Postduifje 0 Posted April 15, 2002 read it here </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">We want to introduce a completely new weapon class to the game that will really improve the realism and gameplay<span id='postcolor'> ohyeah! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Again, we’re trying to introduce some new vehicle classes, like motorbikes, that will extend the variety of vehicles in OpFlash.<span id='postcolor'> ohyeah!! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The ability to drop your weapon or to put it into car or ammo crate is definitely very important and is an example of the kind of additions to the gameplay we are making<span id='postcolor'> I would say there's a smile on my face... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">. We’re going to start the MP Test of the new Resistance netcode soon, and every owner of Operation Flashpoint can join in with the testing<span id='postcolor'> happy happy happy, joy, joy, joy! this is great! Share this post Link to post Share on other sites
Major Fubar 0 Posted April 15, 2002 Sounds like a modification to the inventory system (ability to drop weapons). All i can say is YIPEE! Share this post Link to post Share on other sites
jawk2 1 Posted April 15, 2002 i prefer this me: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">. We’re going to start the MP Test of the new Resistance netcode soon, and every owner of Operation Flashpoint can join in with the testing. We believe the best results come from wide testing across the Internet. <span id='postcolor'> so seems we will leave this damn DirectX protocol where he might be... in the water-closet Share this post Link to post Share on other sites
Sheriff 0 Posted April 15, 2002 Have to thank JCal from HomeLAN for the heads up on this brilliant interview before it even went live at HomeLAN, I personally love it all and i just can't wait. I smell an Expansion pack of the Year award. Share this post Link to post Share on other sites
ralphwiggum 6 Posted April 15, 2002 heck...if they want ppl to test new netcode, maybe i should participate... i got.. 56k modem Share this post Link to post Share on other sites
Dawdler 0 Posted April 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Again, we’re trying to introduce some new vehicle classes, like motorbikes, that will extend the variety of vehicles in OpFlash.<span id='postcolor'> That is twisting of facts The "class Motorcycle: LandVehicle" already exist in OFP, or at least in alonewolfs converted 1.3 config, its only not used... Share this post Link to post Share on other sites
ralphwiggum 6 Posted April 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">HomeLAN - The mod tools that you have provided with the game have made Operation: Flashpoint very successful. What are some of your current favorite third party OpFlash mods and why? Marek Spanel - My favourite addons are the winter island and unit mods which started with mighty Kegetys' winter Kolguyev. These addons are usually well polished (maybe because they're not trying to change the original content so much). I also like CSLA Addon with units from the former People's Army of Czechoslovakia, mainly because of local patriotism. <span id='postcolor'> there you go Kegety's BIS loves you! and Great job too! Share this post Link to post Share on other sites
hoz 0 Posted April 15, 2002 I just love the winter addons too. I wish there were alot more missions out there to play on winter islands. Wonder when we will get to sample the net code. Share this post Link to post Share on other sites
suma 8 Posted April 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dawdler @ April 15 2002,17:26)</td></tr><tr><td id="QUOTE">That is twisting of facts The "class Motorcycle: LandVehicle" already exist in OFP, or at least in alonewolfs converted 1.3 config, its only not used...<span id='postcolor'> OK, here are the "real" facts for those interested. Class Motorcycle really does exist - but if you would try to use it, you would find soon it is very unfinished and unusable in 1.30-1.46 - and that is why it was not exposed sooner. Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 16, 2002 Who's motorcycle is this? It's a chopper baby. Who's chopper is this? It's Zed's. Who's Zed? Zed's dead baby. Zed's dead. Share this post Link to post Share on other sites
Anaconda 0 Posted April 16, 2002 That is great news!! And even greater news is, I have my last exam on 19th June. hehe. It's gonna be a hot summer :-) Share this post Link to post Share on other sites
Guest Posted April 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">HomeLAN - The mod tools that you have provided with the game have made Operation: Flashpoint very successful. <span id='postcolor'> *caugh, caugh* Share this post Link to post Share on other sites
FallenPaladin 0 Posted April 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ April 16 2002,14:34)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">HomeLAN - The mod tools that you have provided with the game have made Operation: Flashpoint very successful. <span id='postcolor'> *caugh, caugh*<span id='postcolor'> Don`t cry for me Oxygen, don`t cry for me... But really, it could be worse. Please stop whining Share this post Link to post Share on other sites
GFX707 0 Posted April 16, 2002 „You`re bleeding, man!“ „I have no time to bleed!“ „Uhm...“ pthump pthump pthump BWAM BWAM BWAM „Do you have time to duck?“ urm it's "I ain't got time to bleed" then "ok....you got time to duck....?" I think you'll find....not to go completely OT or anything but this just NEEDED to be corrected Share this post Link to post Share on other sites
Dawdler 0 Posted April 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ April 16 2002,09:40)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dawdler @ April 15 2002,17:26)</td></tr><tr><td id="QUOTE">That is twisting of facts The "class Motorcycle: LandVehicle" already exist in OFP, or at least in alonewolfs converted 1.3 config, its only not used...<span id='postcolor'> OK, here are the "real" facts for those interested. Class Motorcycle really does exist - but if you would try to use it, you would find soon it is very unfinished and unusable in 1.30-1.46 - and that is why it was not exposed sooner.<span id='postcolor'> Ah, but it still doesnt overcome the fact that it isnt a "new" class... But it doesnt matter, I want the bike, I want the bike! I wanna go Harley vs Abrams Share this post Link to post Share on other sites
Rageman 0 Posted April 16, 2002 hmmm, bikes, hmmm german ww2 prison camp, hmmmm wheres the soundtrack for the great escape, hmmmm grin Share this post Link to post Share on other sites
Satchel 0 Posted April 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">We want to introduce a completely new weapon class to the game that will really improve the realism and gameplay<span id='postcolor'> Mortars, Pistols ? Share this post Link to post Share on other sites
Dawdler 0 Posted April 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ April 16 2002,20:28)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">We want to introduce a completely new weapon class to the game that will really improve the realism and gameplay<span id='postcolor'> Mortars, Pistols ? <span id='postcolor'> Please please please please please pistols pistols pistols!! Then again I wont use em since a rifle is much better Improve realism... Hm... Gameplay... Hmmmmm... Realistic... A Plasma rifle? Share this post Link to post Share on other sites
Satchel 0 Posted April 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">We want to introduce a completely new weapon class to the game that will really improve the realism and gameplay<span id='postcolor'> Share this post Link to post Share on other sites
Rage_Frost 0 Posted April 16, 2002 well here is some more info. plus alot more at this topic. if you guys read my post in the GENERAL forum under the topic Info on restiance that was removed from codemaster, Was a download now removed *must read* You well see that their well be a new helo i quess. Arthur Troska - his cadet, visionary, married, the owner of helicopter, which is used for tourist flights. He works also as reporter of local radio Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 17, 2002 Sidearms would rock. Running out of M16 clips in a hefty firefight, then say "what the hell" and charge the bastards with a Glock and then throw your helmet at them. Share this post Link to post Share on other sites
scout 0 Posted April 17, 2002 wait! where am I? is it the IGI forum? Share this post Link to post Share on other sites
PitViper 0 Posted April 17, 2002 so whats this new weapons class? mortars or pistols? Share this post Link to post Share on other sites
Major Fubar 0 Posted April 19, 2002 One (minor) thing that I hope is fixed in the inventory system: when you are carrying smoke grenades and frag grenades, you can only use the second type after the first are all used used up. You should be able to select either by pressing the space bar. Oh, and while I'm at it, smoke rounds for grenade launchers would be nice. Minor things I know, but it doesn't hurt to ask. Share this post Link to post Share on other sites
suchey 0 Posted April 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ April 18 2002,15:23)</td></tr><tr><td id="QUOTE">smoke grenades and frag grenades, you can only use the second type after the first are all used used up.<span id='postcolor'> I didnt know this till a few days ago....but you can "Reload" the other type...when you have both, switch to the granade weapon...then bring up your action menu and you will see an option saying something along the lines of "load smoke grenades"....the second type of grenade will then be the default type for switching with the weapons change key. Dont know if this is what you were talking about, but figured Id take a shot and see if I could help Share this post Link to post Share on other sites