posted June 22, 2010 Not sure about the demo but bullets do indeed disappear after a while. For M107 it's something like 2.5 km, and I've been able to get a kill at 1.3 km with the M40A1 (max range is around 2 km). Share this post Link to post Share on other sites
Smurf 12 Posted June 22, 2010 THe bullets have range limits in real life. If Im not mistaken, the most powerfull sniper rifle in the demo is the M40 which have an effective range of 800m. BUT... when you shoot someone far away, the bullet "disappears" due to LOD issues(which have been incresead in previous patches), but dunno if it really disappears aswell. Someone more into sniping may answer. Share this post Link to post Share on other sites
walker 0 Posted June 22, 2010 (edited) Hi NuBZiLLa Are you aware that ArmA simulates balistics eg Bullet drop? According to ArmA II ranging tables http://wolverine.cameron.edu/~ac113448/ARMA2/ARMA2WeaponRangingAndCorrectionGuide.pdf Which you can read and discuss more in this thread: http://forums.bistudio.com/showthread.php?t=80754&highlight=range+tables The M40 like the M24 is zeroed in ArmA II at 250m At 800m the correction is -7 mils! So for 1300m you maybe need to aim a lot higher. Vanilla current ArmA II does not allow you to zero your weapon but the more or less standard in the community ACE II mod does. :) Also next week Operation Arrowhead is released and there is some hopes that it will make weapon zeroing standard for sniper weapons in ArmA II vanilla. I suggest you buy the combined Operations package released next week or buy both standard ArmAII and Operation Arrowhead. http://forums.bistudio.com/showthread.php?t=100089 Kind Regards walker Edited June 22, 2010 by walker Share this post Link to post Share on other sites
Recta DP 10 Posted June 22, 2010 Also next week Operation Arrowhead is released and there is some hopes that it will make weapon zeroing standard for sniper weapons in ArmA II vanilla. Wow, that would be great! Did I understand correctly: It will (maybe) be possible to use the new features of AO in Arma II "vanilla" (even in the campaign)? Like: Zeroing Weapons FLIR etc. Share this post Link to post Share on other sites
Michael Withstand 10 Posted June 22, 2010 Shooting a standing man at 1300 is HARD. My longest kill is 1200m and that took several magazines. I used a TAC-50 SD then(using ACE 2). At that kind of distance windage plays everything. And often you can't see where the bullet hit to compensate or fix your aiming for the next shot. Unless another player takes the role of the spotter with the spotting scope(using ACE 2 mod) Forget about 1300m range kill, a 700m range kill if it was done with a single shot is cool enough lol. :D I'm just saying it's doable but if you wanted to hit it with only a single or double shot it would be very very hard. Engaging lateral moving target at that distance to me seems almost impossible too. Share this post Link to post Share on other sites
NuBZiLLa 10 Posted June 23, 2010 (edited) Hi NuBZiLLaAre you aware that ArmA simulates balistics eg Bullet drop? Yes I was fully aware of that going into the demo, the only thing I wasn't sure about was if the game simulates wind, which according to Michael Withstand it does. And the reason I was missing is because the person was out of range of the gun. Thanks for all the information everybody. Edited June 23, 2010 by NuBZiLLa Share this post Link to post Share on other sites
celery 8 Posted June 23, 2010 Yes I was fully aware of that going into the demo, the only thing I wasn't sure about was if the game simulates wind, which according to Michael Withstand it does. And the reason I was missing is because the person was out of range of the gun. Thanks for all the information everybody. Vanilla Arma 2 doesn't take wind into account in ballistics. Share this post Link to post Share on other sites
andromedagalaxe 10 Posted June 23, 2010 I don't know if this is true or not, but there does seem to be a bit of "randomness" in where your bullets go. using scope weapons and lining up a shot exactly the same I have notice the bullet will sometimes hit short and sometimes long on a stationary target. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted June 23, 2010 I've sniped a human player multiple times (kept respawning) at a range of 1.8km on Duala using the KSVK. Took 4 kills before he got the point. Share this post Link to post Share on other sites
Noraf 0 Posted June 23, 2010 well, a 12.7mm bullet have a better range than the 7.62mm used in the m24\40 ;) that being said, i'll also sugest you'd preorder the combined operations, so you'll get both arma2 and opperation arrowhead. ohh, and , and be aware, we're a big bunch of fanboys, close to fanatics actualy, when it comes to this series from Bis, just so you're warned :pet11: Share this post Link to post Share on other sites
walker 0 Posted June 23, 2010 I don't know if this is true or not, but there does seem to be a bit of "randomness" in where your bullets go. using scope weapons and lining up a shot exactly the same I have notice the bullet will sometimes hit short and sometimes long on a stationary target. Hmm Were you prone taking the shots? Firing a big ass sniper rifle while stood or knelt, will result in a wider grouping. My grouping is fine out to the recommended range of each particular weapon in vanilla ArmA, it gets a little more complex when using the ACE II mod. If you are not getting good grouping while taking prone shots at the recommended range of a particular weapon, it may indicate another kind of problem... Perhaps you should ask Placebo; as he has some expertise in such matters. A full description of your problem will help him diagnose your problem. :) Kind Regards walker Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 23, 2010 HmmWere you prone taking the shots? Firing a big ass sniper rifle while stood or knelt, will result in a wider grouping. My grouping is fine out to the recommended range of each particular weapon in vanilla ArmA, it gets a little more complex when using the ACE II mod. If you are not getting good grouping while taking prone shots at the recommended range of a particular weapon, it may indicate another kind of problem... Perhaps you should ask Placebo; as he has some expertise in such matters. A full description of your problem will help him diagnose your problem. :) Kind Regards walker There is a dispersion value in the config defined for all weapons. In practise though you are talking about a difference of (at most) a couple of CM at a distance of 300m. Except for handguns, for which you need to be pretty close if you want to hit anything. Share this post Link to post Share on other sites
Evil_Echo 11 Posted June 23, 2010 At longer range - going prone is mandatory. Using ACE you also want to deploy any bipod or rest the weapon on some type of support. I have a guide to markmanship. It's intended for ACE users, but most still applies to the vanilla game as well. http://freeace.wikkii.com/wiki/Guide_to_Markmanship_using_ACE2 Share this post Link to post Share on other sites
andromedagalaxe 10 Posted June 23, 2010 HmmWere you prone taking the shots? Firing a big ass sniper rifle while stood or knelt, will result in a wider grouping. My grouping is fine out to the recommended range of each particular weapon in vanilla ArmA, it gets a little more complex when using the ACE II mod. If you are not getting good grouping while taking prone shots at the recommended range of a particular weapon, it may indicate another kind of problem... Perhaps you should ask Placebo; as he has some expertise in such matters. A full description of your problem will help him diagnose your problem. :) Kind Regards walker No, not dealing with FADE here. I'm mostly talking about scoped assault rifles at 250-300 m or more. As another mentioned, there is definitely a small dispersion factor. I've tried it in the editor, prone, and lined up a shot perfectly within the scope and had slight variations on where the bullet goes. Share this post Link to post Share on other sites
Michael Withstand 10 Posted June 23, 2010 Yes I was fully aware of that going into the demo, the only thing I wasn't sure about was if the game simulates wind, which according to Michael Withstand it does. And the reason I was missing is because the person was out of range of the gun. Thanks for all the information everybody. The wind I was referring to was played with ACE 2 mod. ;) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 24, 2010 (edited) Wind is simulated in vanilla game. Smoke is affected by wind. Trees sway in the wind. Grass bend in the wind. But no rain affected by wind, and no ballistics affected by wind. Rain we can't have (yet, hope it comes soon enough), but ballistics affected by wind can be experienced if you use ACE. Edited June 25, 2010 by CarlGustaffa Share this post Link to post Share on other sites
Nicolai 10 Posted June 25, 2010 Win is simulated in vanilla game. Awesome:yay: Share this post Link to post Share on other sites
Windexglow 10 Posted June 25, 2010 Win is simulated in vanilla game. Arma 2 IS win, it isn't simulated. Share this post Link to post Share on other sites
Nutlink 10 Posted June 25, 2010 ArmA 2 - the Chuck Norris of PC games. Share this post Link to post Share on other sites
Ish 11 Posted June 25, 2010 I've shot people at about 4km with M107 in patch 1.05.. This was done with ACE built in sight adjustments of course, or I'll be aiming at the sky. Took a few tries as well. Suffice to say there is never any need to do so, but it is possible. You should also be aware of the fact that lag is a bitch too sniper in multiplaer. I'd say around 1200m is the max effective range of any weapon in MP (Not including artiallry and tanks of course) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 25, 2010 Lol, ok. Funny typo corrected in my original post :p Share this post Link to post Share on other sites
AlecDelorean 10 Posted July 2, 2010 tested the m107 in takistan, from a hill. target range was 1723m, scope adjustment to max, zoomed in and aiming with the bottom baseline. http://www.mil-dot.com/Mil_Dot_User_Guide.htm 1 magazine and 2 hits were needed for a kill in vanilla arma2: oa (wasn't lucky enough to score a headshot) you have to set your visibility-range to 3600m at last to even see the target. i hope sometime in the future BIS will let us benefit from being able to actually use the bipods (ACE2 does it). Share this post Link to post Share on other sites