code34 248 Posted May 2, 2010 WARCONTEXT Lastest Version: 4.0 by Code34 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Release: https://github.com/code34/warcontext.altis/releases Goal The objective of the engine is to reproduce a close environment and faithful to a war environment. This basic engine can be used to create a first context simulator and to be used to train military forces. This thread covers all topics related to different versions of the warcontext engine. This engine was used several times by real infantry reservists teams. Common features of warcontext missions: management of markers for differents side dynamic sides missions, goals import of compositions from extern tools dynamic enemy poping dynamic management of assets (units, vehicles, maps, etc) dynamic patroling caching and garbaging vehicles & enemy units dynamic environnement generator dynamic weather persistance scoreboard progressive skill level management Some of the missions used only a part of the warcontext engine, to garbage, cache units, or pop enemy. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 1.0 Support: Arma1 New functions : Sqf, procedural function, dynamic pop of units with trigger Missions: bloody winter mission: 40 slots players gaspar revolucion mission: 20 slots players Main task of bloody winter: You have to follow order of the HQ. Liberate town, destroy artillery, radio tower etc. Main task of Gaspar revolucion You are only here to do the revolucion. Enemy are all around you, you just have to stay alive. http://armaholic.com/page.php?id=5033 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 2.0 Support: Arma2 New functions: dynamic pop of units, compositions, missions, garbage collector, campaign scenario, scoreboard, ressources management Missions: panthera version: ACE version with 30 slots players against the IA tchernarus version: NO ACE - 60 slots players (30 west v 30 east) that can be play. liberate island mission: isla duala 40 slots players rescue from hell: isla duala 40 slots players sand sieving: avgani 40 slots players Main task of Sand sieving Enter in the avgani town, and clear quarter by quarter all the opposition. Main task of the official Warcontext: Depends of your side, you have to attack (BLUEFOR) or protect (OPFOR) the tchernarus island. The scrore is the OPFOR resistance. If the score happens to 0 before the end of the game the BLUEFOR wins. To decrease the score OPFOR have to conquer towns, or destroy enemys Main task of Liberate Island: You have to attack 15 towns where enemy level becomes harder during the time. http://armaholic.com/page.php?id=10330 Warcontext - tchernarus http://armaholic.com/page.php?id=10348 Warcontext - panthera http://armaholic.com/page.php?id=8675 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 3.0 Support: Arma2 Arrow Head New functions: world environnement generation, bme Missions war in takistan (WIT) Main task of War in Takistan fulfill the various missions, deal with enemy threats that arise http://forums.bistudio.com/showthread.php?t=111504 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ WARCONTEXT 4.0 Support: Arma3 New functions: Full oriented object, Ai expansion, service promises (bme2), grid, new patrol, air system Missions combat assault Combat Assault https://forums.bohemia.net/forums/topic/176430-coop-combat-assault-official-thread/ Share this post Link to post Share on other sites
Desiderius 0 Posted May 3, 2010 yeah thx for an offical topic. Really good to see that you work again on the missions. This sunday we will test your new Liberate island mission. Greetings Share this post Link to post Share on other sites
clawhammer 10 Posted May 3, 2010 I want to put more units on the map for my use with my clan (We love your work! :)), an SF squad on both sides. What things i have to change so that the new units work? Thanks for help! Share this post Link to post Share on other sites
code34 248 Posted May 3, 2010 @Desiderius i hope you like it :) My team spend already uncountable numbers of hours on this mission ! @Clawhammer all the groups definition are on the creategroup.sqf. You can modify it by insert a new description like this for PLA: case "special2": { _motorized = false; _unitsofgroup = [ "PLA_SoldierS", "PLA_SoldierS2", "PLA_SoldierS3", "PLA_SoldierS_Engineer", "PLA_Soldier_AA", "PLA_Soldier_AT", "PLA_Soldier_SniperH" ]; }; Share this post Link to post Share on other sites
Desiderius 0 Posted May 4, 2010 @Desiderius i hope you like it :) My team spend already uncountable numbers of hours on this mission ! maybe we can play together a big round ? If i remember right you are from france. So i think its not the problem to play together with germans. Greetings Jack Share this post Link to post Share on other sites
rome 0 Posted May 5, 2010 These missions seem great. Im gonna try it. Thank you. (I just reinstalled Arma II when i saw all the new user-made missions around). Share this post Link to post Share on other sites
code34 248 Posted May 5, 2010 @desiderius if you are around 15 - 20 players i can organize a contest against my faction. Share this post Link to post Share on other sites
Desiderius 0 Posted May 6, 2010 @desiderius if you are around 15 - 20 players i can organize a contest against my faction. i think more for an big coop event. We are not the big pvp community. Greetings Share this post Link to post Share on other sites
code34 248 Posted May 8, 2010 Ok :) We can do it on a liberate island mode or on the real mission liberate island ! Share this post Link to post Share on other sites
Desiderius 0 Posted May 10, 2010 maybe the ACE Isla duala version ? I had only a short look on but it seems to be really nice. On which days in a week your squad plays? Greetings Share this post Link to post Share on other sites
code34 248 Posted May 25, 2010 we play all the day, but we can organize that on friday night :D Share this post Link to post Share on other sites
-GCA- Salah ad Din 10 Posted June 13, 2010 Hello code34, is there something special I must do before the RTO slots can call in strikes? I don't have any options when using that slot. Share this post Link to post Share on other sites
code34 248 Posted June 14, 2010 hi, yes, you have to edit the mission and add your name in wcfriendlist array in WC_fnc_clientsideW.sqf Share this post Link to post Share on other sites
code34 248 Posted September 6, 2010 Hi, I work on a new mission since AO is out : War in Takistan. WIT is a 15 objectives mission on Takistan where IA becomes stronger during the time. A stable version will be publish in few days. :D Share this post Link to post Share on other sites
code34 248 Posted September 28, 2010 Version 0.62 just achieves. Game 1 stable will follow in few weeks. This mission is now a multiplayer cooperative campaign, it's name is : War in Takistan: Operation Iron rains. Share this post Link to post Share on other sites
code34 248 Posted October 19, 2010 Few screenshots in game: http://img100.imageshack.us/img100/4263/92072077.jpg http://img85.imageshack.us/img85/4102/48631285.png Share this post Link to post Share on other sites
code34 248 Posted October 22, 2010 anothers near the action http://img339.imageshack.us/img339/2239/arma2oa2010092822234998.jpg http://img138.imageshack.us/img138/3672/arma2oa2010092900192587.jpg ---------- Post added at 06:18 AM ---------- Previous post was at 06:15 AM ---------- 90% of works is finished for the WIT :) Share this post Link to post Share on other sites
code34 248 Posted October 24, 2010 photos de WhiteMoon ---------- Post added at 06:46 AM ---------- Previous post was at 06:46 AM ---------- Share this post Link to post Share on other sites
code34 248 Posted October 27, 2010 Some others waiting inside an house while an enemy patrol is going Inside town while enemies attacking and destroy all houses 1 Share this post Link to post Share on other sites
code34 248 Posted November 2, 2010 2 versions will be avalaible: - one with ACE - one without ACE Share this post Link to post Share on other sites
code34 248 Posted May 11, 2018 Hi dudes, Just update this topic with informations concerning warcontext4 and Arma3 :) For the moment, there is no release yet because I hope I can release a synthetic and easily usable version. 1 Share this post Link to post Share on other sites