Erratic 10 Posted June 28, 2010 I'll be checking back later, because I want to use this!! Share this post Link to post Share on other sites
teilx 4 Posted June 28, 2010 :eek: wow not bad hehe:p Share this post Link to post Share on other sites
bigpickle 0 Posted June 28, 2010 ooowh the pain of waiting lol Share this post Link to post Share on other sites
sommergemuese 0 Posted June 28, 2010 I thought 28th Release? Where is it now :P Hehe just kidding take all your time you need :) Share this post Link to post Share on other sites
Erratic 10 Posted June 28, 2010 I thought 28th Release? Where is it now :PHehe just kidding take all your time you need :) It's only mid day here ! Share this post Link to post Share on other sites
tpM 478 Posted June 28, 2010 Easy guys, we are still working on it atm. Just 17:30 here at the Carpathian Basin. :P Share this post Link to post Share on other sites
bigpickle 0 Posted June 28, 2010 Hey tpM Sorry my bad I kinda opened the door for people's impatiance. Hows it coming along? Well I hope. Share this post Link to post Share on other sites
Freshman 0 Posted June 28, 2010 Amazing! It almost sounds too good to be true :) Share this post Link to post Share on other sites
tpM 478 Posted June 28, 2010 Sorry guys, but we are experiencing a few problems, so I cant promise you that we can make it today. Expect it tomorrow. Share this post Link to post Share on other sites
jumpinghubert 49 Posted June 28, 2010 no problem :) thanks for info Share this post Link to post Share on other sites
giorgygr 61 Posted June 28, 2010 Awaiting anxiously ;) Share this post Link to post Share on other sites
bigpickle 0 Posted June 29, 2010 Thank you for the update, I'm sure you and the team will get it figured out mate. Share this post Link to post Share on other sites
Tonmeister 14 Posted June 29, 2010 Hi,This is the thread for Hungarian Arma Community Projects's Dynamic Sound (echo) Handling System. The system will simulate environment specific weapon firing sounds. Different echo/reverb in mountain/hilly areas, villages, cities, forests and also in specific buildings. Hi tpM, this is interesting work. I'm wondering if you are actually simulating acoustic spaces or if you're implementing an effect on the sound. If you're attempting to simulate, are you actually calculating, by some means, the early / late reflection times based on specifically geometrically modelled spaces in the game world? If so I imagine you would be doing some form of RT convolution based on an impulse response using something like bruteFIR... Do you also take into account sound occlusion and the propagation of sound into other spaces? And is object materiality ie absorption coefficients, part of the simulation? cheers Ebola Share this post Link to post Share on other sites
tpM 478 Posted June 29, 2010 Nah, just simply adding the echo soundeffect based on the location of the shooter and the weapon. For mountain echoes the system simulates that the sound have to reach the mountain and then get back to you... Share this post Link to post Share on other sites
giorgygr 61 Posted June 29, 2010 I remembered i guy above asked you if there will be sound effects for all explosions..and you answered "only grenades". That is to avoid "overload" in case i.e. Rocket barrages from a chopper? Share this post Link to post Share on other sites
tpM 478 Posted June 29, 2010 No, just dont have the time/mood to make new sounds. Maybe in the updates... Share this post Link to post Share on other sites
bigpickle 0 Posted June 29, 2010 lol very honest lol Hows it workin out today? Share this post Link to post Share on other sites
tpM 478 Posted June 29, 2010 Well, we found a major problem and we had to rewrite a big part of the code. At least now its much more faster. Sorry guys, but I dont wanna promise anything. We are working on it at full speed and I hope we can make it in the next few days. Share this post Link to post Share on other sites
bigpickle 0 Posted June 29, 2010 ahh no worries mate, these things are part and parcel of making mods. Share this post Link to post Share on other sites
AnimalMother92 10 Posted June 29, 2010 Awesome, so you intend for the first release to be OA-compatible? Share this post Link to post Share on other sites
tpM 478 Posted June 29, 2010 Not sure... but that would be cool. Share this post Link to post Share on other sites
jonneymendoza 10 Posted June 30, 2010 wow what a amazing sound mod!! Share this post Link to post Share on other sites
guiltyspark 10 Posted June 30, 2010 how are you getting the sound echos? taking them from videos? Share this post Link to post Share on other sites
tpM 478 Posted June 30, 2010 Some "basic" echoes came from videos and sound libs and I edited them into urban/forest/hill etc ones. Share this post Link to post Share on other sites